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So I played tonight with a group that included a first timer playing a 7th level Kyra. When she channeled energy, she got 6d6 of energy. I'm not sure why this is possible. I keep looking over and over at the build, and I want to find what rule is in it because I want to steal it for my character. Is there any way a level 7 character can have more than 4d6 of channel energy?
http://paizo.com/pathfinderSociety/pregeneratedCharacters
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It's POSSIBLE, that they used the Healing Domains "Healer's Blessing" power on the channel too.
Healer's Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.
However I think even then it's wrong, since channel is not a cure spell, however it would account for the extra 2d6.
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Thanks! I guess I should probably contact Paizo about that, then.
Looks like I'm saving up for a phylactery of positive channeling. My goal is to make a Holy Vindicator with an absurdly high AC, and I think this phylactery will help me get that.
The unfortunate thing about the phylactery is that it takes the headband slot. At a level where you can afford it, you may well want a magical boost to your CHA and/or WIS more.
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Check the pregens gold amounts,
just roughly in my head kyra has spent
(3k for breastplate +2k for weapon + 2k ring + 2k cloak + 750 wand + 2k generic) total around 12k
Valeros has spent
(8k long sword + 2k short sword + 4k belt + 2k ring + 2k cloak + 2k amulet + 1k armor + 2k generic) total around 23k
difference 11k gold
cost of phylactery 11k gold hmm conicidental? I think not, most likely its just missing from her item list for the level 7 pregen
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A while ago I did an audit on all Pre-Gens.
The main issues:
All of them lacked a few HP. I think 2HP at level 4 and 4 at level 7. The issue is that the NPCS generator was used to create them and HP are calculated differently.
Th channeling also came up and I was told that indeed she owns a phyltery of channeling. It is in her stats but not in her write up.
I didn't do the non-core Pregns
Hope this helps
Edit: the complete details of the audit are somewhere posted here if someone wants to search them. I also have HeroLab files of all the character if someone is interested.
LazarX
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While we're looking at pre-gen errors, all variants or Lirianne have 30 or more bullets, but only 10 doses of powder to fire them.
Some of those bullets are different materials, i.e. adamantine or silver. remember that the powder and the bullet are loaded separately. she also has cartridges in her inventory as well. (the 7th level incarnation that is)
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While we're looking at pre-gen errors, all variants or Lirianne have 30 or more bullets, but only 10 doses of powder to fire them.
And she's got a +2 reliable pistol in one spot and a +1 reliable in another on the 7th level version. As well as being 3 points low on skills (from what I've found so far)
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I believe this was brought up at he con I attended last month and was told it was her domain power that enhanced the burst.
Bob J. was who told me that when asked. Too many days ago to be specific.
Who me?!? I don't recall saying such, but not outside the possibility. Until the NPC Codex was released and the question was definitely answered (at least IMO) I'm sure my comments were merely a speculation. :-)
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Never trust anything Bob says... Even better Don't trust anything a VC says, especially when it comes to rules... ;) (Unless that VC is Eric Brittain)
| Isil-zha |
The unfortunate thing about the phylactery is that it takes the headband slot. At a level where you can afford it, you may well want a magical boost to your CHA and/or WIS more.
Those enhancements are not exclusive, wanting both just comes at a higher price. In addition, there are no item slot affinities anymore as far as I know.
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Starglim wrote:The unfortunate thing about the phylactery is that it takes the headband slot. At a level where you can afford it, you may well want a magical boost to your CHA and/or WIS more.Those enhancements are not exclusive, wanting both just comes at a higher price. In addition, there are no item slot affinities anymore as far as I know.
You can't have 2 items in the same slot, and the CHA/WIS/INT Headband uses the same slot as phylacteries.
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Never trust anything Bob says... Even better Don't trust anything a VC says, especially when it comes to rules... ;) (Unless that VC is Eric Brittain)
Our biggest problem is that we discuss sooo many variations of the rules, we cannot remember which one was published for official play :-)
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Isil-zha wrote:You can't have 2 items in the same slot, and the CHA/WIS/INT Headband uses the same slot as phylacteries.Starglim wrote:The unfortunate thing about the phylactery is that it takes the headband slot. At a level where you can afford it, you may well want a magical boost to your CHA and/or WIS more.Those enhancements are not exclusive, wanting both just comes at a higher price. In addition, there are no item slot affinities anymore as far as I know.
I think he means the hybrid +2 headbands...
Arassuil
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Minor Thread Necro!
Just giving this thread a bump because I played the Kyra pre-gen last night, and also noticed this. The GM said that he thinks she has a phylactery of positive channeling, but since it wasn't listed on her character sheet, we didn't know for sure.
After reading this thread, it seems that she should have it in her gear.
If there isn't any errata to the pre-gens, perhaps they need to be revised? (Heck, I'd even volunteer to audit all the pre-gens if there's a lack of resources to accomplish this).
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Minor Thread Necro!
Just giving this thread a bump because I played the Kyra pre-gen last night, and also noticed this. The GM said that he thinks she has a phylactery of positive channeling, but since it wasn't listed on her character sheet, we didn't know for sure.
After reading this thread, it seems that she should have it in her gear.
If there isn't any errata to the pre-gens, perhaps they need to be revised? (Heck, I'd even volunteer to audit all the pre-gens if there's a lack of resources to accomplish this).
It's listed in her gear for NPC Codex, so soon when they finish up those pregens, it'll be 100% official.
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If there isn't any errata to the pre-gens, perhaps they need to be revised?
Without an errata, they should be played as written, which would mean she continues to channel for the listed amount.
The only situation I can foresee this could cause a "problem" would be if the party somehow encountered a headband slot item during the course of a scenario and decided to offer it to Kyra.
Otherwise, feel free to swap out spells and play away.
LazarX
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Entilzha wrote:If there isn't any errata to the pre-gens, perhaps they need to be revised?Without an errata, they should be played as written, which would mean she continues to channel for the listed amount.
The only situation I can foresee this could cause a "problem" would be if the party somehow encountered a headband slot item during the course of a scenario and decided to offer it to Kyra.
Otherwise, feel free to swap out spells and play away.
I've yet to see that in a Paizo scenario. Because they cause a lot of rejiggering for a character, I assume that's a major reason that Paizo hasn't included them in PFS scenarios that I've run from Season 0 through 4 to date.
| Rogar Stonebow |
Will Johnson wrote:I've yet to see that in a Paizo scenario. Because they cause a lot of rejiggering for a character, I assume that's a major reason that Paizo hasn't included them in PFS scenarios that I've run from Season 0 through 4 to date.Entilzha wrote:If there isn't any errata to the pre-gens, perhaps they need to be revised?Without an errata, they should be played as written, which would mean she continues to channel for the listed amount.
The only situation I can foresee this could cause a "problem" would be if the party somehow encountered a headband slot item during the course of a scenario and decided to offer it to Kyra.
Otherwise, feel free to swap out spells and play away.
Don't think that is the reason. For I have seen belts that increase the physical stats, and that would cause the same rejiggering.
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well since it is in the npc codex correctly, and those are the ones allowed for play, it is 100% official now. (i have GMs that are super strict for following the rules as written)
The NPC codex iconics are legal for play (at least at levels 1 and 7), but they aren't the ones allowed for play. The earlier pregens are still legal. While, given a choice, I'd always recommend the versions from the NPC codex, that isn't always an option: the original pregens are the only choice for level 4, and for the non-core character classes.