| Talon3585 |
I'm looking to run Kingmaker and would like to offer more than just core races to my players. problem is i don't want them to go crazy. If anyone know the region, which "playable" races would you recommend to allow via proximity. I'm avoiding the advanced races play test races like the plague too. Any help would be amazing, possibly with the close region these races would hail from so I can explain why they are available while others are not.
Deadmanwalking
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but would they be native to the area?? or just all randoms that may have travelked to the river kingdoms?
Well, a Tiefling, Aasimar, or other planetouched (ie: Sylph, Undine, Oread, and Ifrit) could easily be native. Ditto Dhampir, Fetchling, or Changeling. And Kobolds are not uncommon in the area.
Drow are probably right out, and most of the rest basically need to be from somewhere extremely exotic, so I'd avoid them. Well, maybe one with a damn good explanation.
M P 433
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Caveat: the "charter" that is the impetus to explore and claim the Greenbelt is from a nation of core races, mostly human. Eventually, they'll be the investors of the PC's kingdom as there's no way a party can afford the startup capital a new nation needs. May be a stretch if you run this angle that they'd fund a bunch of monsters to form an ally nation on their southern border (much less that settlers would flock to be ruled by some strange monster creature).
However, with that caveat, kobolds, lizard men, and anything "fey" exist in abundance in the Greenbelt.
Alternately, with some heavy modification, you might be able to run a monstrous-themed campaign, but it's a near re-write of the entire path.
| Talon3585 |
Races: 100 meter dash, 200 meter dash, 400 meter dash, Marathon, hope that helps. Probably not though.
no idea what that means, lol. but thanks for tryin. i feel i may be offering too many extra races, but i feel if they are in proximity to where the campaign takes place, then i dont have a huge reason to not let them.....except the strix and their wings.....may not aasimar.....while they r my favorite race they have no draw backs.....at all. lol
| Talon3585 |
Tieflings
Changling
Damphir
Aasimar
Sylph
Undine
Oread
Ifrit
Fetchling
Changeling
Kobolds
Goblin
Orc
Hobgoblin
and im throwing a "WTH they here for??' race
Samsarans
to see if anyone would pick them......they are sweet, but my crew is very physical based.
which of the listed races would any DMs ban??
| Icyshadow |
Do not carelessly skim through anything that is said in the book (I forgot to tell the players they also need to map the area, but it was my first time ever as DM). Also, plan in advance how you will use the Kingdom building stats and rules from the second book, since the magic item farming in that can go very, very wrong...
| Talon3585 |
yeah, my buddy did a 12 player KM, so the books meant nothing? lol. their king is a numbers wiz and pretty much made it where they never had a single problem in kingdom and the characters got alot of $$$ and made s-tons of magical items.....no bueno. this will be my first AP to run in PF, would you suggest a different one because of the kingdom phases??
Deadmanwalking
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Deadmanwalking wrote:Wait, where has this been mentioned?
In Golarion, Catfolk are native to southern Garund (ie: Africa equivalent)...so far from the Riverlands.
Someone asked in the 'Ask James Jacobs' thread, and that was his answer, and on stuff like this (ie: Golarion fluff), his word's pretty much official.