Hey everyone,
Any Ideas? Thanks,
Taenia wrote:
I like ur idea but when u use wild shape doesn't it use ur con mod not ur wisdom mod for the poison. Wild shape is a super natural ability that acts like beast shape.
Hey everyone. I am making a Druid for our upcoming campaign and I thought it would be fun to play a Druid who uses poisons and summoned in things that poisoned things. This is what I have come up with so far and I was hoping the smart people on here could help me come up with other things. Any tips welcome. Thanks and happy holidays. ~Feats~
Master Alchemist
Superior summoning
Versatile Summon natures ally
Spell focus conjuration
Augment summoning
~Spells~
* Second Level
Delay poison
Pernicious poison
Whip of Spiders
* Third Level
Aggravate affliction
Delay poison communal
Neutralize poison
Poison
Rain of frogs
* Fifth level
~Items~
Poisoners jacket
Poisoners gloves
I did a quick check but couldn't find a answer to my question. In the magic item creation section it says " Creating an item requires 8 hours of work per 1,000 gp in the item's base price (or fraction thereof), with a minimum of at least 8 hours."
So does mean that if I take another +5 to the dc I can get it to 2 hours of work per 1,000 go in the items base price? Do u think this is fair to run it this way stacking? Or would it be more fair in stead to make it a dc +10 higher to go from a 4 to a 2. Since u are doubling it. Salvos
I have a friend in my current campaign that wants to play a fleshwarper from the book of lords of madness, but wants to play it from the beginning. I thought this would be a good chance to do a Alchemist Archetypes fleshwarper but i am having a little bit of a problem of where to fit in the fleshwarpers stuff in with the Alchemist. Any thoughts/ideas/tips on how to merge these 2 together would be great. Thanks. Salovs
Hello
Also how do u know if a creature has ex or su damage reduction? It doesn't say where the damage reduction is. Thanks for your help Salvos
Hello,
Thanks
Hello all,
So can some one give me some examples of a 4 person group trying to find the right CR for them?
Hey,
( http://search.barnesandnoble.com/Pathfinder-Module-B1/Jason-Bulmahn/e/97816 01251862/?itm=1&USRI=crypt+of+the+everflame) (http://paizo.com/store/downloads/pathfinder/pathfinderModules/pathfinderRP G/v5748btpy89c9) Any help on this would be great. Thanks
Hey,
What do you guys think? Do you think DND/Pathfinder could fit in with a gaming website like IGN or will they be stuck to official website and fan sites?
Hey all,
Any help would be great. Thanks dracotaur Fighter Level 8
feats
Hey,
Wow, thanks everyone for all of your support and answers. I will try my best to follow all of your advice and try to have a successful game. I will make a new post when i do bave my first game to let u all know how it went and hopefully some of u can help me again with what i did right and wrong. Thanks again u all have been a wounderful help.
Wow thanks everyone. Really good post here. Gave me some where to start. I have only been playing dnd for 1.5 years. So i am just starting to fully(What ever that means) understand the rules and how things work in the game. I have some friends in another city that i would really enjoy the game, but i know that if i don't do it right then i could ruin it for them. Can anyone list, easy to harder to run games. For example, i am pretty sure for my first Adventure path i dont want to try and run king Maker. I hear that has a pretty good system for building up a kingdom but that doesn't sound like a first time GM Adventure. So can anyone give me like a Run these Modules first they are really easy and great then try these adventures paths they are great. Then you will be ready for X and beyond? I listening to the pathfinder pod cast where they talked about Crypt of the everflame and that seems like a nice easy game but what about after those 3? Thanks for all your help. This message board has been pretty nice with everyone just trying to help out. Nothing like the world of warcraft messageboards. Thanks
Hey all,
Is there a site or a thread that i missed that explains all of this? My understanding is that a Modules are just a few levels of story. Like a short story i guess. Then the Adventure path is a novel. Where the character go to be higher level then the normal Modules. I know It is a great idea to have all 3 book, Core rules, Games master, and the Bestiary, but what else would you recommend as a must have to start your own first time game up? Any help on all of these questions would be great. Thanks
Hey, I was wondering if anyone knows/remembers the weapon property for making a weapon 2 size category smaller. So when you weren't using it you could make the large weapon small for storing. Then when the battle broke out you could draw it and make it large again. Does anyone know where to find this or even better the price of it? I remember it was just a flat cost to add onto it. It did not cost or have a + anything. Thanks Salvos
0gre wrote:
Hey,
Hey all,
So I found the answer. When I said Magical means i went and looked in the Magic item compendium and i found a 2000 gold gold enchant called hideaway. As a swift action you can fold up the weapon 2 size categories smaller. Another swift action lets you unfold it to its normal size. So 5 greatswords all of which 2 sizes small would fight on the human body i think. With quick draw you can draw the small greatsword swift action make it normal size then Hit with it and repeat.
Yea that is all i could really get out of it also was just 2 max 3. I might just stick with one handed weapons. I am sure i can fit the number i need on the fighters body. Just figured i would ask to see if anyone knew of a magic item or some way to get that many big weapons on one person realistically/magically.
Well I know that in the rules as long as i have the str i can carry anything, but in the realy world, i dont think anyone can walk around with 4 great swords strapped to them and still be able to fight like they want to. I want to know of a Realistic way in dnd to have 3-5 greatswords on my character and be able to quick draw them when needed.
So i have read in books and seen in movies where the big bad fighter has a bunch of really big weapons strapped to his body, but could you really make that work for a fighter in dnd? Could he be Carrying a great sword, Great axe, and a Halberd? Or would it all have to be light to one handed weapons as in longsword, battle axe, and a rapier? I know there is a magic item( Cant think of the name) that holds like so many arrows, so many javelin, and a Couple bows. Is there a Melee magic item that can hold so many Light, one handed and 2 handed weapons? I wanted my fighter to have around 3-5 2-handed melee weapons on him at one time. Any help on my plans to make this fighter would really be helpful. Thanks
Hey,
This is the first time i have played any time of summoning char so just wanted some tips and tricks. Thanks
Hey,
Hey, Thanks. Our DM is really excited about Savage Tides. Says that where they messed up in age of worms they fix and made better in savage tides.
Frost Burn- Page 47 - BECKON THE FROZEN Prerequisite: Spell Focus conjuration Augment Summoning Magic of Eberron - Page 46 - Augment Elemental Prerequisite: Knowledge (the planes) 2 ranks.
Hello,
Race Halfling
Weapon : Harpoon Feats
Eidolon
Bonus Swim Gills Improved Damage (Claw) Let me know of any feed back. |