[TPK Games] Grave Undertakings: The Ship of Fools


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Shadow Lodge

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“If nautical nonsense be something you wish…”

Then hop on the deck and… explore the Ship of Fools! Despite its release in time for April Fool’s Day, this adventure is no joke!

The Ship of Fools

Written by TPK’s titanic tag team of former RPG Superstar challenger Richard A. Hunt, and current RPG Superstar challenger “Mr. Threepeat” Tom Phillips.

A strange seaborne adventure designed for the Pathfinder RPG, with scaling options for 4-6 characters of 5th-7th level.

Welcome to the weather-beaten deck of the Green Lady, a galleon adrift on the blue-green waves... but where is her crew? Where is her legendary captain, the self-exiled wizard, Vossian the Green? Set sail 'lubbers and find out in this, our very latest Grave Undertaking starring your characters as the daring scallywags destined to solve the mystery of The Ship of Fools. You're sure to enjoy this excellently weird horror-trip written especially for the Pathfinder Roleplaying Game, and delivered in true TPK Games fashion. Brave deadly zombies, mind-control slimes, suicidal haunts, sharks, swarms of eels and maybe your own crew (!) amongst other delightful deadlies in this rollicking good time!

As a bonus, this three-hour-tour also features a wonderfully detailed 13-page, full-color battlemat of the sinking ship herself--The Green Lady! Print it out, put it on your game table and you're ready to set anchor!

This adventure can be dropped into any campaign setting as a dangerous one-shot session, or as part of your bigger ongoing plot. Hooks are provided to get your group into the action as soon as possible, whether your campaign is already happening at sea or in port.

This adventure features high-quality horrific original art by Michael Fall, a detailed, full-color map of the Green Lady (plus 13 pages of battlemats!), a captain's log player handout and uses the Open Game License to work with the Pathfinder Roleplaying Game rules.

The pdf contains full bookmarks, a hyperlinked table of contents for easy navigation while running, and full hyperlinks to the award-wining d20pfsrd.com web site so that everything you need to run the adventure is right at your fingertips! This adventure is sure to float your boat.

You asked for it—your players can blame us.

Available here for only $6.99!

Shadow Lodge

Top 10 Reasons to buy the Ship of Fools

1. You are a carp DM, and want to seas the day!
2. Because you and the buoys need an adventure to run!
3. You can actually use the saying that there is fungus amongus.
4. You need something to read during your aquaholics anonymous meeting.
5. Because not buoying it is simply unfathomable!
6. Your devocean to slaying zombie mariners is unparalleled.
7. You scurvy dogs need a good dose of vitamin sea.
8. Because it's aboat time for some real ship to go down!
9. You want to add a tinge of fear to the phrase "motion in the ocean."
10. Because you want to run an entire session talking like Quint from Jaws…

Face it, your players are going to wet themselves when the ship hits the fin!

Shadow Lodge

Thus far the ship of fools has received two five-star reviews from the Paizo community reviewers. Thanks to all of you for the support! This really is a fun product.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Necroblivion wrote:
Thus far the ship of fools has received two five-star reviews from the Paizo community reviewers.

That's awesome. Thank you for your reviews!


Well I ran it all last as part of my Skill and Shackles game. To say it didn't go as planned is a bit of an understatement.

They found the ship, The druid changed in to a bird and flew over to check the ship out seeing nothing untoward they towed the ship to the nearest shore and beached it. GM left scartching head at this point..

anyway to cut a long story short they went in via the hole in the hull and bypassed most of the encounters and then set light to the ship after killing the bigbad. It was hard and challenging but made much easier after beaching it as they were able to retreat.

Thier were 3 level 7 PC's and 1 NPC level 5 and I scaled it up for a level 7 encounter. I basically replaced the illusion ship in s&s part 3 with this one and had the wasps sting in the hold. I was a tad bemused with thier rescousfulness and enginuity, it left me scartching my head on more then one occation.

Maybe running as is it might have turned out differntly though. A good adventure none the less.

Shadow Lodge

Who's interested in seeing this given a facelift and dual-statted with 5E?


TPK Games wrote:
Who's interested in seeing this given a facelift and dual-statted with 5E?

Tentatively interested, however it depends on what type of face-lift we are talking about.

If it's only the Dual-Statted with 5th Ed then: "Not at all" as I do not play 5th Ed.

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