Grave Undertakings: The Ship of Fools (PFRPG) PDF (based on
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“If nautical nonsense be something you wish...”
Then hop on the deck and... explore the Ship of Fools! Despite its release in time for April Fool’s Day, this adventure is no joke!
The Ship of Fools
Written by TPK’s titanic tag team of former RPG Superstar™ challenger Richard A. Hunt, and current RPG Superstar™ challenger “Mr. Threepeat” Tom Phillips.
A strange seaborne adventure designed for the Pathfinder RPG, with scaling options for 4-6 characters of 5th-7th level.
Welcome to the weather-beaten deck of the Green Lady, a galleon adrift on the blue-green waves... but where is her crew? Where is her legendary captain, the self-exiled wizard, Vossian the Green? Set sail 'lubbers and find out in this, our very latest Grave Undertaking starring your characters as the daring scallywags destined to solve the mystery of The Ship of Fools. You're sure to enjoy this excellently weird horror-trip written especially for the Pathfinder Roleplaying Game, and delivered in true TPK Games fashion. Brave deadly zombies, mind-control slimes, suicidal haunts, sharks, swarms of eels and maybe your own crew (!) amongst other delightful deadlies in this rollicking good time!
As a bonus, this three-hour-tour also features a wonderfully detailed 13-page, full-color battlemat of the sinking ship herself—The Green Lady! Print it out, put it on your game table and you're ready to set anchor!
This adventure can be dropped into any campaign setting as a dangerous one-shot session, or as part of your bigger ongoing plot. Hooks are provided to get your group into the action as soon as possible, whether your campaign is already happening at sea or in port.
This adventure features high-quality horrific original art by Michael Fall, a detailed, full-color map of the Green Lady (plus 13 pages of battlemats!), a captain's log player handout and uses the Open Game License to work with the Pathfinder Roleplaying Game rules.
The PDF contains full bookmarks, a hyperlinked table of contents for easy navigation while running, and full hyperlinks to the award-wining d20pfsrd.com web site so that everything you need to run the adventure is right at your fingertips! This adventure is sure to float your boat.
You asked for it—your players can blame us.
RPG Superstar is a trademark of Paizo Publishing, LLC.
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Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
It was an amazing experience collaborating with Rich on this adventure. He came up with the creepy-cool plot and the fantastic cartography. Then he let me off my leash and allowed me to run hog-wild all over it. I think we made a great team, but we'd love to hear your opinions. Let us know what you think!
This is practically begging to be inserted in Skull & Shackles, or the Serpent's Skull Adventure Paths. I personally can't wait to hear about someone that runs their party through it. It will be memorable, for certain.
I like how, even in the free preview, there are notes about how dangerous this can be and to be prepared for character death. I'll definitely be paying more attention to TPK products in the future!
Indeed! Our products are intended to provide a challenge to players, though not truly intentional TPK's. All of our adventures allow the GM to scale the challenges and difficulties to suit the needs of their players. Some adventures merely need more caution and intelligent play. Real life doesn't have CR's tailored to your level... sometimes you have to use your head or even run! *GASP*
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
Even though the gurus at TPK Games cleverly aligned the release of Ship of Fools with April Fool's Day, I just want to make it very clear that this is not a "joke" adventure ... like the old Castle Greyhawk module. Ship of Fools is intended to begin as a horror-tinged investigation of a derelict ship that could easily turn into a multi-deck slaughterfest aboard a cramped ... and SINKING! ... merchant galleon. PC death and/or "assimilation" is a very real danger here. ;-)
1. You are a carp DM, and want to seas the day!
2. Because you and the buoys need an adventure to run!
3. You can actually use the saying that there is fungus amongus.
4. You need something to read during your aquaholics anonymous meeting.
5. Because not buoying it is simply unfathomable!
6. Your devocean to slaying zombie mariners is unparalleled.
7. You scurvy dogs need a good dose of vitamin sea.
8. Because it's aboat time for some real ship to go down!
9. You want to add a tinge of fear to the phrase "motion in the ocean."
10. Because you want to run an entire session talking like Quint from Jaws…
Face it, your players are going to wet themselves when the ship hits the fin!
Despite the fact that Tom did not win the RPG Superstar final round (amazing work was done by ALL of the contenders), anyone who wishes to see what's in his sick mind can do so here. Richard Hunt also co-authored this adventure and together they did an amazing job of writing a "TPK Brand" adventure.
You'll see more from both of them...
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
The U.S. Coast Guard said it opened fire on the roughly 200-foot trawler Thursday after it determined the "unmanned, unlit, unmarked vessel" posed a hazard to mariners and Alaska's marine environment.
