Help on making a Ironmanish character with 10 levels


Advice


Hello GM giving latitude on letting us create characters starting at level 4 and maxing out at 10 emulating a superhero type. I want Ironman, another is working on a version of Spiderman and Capt America.

The psionics unleashed 3rd party supplment and all Pathfinder books are allowed. Gm considering gestalting as well.

Scarab Sages

Summoner. Synthesist Archetype. Humanoid, focus on Unarmed Strikes or Slams, maybe pick up some ray spells with evolutions, take as much Armor as you can. Definitely Flight.


Isn't there a summoner archetype that lets you "wear" your eidolon? Design your eidolon to be Iron Man's armor.

You'll need to be able to fly and cast energy rays. Depending on if you are pursuing the comic book or film version of iron man, there are other spells, items that would be useful.

Crafting flying magic armor would work for any armor wearing class. Customize the armor to allow you to insert wands into the arms of the armor and cast the wand spells. You'll need enough ranks in Use Magic Device to pull this off.

To really be "iron man" you will need your AC to be off the charts. That's his main schtick. So anything that boosts AC would be good.


arcane blast at lvl 10 would give you a nice uni-beamish attack

Grand Lodge

Check out construct modifications. You can wear them as armor with the right mods.


Just for a different option (since the easy and more reasonable options have been mentioned)...

Check out Ultimate Magic, Mastering Magic, Building and Modifying Constructs (link).

Specifically, the Construct Armor complex modification. Build a golem, wear it like armor.

Costs a boatload of cash to pull this off. Have to be pretty smart (caster) and freaking rich (the armor modification is 35,000gp alone). Pretty much exactly what a Golarion-ified Tony Stark would be.

Since it takes high caster level to get a decent metal golem, and the money and time involved with this, I'd say one of the other options is a better route.

.

Although I could see a high level commoner who's only "ability" is some decent skills focus, the unique ability to get Master Craftsman to work with golem creation, and the unique background of "a boatload of sustainable wealth", being something almost playable (although potentially rife with abusable options).

Might make a better NPC...

*Edit* Pah. Ninja'd because I spent too long writing the post, heh.

Grand Lodge

You can also add weapon mods, to give your construct armor guns. Expensive, but you will get the feel dead on.


Kaisoku wrote:

Just for a different option (since the easy and more reasonable options have been mentioned)...

Check out Ultimate Magic, Mastering Magic, Building and Modifying Constructs (link).

Specifically, the Construct Armor complex modification. Build a golem, wear it like armor.

Costs a boatload of cash to pull this off. Have to be pretty smart (caster) and freaking rich (the armor modification is 35,000gp alone). Pretty much exactly what a Golarion-ified Tony Stark would be.

Since it takes high caster level to get a decent metal golem, and the money and time involved with this, I'd say one of the other options is a better route.

.

Although I could see a high level commoner who's only "ability" is some decent skills focus, the unique ability to get Master Craftsman to work with golem creation, and the unique background of "a boatload of sustainable wealth", being something almost playable (although potentially rife with abusable options).

Might make a better NPC...

*Edit* Pah. Ninja'd because I spent too long writing the post, heh.

I think to really capture the tony stark iron man you'd need a few prestige levels of chevalier.

Just an idea, but what about adding a level of wizard to make the construct armor your bonded item?


Only if it's a level of Spell Slinger. ;)


Another possibility: Your GM is using Psionics Unleashed; see if he's also using Psionics Expanded. If so, take a look at the aegis.


magus or summoner.

Dark Archive

magus (hex crafter for flight ability). spam magic missile/rays as needed. construct armor.

or synthesist, or maybe even alchemist (but that one takes a lil more work)


Make a Fighter with Master Craftsman and Craft Magical Arms and Armor. Purchase your weapons from the school of wizardry, which you becomes friends with by taking 1 level of wizard along the way.

Build a suit of magical armor and enchant it with flight and breath without air. Get wands of scorching ray for the repulser beams, or better yet, wands of Force Push. Get an amulet of scorching ray embedded in the chest for the unibeam. Get an expendable overland flight item you can replace from time to time when he needs to go to warp and get cross country.

You really need a full BAB to be Iron Man, but you can purchase some components from your allies.


If 3pp are legal look at the Tome of Secrets Artificer its all about making spells into tech.


