Davor
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| 1 person marked this as FAQ candidate. |
Okay, my search fu may be weak, but I looked all over the forums and could not find a definitive answer for the thread title question.
There are several Sorcerer bloodline arcana that increase damage dealt with abilities by a static amount based on the number of dice of damage dealt by the spell. Normally, this isn't an issue, i.e., a 5d6 fireball now does 5d6+5 (or 5d6+10 if you roll that way).
However, adding sneak attack to the equation has the possibility of increasing the damage dealt by a spell directly. Damage dealt from the sneak attack class feature is added to the total damage dealt (it is not a separate form of damage that can be resisted by damage reduction), even if it is not multiplied on a critical hit. Additionally, the increase in damage dealt by sneak attack is of the same type as that which was used to attack the target.
Honestly, I could see the rules going both ways. On the one hand, having the Arcana damage bonus apply to sneak attack wouldn't be terribly overpowered in most situations, as in most cases you need to give up caster levels in order to gain that sneak attack damage.
Alternatively, there are a few character builds (Okay, really, just Arcane Trickster) that would get a good bit of benefit out of an extra ~10 damage per spell from sneak attack if the Arcana does provide this benefit.
I guess at this point the question becomes, "Does applying Sorcerer Arcana benefits to Sneak Attack damage unbalance any existing archetypes/classes, or make any obsolete?"
Thought? RAW? Let me know.
| biosteelman |
It was awnsered in the arcane trickster it says damage is of the same type and can not be mulitplied by crits and is reduced by saves. Thereby your ability says add 1 for all x type of damage aka if you have a 5 d fireball with 3 dice of sneak attack damage you are rolling 8d fire damage +8 from your ability.