DMJohnny
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my player was battleing a yellow musk creeper zombie on the top of a ship while the others were sleeping. At the end of the battle the sleeping players woke up. the player battling the zombie drops to zero hp. the sleeping players double move up to the battle and are adjacent to the zombie and downed player. The zombie wants to coupe de graw the downed player who is helpless (he has a con of 15)..the zombie has the highest initative....so its a auto crit that will definatley reduce him to below -15.....so thats it for that player???
| beej67 |
The larger question in my mind is whether the zombie is smart enough to know how to do a coup de grace in the first place. It would seem to me that the yellow musk creeper zombie, with zero intelligence, would not even know how to do a coup de grace, but would obviously use its "create yellow musk zombie" power on the player, boring holes in his brain for 1d4 INT damage per round, until the player dies and comes back a zombie. The player's party could intervene in the interrum, and if the player survives, he could be restored of his INT loss via normal means.
| Ansel Krulwich |
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent.
Most creatures possess one or more natural attacks (attacks made without a weapon).
Unless your yellow musk creeper is wielding at least a board with a nail in it, I don't think it can deliver a coup de grace.