The Aegis from Dreamscarred Press's Psionics Expanded: Unlimited Possibilities is a really good option for Iron Man, perhaps multi-classing with Soulbolt archetype for the Soulknife from Psionics Expanded: Find the Mark. There's even a prestige class for a multi-class Aegis/Soulknife (which should probably work with the Soulbolt option, but I'm not sure).

You can actually get all parts of the Psionics Expanded (work in progress) on Paizo.

Cheers!


Thirding the Aegis class from Dreamscarred's Psionics Expanded: Unlimited Possibilities. Don't be scared off by it being a "psionic" class, as you can easily re-flavor it as non-psionic; it is tightly focused on martial combat and has next-to-nothing mechanically-related to manifesting psionic powers.

You can also combine levels in the Soulknife from Psionics Unleashed and the Aegis to gain access to the MetaForge PrC (also in PsiEx: UnPos) to advance both base classes' core abilities.

---

You can also build a Synthesist (Summoner archetype), but both you and the GM are gonna want to be sure to go over your PC's eidelon "suit" build with a careful eye, because they can be very tricky to build correctly. As a player, be warned the Synthesist/eidelon suit is still stuck with 3/4 BAB, starts with only simple weapon proficiency (may or may not be an issue for you), won't be able to use his summon monster class ability very often, and can't melee as effectively if he's also trying to cast spells (again, may or may not be an issue).

---

TL,DR: If you want to do some front-line meleeing and some support/buff casting, then you may prefer the synthesist. If you want a strictly meleeing tank (Iron Man or Samus Aran), then you may prefer the Aegis or Aegis/Soulknife/MetaForge.


This is good stuff, thank you. I will probably get the Psionics Expanded pdf the work in progress for a look.

For the flavor, looking for flight, some hand to hand but mainly "pew pew" with enough AC and or DR to be less squishy. I can imagine I will never match a gunslinger or ranger for damage but want to have fun with it.


If you are going for the full PsiEx series, also take a look at the second volume, Find the Mark, for the Soulbolt (Soulknife archetype) to increase your ranged abilities & damage.


Arrgg67 wrote:

Hello GM giving latitude on letting us create characters starting at level 4 and maxing out at 10 emulating a superhero type. I want Ironman, another is working on a version of Spiderman and Capt America.

The psionics unleashed 3rd party supplment and all Pathfinder books are allowed. Gm considering gestalting as well.

only issue with making iron man... is that iron man's powers came from artificing and wealth, so unless your gm is allowing unlimited wealth you cant make him. what you could do though is a fighter, rogue, or bard with the crafting feats making anything you craft 1/2 the price. then load up on mithril full plate with charges per day flight, bracers of scorching ray cater level 12th, and blind sense 30 feet. that pretty much all iron man is.

now both captian america (bloodstorm blade, tomb of battle book) and spiderman (monk+dragon shaman, PH2) can be made almost to the letter in 3.5.

if your gm allows 3.5 material then you would be able to make them np. in pathfinder i cant remake them to a quality that i find adequate


I think that an Alchemist would fit into your concept.

Alchemists are very versatile.

Mechanically, you can use the several bombs at your disposal as "Rays". The extracts can be used to buff your armor. The mutagen can be your "armor overload" mode.

You can take the biggest armor available and start flying around.


i made a core class that was exactly for this, but with a more steampunkish style although you can make it any style you want. it has since been playtested and works quite well. enjoy.

The Armored-Engineer Core Class

Sovereign Court

Be an alchemist (Grenadier), splash fighter for heavy armor proficiency. Walk around as a human tank throwing bombs at stuff. Good times.


Seems we are gestalting but no prestige classes. The Gm will consider Psionics Expanded, so far a good read for the four books/sections. Since gestalting should I consider synthesist/wizard(sorcerer) or look towards PsEx Ageis/soulbolt(Psion)

I appreciate the advice given, thank you.


Wait Gestalt nice umm If you have the Tome of secrets i would look at the artificer and warlock then the arcane blast from lock makes a good repulsar beam and most other powers could be handle through the school powers and the weird science.

Liberty's Edge

I know this isn't the answer you're looking for, but if you want to play a superheroes game, Mutants and Masterminds is pretty good. If the objective is to simulate superhero antics, then it's probably better-suited (ha! suit!) than a high fantasy roleplaying game.


I'll agree, the Summoner Synthesist archetype has an amazing feel and can be flavored though if you want an actual suit, it would work. Personally, I see Tony as an NPC class (Aristocrat) with feats for building and creating.

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