| Goraxes |
Ok so my player wants an item that lets him essentially say "What ever i wear, my eiodin gets too" This is what i came up with, which i think is balanced. Opinions Requested.
2 Rings Linked like a Rings of Friend Shield. Any Spell Effect that on the Summoner, also effects the 2nd wearer (i did not limit it to a summoner only item). This Includes Magic Items Etc. Anything Rolled (Such as Healing or damage) the Target may choose to pass it down (after any saves are rolled). Things that Dont Roll, or effect a Broad Scale Such as Greater Dispel Magic, or Hold Person would effect both wearers if one is targeted. Any Item worn by the Summoner will over power any item/spell effect of the 2nd ring bearer. Items must be worn. Rods, weapons, etc dont get passed on.
Opinion?
Does it make sense? I figured since its not just beneficial, it is fairly balanced
| UltimaGabe |
I don't get it. Does it transfer spells cast? Or magic items worn? Or both? (And you can pass on damage? What?)
If it's both (or even just the magic items) then yes, it would be an artifact. Any character who gets it effectively gets to double their money for the rest of forever, since from then on, TWO characters get the benefit of every magic item they ever buy.
Is there a limit? How does this affect slots? What's the cost on the item? (It better take into account the fact that it can double the value of a +5 stat manual!) If I had an item like that, I'd spend all of my money on Rings of 3 Wishes- more like Rings of 6 wishes, amirite?
Long story short, just tell him no. Eidolons and Summoners already have limitations on magic items as it is- you're basically getting rid of that limit as well as a whole slew of other issues too. I'd love to hear an argument on how this could be balanced.
| Goraxes |
Would not Effect Tomes, and i did not think of wish. It would only be spell Effects and WORN items (Weapons are not worn, and a tome Physically/Mentally Changes you permanently, and can not be dispelled). Thinking and Reading on this, i will prob take out the Healing/Damage Transfer. That does seem to much.
More opinions?
| Cheapy |
Going through the item more in-depth:
Regarding the sharing of spells:
The game already has the share spell functionality for an Eidolon. A few things to note about it is that it's an either or thing. It's not both the summoner AND the eidolon. It's the summoner OR the Eidolon. The item already is so vastly better than the baseline ability that it's an instant "No."
Now let's look at something that's closer to what the item does: affects both the summoner and the eidolon. This is an 11th level ability by itself that requires a feat and requires that the Eidolon never move more than 5' away from the Summoner. Once again, this item is vastly better than that in-game solution already.
Regarding the "passing down":
The player controls both the summoner and the Eidolon. The ability to choose to pass down an effect isn't a case of "beneficial and harmful". This will only be used when beneficial. For effects like Hold Person, I guess it's harmful. But the number of such effects that they get no choice on is extremely small and dwarfed by the number of effects they can choose.
It also amounts to a free metamagic (reach spell) on *everything* cast on the summoner. Mage Armor, healing, Heroism, haste, anything.
Regarding the "sharing items": The limitation of "Either the eidolon's item in a slot works, or the summoner's does" was specifically added as a balancing factor against the power of the Eidolon. This one item completely negates that balancing factor.
The item is extremely unbalanced, since it negates almost every single balance factor of the Summoner and his Eidolon.
| Goraxes |
I dont see how that Balances the Eiodin (Sharing item slots). You can play a Druid and Fully Equip there pets, etc. The only real differences between the 2 is that you can custom the Eiodin more, and They have some intelligence.
I dont see how it balances it by taking away the ability to spend twice as much on gear.
Now with that said... I do understand why you would call it an Artifact.... which still makes it useful. (i have no problem with artifacts in my game, especially kingmaker)
| UltimaGabe |
I dont see how that Balances the Eiodin (Sharing item slots). You can play a Druid and Fully Equip there pets, etc. The only real differences between the 2 is that you can custom the Eiodin more, and They have some intelligence.
I dont see how it balances it by taking away the ability to spend twice as much on gear.
An Eidolon is far, far, FAR more powerful than a Druid's animal companion, and has FAR more versatility. If an Eidolon and a Summoner could both equip a full set of gear, it would become even more powerful and there would be so much more room for abuse- so, as a balancing factor, they limited the eidolon by making the eidolon and summoner share slots. I... don't see how that's not a balancing factor.
And once again, your item not only eliminates that balancing factor, but it adds even more power in spades.
| David knott 242 |
As points of reference, take a look at the Hand of Glory in the PRD and the Additional Magic Item Space epic feat in the d20 SRD. Any item or feat that enables you to gain extra magic item spaces for yourself and/or your eidolon should use these references as a key to power level. The Hand of Glory basically lets you turn your neck slot into a 3rd ring slot, so it is probably not overpowered to come up with other magic items that take up one magic item slot while freeing up another.
Gaining additional magic item slots is clearly meant to be an epic level ability, so I wouldn't let that fly in a Pathfinder game that does not go beyond level 20.