I'm looking to run Kingmaker and would like to offer more than just core races to my players. problem is i don't want them to go crazy. If anyone know the region, which "playable" races would you recommend to allow via proximity. I'm avoiding the advanced races play test races like the plague too. Any help would be amazing, possibly with the close region these races would hail from so I can explain why they are available while others are not.
http://www.d20pfsrd.com/races/monsters-as-pcs
All these are pretty balanced, and most are weaker than the core races.
but would they be native to the area?? or just all randoms that may have travelked to the river kingdoms?
Orcs come to mind.
possibly Stryx, but they have a hate for humans, which may be difficult to run.
Demon-based Tieflings who hail from the Worldwound.
Changling or Damphir from Ustalov.
Most of them can be explained why they are there. The native outsider races are humans with extraplanar blood, so both of their parents could be human. Check out pathfinderwiki for race histories. Any race in particular you want to know about?
Talon3585 wrote: but would they be native to the area?? or just all randoms that may have travelked to the river kingdoms? Well, a Tiefling, Aasimar, or other planetouched (ie: Sylph, Undine, Oread, and Ifrit) could easily be native. Ditto Dhampir, Fetchling, or Changeling. And Kobolds are not uncommon in the area.
Drow are probably right out, and most of the rest basically need to be from somewhere extremely exotic, so I'd avoid them. Well, maybe one with a damn good explanation.
i had a friend who also offered goblins and hobgoblins. my main fear of stryx is the flying. and thank you
i may throw catfolk in as a andom race, because i could see them being from forested areas. but not sure
Kobolds, orcs, anything fey-touched (is there any?), dhampir, tiefling, changeling... Possibly Aasimar too.
Not so sure about the others though. Orcs are nearby in the worldwound. Kobolds are *in* the stolen lands. Dhampir / Changeling are from ustalav next door.
do kobalds have a player template???
Yep!
Pretty weak, but hey, that's kobolds for ya.
You could just ban the Strix. The races from the Darklands (like Drow) should be fine, as the Darklands run under just about every continent, including the River Kingdoms.
Actually, most of the races can be found any where, just in different amounts.
im lookin for the more common aspect.
im also allowing all classes, but no advanced guns will be available, even for the wizards bonded item. not sure if i'll ever allow them in this campaign.
now, out of all these listed races.......which, as a GM, would u not allow?
Talon3585 wrote: i may throw catfolk in as a andom race, because i could see them being from forested areas. but not sure In Golarion, Catfolk are native to southern Garund (ie: Africa equivalent)...so far from the Riverlands.
oh, well thats good to know. lol. they r out then. thats wayyyyy too far. any odd ball one that not too horribly far away u would recommend?
Caveat: the "charter" that is the impetus to explore and claim the Greenbelt is from a nation of core races, mostly human. Eventually, they'll be the investors of the PC's kingdom as there's no way a party can afford the startup capital a new nation needs. May be a stretch if you run this angle that they'd fund a bunch of monsters to form an ally nation on their southern border (much less that settlers would flock to be ruled by some strange monster creature).
However, with that caveat, kobolds, lizard men, and anything "fey" exist in abundance in the Greenbelt.
Alternately, with some heavy modification, you might be able to run a monstrous-themed campaign, but it's a near re-write of the entire path.
Races: 100 meter dash, 200 meter dash, 400 meter dash, Marathon, hope that helps. Probably not though.
Biobeast wrote: Races: 100 meter dash, 200 meter dash, 400 meter dash, Marathon, hope that helps. Probably not though. no idea what that means, lol. but thanks for tryin. i feel i may be offering too many extra races, but i feel if they are in proximity to where the campaign takes place, then i dont have a huge reason to not let them.....except the strix and their wings.....may not aasimar.....while they r my favorite race they have no draw backs.....at all. lol
i believe the Aassimar's drawback may be everyone complaining that they have no drawbacks:)
i wouldn't allow strix,drow ,duergar or svirfneblin. strip because more insular and from western cheliax the others because they are primarily underground and don't fit the region.
Tieflings
Changling
Damphir
Aasimar
Sylph
Undine
Oread
Ifrit
Fetchling
Changeling
Kobolds
Goblin
Orc
Hobgoblin
and im throwing a "WTH they here for??' race
Samsarans
to see if anyone would pick them......they are sweet, but my crew is very physical based.
which of the listed races would any DMs ban??
Boggard
Lizardman
Centaur
have not been mentioned and are common to the region
Midnight-Gamer wrote: Boggard
Lizardman
Centaur
have not been mentioned and are common to the region
all three have racial hit dice and aren't usable, in pathfinder-until advanced race guide comes out- you can't have a pc be a race with racial hit dice (they also did away with level adjustments).
I would suggest not to use:
- goblins (there are no know goblin tribe in the area)
- any Darklands race. The AP has a strong surface wilderness theme. A Darklands race will generally be hindered by it.
once aain, thank you everyone. i still have time before i run it. maybe late april?? so i may also do Skulls & Shackles......have not fully decided
looking through the KM AP, it seems quite daunting to run. if anyone has run it i would love any and all advice because it seems like it would be fun to run, especially because the 2 brothers playing in this group would war for the throne
Do not carelessly skim through anything that is said in the book (I forgot to tell the players they also need to map the area, but it was my first time ever as DM). Also, plan in advance how you will use the Kingdom building stats and rules from the second book, since the magic item farming in that can go very, very wrong...
yeah, my buddy did a 12 player KM, so the books meant nothing? lol. their king is a numbers wiz and pretty much made it where they never had a single problem in kingdom and the characters got alot of $$$ and made s-tons of magical items.....no bueno. this will be my first AP to run in PF, would you suggest a different one because of the kingdom phases??
Rise of the Runelords seems runnable, if you ask me.
i wanna wait till they put it out under PF rules to run it for my friends
You could always opt for the kingdom-in-the-background variant, then KM becomes a more straightforward explore-kill-loot AP.
Concerning races, I'd allow your list minus Orc and Hobgoblin.
Ruyan.
RuyanVe wrote: You could always opt for the kingdom-in-the-background variant, then KM becomes a more straightforward explore-kill-loot AP.
Concerning races, I'd allow your list minus Orc and Hobgoblin.
Ruyan.
noted, thank you ruyanve
now my group may want to play Serpents Skull......after i get ideas for races......so u may want to keep an eye out for the same question for that AP. lol. something about having to take out a resurrected evil god draws my people in
Deadmanwalking wrote: Talon3585 wrote: i may throw catfolk in as a andom race, because i could see them being from forested areas. but not sure In Golarion, Catfolk are native to southern Garund (ie: Africa equivalent)...so far from the Riverlands. Wait, where has this been mentioned?
Icyshadow wrote: Deadmanwalking wrote:
In Golarion, Catfolk are native to southern Garund (ie: Africa equivalent)...so far from the Riverlands. Wait, where has this been mentioned? Someone asked in the 'Ask James Jacobs' thread, and that was his answer, and on stuff like this (ie: Golarion fluff), his word's pretty much official.
We are just starting Kingmaker and I threw in the Pixie-Fairy race from Hackmaster in addition to the core races. The party ended up with a Pixie-Fairy druid.
This should tie in well in the later books...
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