
Salovs |
I did a quick check but couldn't find a answer to my question.
In the magic item creation section it says " Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours."
It then says "This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5. "
So does mean that if I take another +5 to the dc I can get it to 2 hours of work per 1,000 go in the items base price?
Do u think this is fair to run it this way stacking? Or would it be more fair in stead to make it a dc +10 higher to go from a 4 to a 2. Since u are doubling it.
Salvos

Steve Geddes |

I dont have a clue about game-balance issues, so leaving that aside - it would seem to me to be a better model if there were a diminishing return or, alternatively, if it became harder to work faster. In other words, I like your second option better.
I'd go with +5DC to accelerate the time to 4 hours/1000 gp and a further +10 (ie +15 to the base DC) to accelerate the time to 2 hours/1000 gp.

Stynkk |

Do u think this is fair to run it this way stacking? Or would it be more fair in stead to make it a dc +10 higher to go from a 4 to a 2. Since u are doubling it.
I personally would recommend keeping to what's written in the rules and using the increased dc to make it 4 hours twice a day so effectively you'll be doing the work twice as fast as normal.

UltimaGabe |

The rules don't say it can be increased beyond 4 hours per 1,000 gp, so by the rules, it can't be done. If it could, they would have included some clause like, "Each time you add +5 to the DC, the time required is reduced by half" or something like that. Instead, they say it can be reduced to 4 hours, full stop.

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The rules are pretty clear. They don't say "you can double the crafting speed taking a +5 to the crafting DC". They say: "This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.", so you get exactly what is specified: your work advance at a speed of 1.000 gp every 4 hours.
You can't speed that up further.
Note that to benefit from that increased speed you must work 4 uninterrupted hours, you can't benefit from the "crafting while adventuring", where you craft "during lunch, morning preparation, and during watches at night", and "increased crafting speed" rules at the same time.
And "Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster)." so if you are penning scrolls on a table in a busy tavern you proceed at half speed.

Ravingdork |

There are a number of ways to speed up crafting time. I think I've had characters who were able to do it in 1/8 or possibly even 1/16 the normal time.
When you are high enough level to create your own demiplanes with time traits, then time becomes a non-issue as far as the rest of the world is concerned.

Ravingdork |

Methods that I'm familiar with.
- Some traits might reduce crafting time.
- The Arcane Builder arcane discovery reduces crafting for a specific item type by 25%.
- The Cooperative Crafting feat allows two crafters working together to cut crafting time in half.
- Upping the Spellcract/Craft DC of a magic item by 5 lets you cut the time in half.
- Creating a demiplane with a different time flow can allow you to spend years crafting items, while only wasting moments of time on the material plane (this works well with the Immortality arcane discovery).
The best part is that all of these tricks stack. With just the feat (and a partner), the DC increase, and the arcane discovery, you can cut crafting times to LESS THAN A FIFTH of their normal time (in only 18.75% of the time, in fact).
EDIT: Seems my memory, like my initial assertion, was a little off. :P

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Note that to benefit from that increased speed you must work 4 uninterrupted hours, you can't benefit from the "crafting while adventuring", where you craft "during lunch, morning preparation, and during watches at night", and "increased crafting speed" rules at the same time.
And "Work that is performed in a distracting or dangerous environment nets only half the amount of progress (just as with the adventuring caster)." so if you are penning scrolls on a table in a busy tavern you proceed at half speed.
Why could you not benefit from accelerated crafting while crafting while adventuring?