| Il Peccatore |
Hey everyone,
Most of my caster's in the past have avoided armor check penalty via magical items. I am now GMing and I need some help.
First question, as a GM, do I role to see if my player fails to cast, or does he? Either way, if there is a 25% spell failure, does that mean any time the dice roll between 1 and 25, it fails? Noob question, but I have to ask.
Second, my player is an oracle and has gone life mystery. He has also multiclassed as a barbarian. He asked me recently if he dons armor, will he receive a chance to fail his spell since his spells are divine in origin and not arcane. Any help?
I appreciate any input.
Best,
Il Peccatore
| Midnight_Angel |
1) Doesn't matter who rolls, as long as the roll is in the open. Usually, I let the player make all his own rolls, but in the end, it's your choice.
And yes, 25% chance of failure means that, if you roll a set of percentile dice, the spell fails on 01-25.
2) Your player won't have any difficulty casting divine spells. It's called arcane spell failure chance for a reason, after all.
| The Bald Man |
We operate on the premise that high is good. So Spell failure changes, miss chance, etc are successful if you roll high.
Unfortunately, teleport error and a few other things break the mold. As long as you all agree before the roll it can be 1-25 or 76-00. If you are a perverse group it could be 44-69.