How to defeat true seeing?


Advice

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

Is there any way to do it for an illusionist without breaking out 3.5 material like the gnome illusionist sub levels or the shadow weave stuff from forgotten realms? Just curious, thanks!


I'm assuming you mean for an illusionist to do it with magic, as mundane disguises and concealment still work.

Dispel magic on the true seeing.


Pathfinder Maps, Starfinder Maps Subscriber

Blindness/Deafness spell to inflict blindness. True Seeing relies on sight, and Blindness takes that away. Or you could just dispel the effect, if it comes from magic.

EDIT: Semi-ninja'ed.


Harley Quinn X wrote:

Blindness/Deafness spell to inflict blindness. True Seeing relies on sight, and Blindness takes that away. Or you could just dispel the effect, if it comes from magic.

EDIT: Semi-ninja'ed.

Doh! Too obvious. Have a cookie.


Mind Blank

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

so no way to make it harder for true seeing to look through your illusions without dispelling it or removing their sense of sight? Alright, i'll see if my DM will allow some 3.5 stuff.


Not sure if this is accurate, but would Non-Detection work?

Relevant quote:
"If a divination is attempted against the warded creature or item, the caster of the divination must succeed on a caster level check (1d20 + caster level) against a DC of 11 + the caster level of the spellcaster who cast nondetection."

True seeing is a divination spell so unless I'm completely off mark it should require a CL check against 11+ CL of the non-detection spell.

So magically disguising an object or creature warded with non-detection might do the trick, but illusions or spells that don't specifically target an object or creature would yield no benefit from the ward.

So if you're invisible, polymorphed, or something similar a non-detection ward would be useful. Otherwise blindness/dispell magic seem to be the way to go.


Nondetection protects your invisible self from being victim to true seeing. It won't do diddly squat for your silent images, shadow evocations, and mirage arcanas, though. Which is what I thought the OP was talking about.

True Seeing is a very overpowered ability on monsters. Some just have is as a constant (Su) ability on all the time. It's ridiculous.


It may not help too much, but True Seeing typically only extends out to 120 ft.

Dark Archive

Pathfinder Adventure, Lost Omens, Rulebook, Starfinder Accessories, Starfinder Roleplaying Game Subscriber

just gonna use the FR shadow magic, gives me some defense. Stream is right, too many high level EOs have true seeing.


Xavier319 wrote:
Is there any way to do it for an illusionist without breaking out 3.5 material like the gnome illusionist sub levels or the shadow weave stuff from forgotten realms? Just curious, thanks!

Kill the thing using it. Dead people cannot use True Seeing :P

Otherwise there is no way to make your illusions (which are not on yourself) not being picked up by it...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

I have to agree with Alienfreak. Your best option is to dispose of the mage with the glowing eyes BEFORE they can point out to people what is real and what isn't...


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

or blind them.

Lantern Lodge

tell your party barbarian to take a massive sledgehammer (i mean earthbreaker) and cave the bloke's skull in. TADA, problem solved.

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