Advice PFS build, Fighter / Oracle


Advice

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I received an Aasimar boon for PFS at a convention. I mainly play fighter types, so was a tad disappointed in the stat bonuses the Aasimar provides. However, I think I've got a decent back story and will build a character to exclusively play with my g/f during society play. She'll be a dual wielding melee type, focusing on crits and butterfly's sting with kukri's.

I wanted something that could use the Charisma bonus of the Aasimar, and melee well.

For the backstory, the character becomes deaf and could have a reason to speak in tongues, (dual cursed oracle, deaf and tongues).

I thought a Battle Oracle would be nice, but it doesn't capitalize on the silent spell bonus of being deaf. It's hard to ignore the Waves oracle, so here is a potential build:

Str 16
Dex 14
Con 12
Int 12
Wis 9
Cha 16

Traits
Magical Lineage : Obscuring Mist
Reactionary: +2 Initiative

Phalanx Soldier, Dual Cursed Oracle (Deaf, Tongues)

Fighter1: Weapon Focus (Naginata), Improved Initiative
Oracle1: Revelation: Water Sight
Fighter2: Still Spell (Meta), Combat Reflexes
Fighter3: Phalanx fighting (Can use Naginata with Heavy Shield)
Oracle2: Outflank (Also taken by partner)
Oracle3: Misfortune
Oracle4: Additional Revelation (Fluid Nature)
Oracle5: Fortune, Dodge (from fluid nature)
Oracle6: Shield Focus
Oracle7: Fluid Travel
Fighter4: Shield Specialization, Weapon Specialization

Since this is PFS it will end at level 11.

Improved Initiative - will cancel out the -4 initiative from the deafness curse, (this is the curse that will improve over time).

Water Sight, Magical Lineage (obs mist), Still Spell, Phalanx Fighting - These mean that by character level 4 he can cast obscuring mist without any components (no V or S), with a heavy shield and Naginata wielded and attack enemies from reach while maintaining total concealment.

Darkvision 60' - Since the Aasimar has dark vision, i was going to take the darkness, and deeper darkness spells to capitalize on him hindering foes and attacking with reach in concealment. Would this make things unplayable for other melee types in PFS play? My g/f's character could just take blind-fighting and buy Goggles of night later.

Combat reflexes and outflank - To capitalize on pairing with a dual wielding kukri warrior.

Misfortune, Fortune - Rerolls are awesome.

Dodge - freebie from fluid nature

Weapon focus - to make-up for the oracle 3/4 BAB

Shield focus - figured i'd take this and get shield spec at level 11 for the reduced crits and CMD, and it would stack with fluid nature.

Weapon Spec - Might as well get this since i've already put 3 levels in fighter.

I'm not sure how effective this will be because the multiclassing is so high in Fighter. I figure with the constant companion, that has butterfly's sting, he'd end up being very effective in melee with a x4 multiplier crit weapon.

Will it be too weak even with a fighting partner that can help capitalize on some weaknesses? (the outflank bonus can help vs the lower BAB, the butterfly sting on a high frequency crit partner can provide some solid opportunities for major damage).

Thoughts?

I'm toying with a lot of different ideas for the Aasimar. I'd like to be proficient in melee if at all possible. Dip in oracle for the curses, (looking at outter rift, battle, and life oracles as well).

I thought a good Life oracle build could focus on healing with life link, high con, fey foundling, fast healer, reach meta, but what would my turns look like if the challenges weren't so hard? I mean I'm not sure if i'd mind healing but what else can I do?

NOT into paladins btw. Can't stand the flavor, but I actually like some of the abilities and roles they fill. (i.e. protector type, but the focus on anti evil and the lawful good alignment is BLAHHHH)

This will only be my second character in PFS, and table top RPGs in general. So my experience with Pathfinder and table top gaming, is limited to the current level 4 fighter I'm currently playing.

-Vel

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