Fight Defensively + comat expertise + shield of swings.


Rules Questions


Im pretty sure this works just want to make sure.

can my nodaichi wielding level 6 fighter use shield of swings, fighting defensively with combat expertise for a totall effect of

+8 AC
-6 to attack
1/2 damage?

or is one of those abilities not stack able with another.

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blue_the_wolf wrote:

Im pretty sure this works just want to make sure.

can my nodaichi wielding level 6 fighter use shield of swings, fighting defensively with combat expertise for a totall effect of

+8 AC
-6 to attack
1/2 damage?

or is one of those abilities not stack able with another.

-

This is a valid combination, as combat expertise and fighting defensively are dodge bonusses which stack.


wicked.

was just making sure as its kind of critical to the fighter I want to make.


If you meet the prerequisites, Crane Style (Ultimate Combat page 93) reduces the penalty on attack rolls for fighting defensively to -2.


Actually fighting defensively seems to be untyped bonus even.
Odd, I'd always thought that CE simply changes the bonus/penalties for when you fight defensively, but that doesn't seem to be the case.

So yeah, that should work. Even though not sure that's really so good.


It's certainly a good way to get ignored until the rest of the party are either dead or victorious.

Grand Lodge

I imagine this could work okay for an alchemist. Touch AC is usually pretty low.


Shield of swings can be rather good with a combat maneuver weapon. Only half damage, but you are still tripped.


Combine with just three ranks in Acrobatics to get the boost to fighting defensively.


Quatar wrote:

Actually fighting defensively seems to be untyped bonus even.

Odd, I'd always thought that CE simply changes the bonus/penalties for when you fight defensively, but that doesn't seem to be the case.

It's an error: in 3.5 both fighting defensively and total defense granted dodge dodge bonus. Now, fighting defensively as a standard action shows untyped bonus while fighting defensively with a full attack and total defense grant dodge bonus. I just wonder if it's prd typo or error that is in current printing of rulebook.


Drejk wrote:
It's an error: in 3.5 both fighting defensively and total defense granted dodge dodge bonus. Now, fighting defensively as a standard action shows untyped bonus while fighting defensively with a full attack and total defense grant dodge bonus. I just wonder if it's prd typo or error that is in current printing of rulebook.

Ah yes, you're right. I guess its a typo then, but since dodge bonuses stack with everything anyway, it really doesn't matter (except that you lose it when losing Dex bonus to AC)

blackbloodtroll wrote:
I imagine this could work okay for an alchemist. Touch AC is usually pretty low.

I dunno, can you lob alchemist potions and stuff when having your hands full whirling a greatsword around?

HaraldKlak wrote:
Shield of swings can be rather good with a combat maneuver weapon. Only half damage, but you are still tripped.

You don't get an automatic trip attempt with a trip weapon. Just means you can drop it when you fail by 10 and not get tripped yourself.


Quatar wrote:


HaraldKlak wrote:
Shield of swings can be rather good with a combat maneuver weapon. Only half damage, but you are still tripped.

You don't get an automatic trip attempt with a trip weapon. Just means you can drop it when you fail by 10 and not get tripped yourself.

I didn't mean to suggest this, but I can see how it could be interpreted that way.

The point was: It doesn't matter that I only deal half damage using shield of swings, since I am going to spend my attacks on trip attempts instead.


blue_the_wolf wrote:

Im pretty sure this works just want to make sure.

can my nodaichi wielding level 6 fighter use shield of swings, fighting defensively with combat expertise for a totall effect of

+8 AC
-6 to attack
1/2 damage?

or is one of those abilities not stack able with another.

-

If you spend the skill points to get 3 ranks in Acrobatics, then that becomes +9AC, and if you met the prereqs for Crane Style, it'd only be -4 to hit.

Grand Lodge

Alchemist can get extra arms.


blackbloodtroll wrote:
Alchemist can get extra arms.

Are you saying you could get an extra arm in order to wield a two-handed weapon, then make a full attack with fast bombs (which deal 1/2 damage) in order to gain a bonus to AC?

I guess that's true, but it doesn't seem like such a good idea.


I already get the acrobatics bonus on my character. just didn't want to complicate the example.

My character is usually an offensive light fighter specializing in dealing lots of crits with the nodaichi, kind of a glass cannon. However some time the bad guy just needs to be occupied while people heal, cast spells, run away or otherwise try not to get killed by something with huge damage or a high AC.

Since I use dazzling display or antagonize to get the enemies attention and use my combat reflexes attacks of opportunity to bodyguard my allies, I get a lot of attention. fighting at the front lines in light or medium armor some time I just need a break from damage to get healed.

so I swap to shield of swings, fight defensively, with combat expertise. I gain +9 AC bonus but remain something of a threat to the enemy. hopefully the enemy stays focused on me but the added AC keeps me alive.

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