Reviewed here, on DTRPG and sent to GMS magazine. And YES, I will run this one for my group - it's an awesome adventure...and I really hope you can adjust the layout - it's beautiful, but the shaded boxes can lead to problems. It's awesome to see how much better than the first GU this is - kudos, two thumbs up, stellar work!
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
Endzeitgeist wrote:
It's awesome to see how much better than the first GU this is - kudos, two thumbs up, stellar work!
Reviewed here, on DTRPG and sent to GMS magazine. And YES, I will run this one for my group - it's an awesome adventure...and I really hope you can adjust the layout - it's beautiful, but the shaded boxes can lead to problems. It's awesome to see how much better than the first GU this is - kudos, two thumbs up, stellar work!
I am actually working on a print copy now, as in actual 'print' products for all of our soon to be released adventures. We discussed the text boxes recently as well, and they will be changed since we are moving away from electronic-only products. We are also revising ALL of our original products to the new format as this spring/summer progresses.
It was an amazing experience collaborating with Rich on this adventure. He came up with the creepy-cool plot and the fantastic cartography. Then he let me off my leash and allowed me to run hog-wild all over it. I think we made a great team, but we'd love to hear your opinions. Let us know what you think!
Tom simply rocks! We had the distinct pleasure of collaborating during the RPG Superstar 2010 contest and I've known even since back then that we'd work well together. I'm planning out our next venture as we speak!
This is practically begging to be inserted in Skull & Shackles, or the Serpent's Skull Adventure Paths. I personally can't wait to hear about someone that runs their party through it. It will be memorable, for certain.
This would also be GREAT with the Savage Tide adventure path! As a matter of fact, I'd present it when their own ship is...
I like how, even in the free preview, there are notes about how dangerous this can be and to be prepared for character death. I'll definitely be paying more attention to TPK products in the future!
We the scaling section useful too you? I developed the current strategy for scaling our stuff and would love some feedback on it works out!
Reviewed here, on DTRPG and sent to GMS magazine. And YES, I will run this one for my group - it's an awesome adventure...and I really hope you can adjust the layout - it's beautiful, but the shaded boxes can lead to problems. It's awesome to see how much better than the first GU this is - kudos, two thumbs up, stellar work!
Thanks so much for your detailed review! Reviews help us get the word out so much and I highly value your reviews on other 3PP products as well.
-Rich
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
AWizardInDallas wrote:
I'm planning out our next venture as we speak!
<<Tom begins giggling to himself and cackling maniacally. >>
Review up here and RPGNow, and am adding it to NerdTrek as soon as their maintenance issues are done.
Am planning on designing and building a 3d battlemat utilizing the ships battlemat for my players this coming weekend (hopefully)...will have to get some pictures when we get it done.
Thanks, this was an excellent adventure...now to go enter it all into Hero Lab....lol.
Thanks - I'm one of the print-crowd, though, so the boxes have a been a problem. And yeah, your guess was right - the boxes came out partially unreadable when printed in grey-scale. Guess I gotta bite the bullet and order a new slew of color-toner cartridges. -.-
Thanks for the reviews gents. I think if the one thing people didn't like all that well was how it looked when printed, that is an easy fix. I experimented with a few options and should have a much easier to read/print, yet still properly themed version coming out sometime soon. Not to mention I am in the process of building an actual print copy for sale as well.
We are all really pleased that everyone loved the adventure though, it's a riot for sure.
Tom Qadim
RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4
1 person marked this as a favorite.
KTFish7 wrote:
Review up here and RPGNow, and am adding it to NerdTrek as soon as their maintenance issues are done.
Thanks, this was an excellent adventure...now to go enter it all into Hero Lab....lol.
Thanks for the kind review, KTFish! I'm glad you enjoyed mine and Rich's creepy-love-child-of-a-scenario. ;-)
1. You are a carp DM, and want to seas the day!
2. Because you and the buoys need an adventure to run!
3. You can actually use the saying that there is fungus amongus.
4. You need something to read during your aquaholics anonymous meeting.
5. Because not buoying it is simply unfathomable!
6. Your devocean to slaying zombie mariners is unparalleled.
7. You scurvy dogs need a good dose of vitamin sea.
8. Because it's aboat time for some real ship to go down!
9. You want to add a tinge of fear to the phrase "motion in the ocean."
10. Because you want to run an entire session talking like Quint from Jaws…
Face it, your players are going to wet themselves when the ship hits the fin!
This make me like your company just that much more!