my player was battleing a yellow musk creeper zombie on the top of a ship while the others were sleeping. At the end of the battle the sleeping players woke up. the player battling the zombie drops to zero hp. the sleeping players double move up to the battle and are adjacent to the zombie and downed player. The zombie wants to coupe de graw the downed player who is helpless (he has a con of 15)..the zombie has the highest initative....so its a auto crit that will definatley reduce him to below -15.....so thats it for that player???
If the damage done takes the player past negative constitution then the player is dead, however if the zombie is doing a coup de grace while surround it till provoke attacks of opportunity.
AoO's interrupt regular actions so if players can kill it with their AoO's then the downed player is safe.
The larger question in my mind is whether the zombie is smart enough to know how to do a coup de grace in the first place. It would seem to me that the yellow musk creeper zombie, with zero intelligence, would not even know how to do a coup de grace, but would obviously use its "create yellow musk zombie" power on the player, boring holes in his brain for 1d4 INT damage per round, until the player dies and comes back a zombie. The player's party could intervene in the interrum, and if the player survives, he could be restored of his INT loss via normal means.
The coup de grace would provoke attacks of opportunity from every party member, provided that they are armed. If the attack goes through, then yeah, he's probably going to die.
1)They aren't helpless at zero, they are disabled.
2)Coup-De-Grace is a full-round action, that zombie can only do a move or standard action per turn. It would take two turns to coup-de-grace.
3)If he could coup de grace in one turn on a helpless player, then yes, the player will probably die.
Coup de Grace wrote: As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. Natural Attacks wrote: Most creatures possess one or more natural attacks (attacks made without a weapon). Unless your yellow musk creeper is wielding at least a board with a nail in it, I don't think it can deliver a coup de grace.
I can't think of too many people that would disallow a coup de grace with a natural attack form.
That should be errata'd to melee attack instead. I doubt it is RAI.
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Heck by RAW you can't even CdG with a gun. Which is a real mind blower.
I think CdG should not have a limit on weapon used, but rather a range limit. You can't be sure the enemy is dead until you've stood close enough to check. If you're standing over someone and firing a crossbow bolt in their face, they're pretty dead.
You have to be in an adjacent square so it does have a range limit. The weapon limit should be removed though. If the item can do lethal damage I don't see why it should not work.
edit:that is for ranged weapons.
For melee if you can reach them you are good for the kill.
None of yall have a problem with the mindless plant zombie, who's whole existence is built around infecting helpless people with its spores, CDGing instead of taking the action to infect the helpless PC with its spores?
I do think it should infect, but since it seems the OP was about to misuse the coup de grace rules he should be corrected on those.
None of the sleeping players heard the combat? They should have most likely been given a perception check.
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