Name Violation
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These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.
using one of the listed abilities adding a +2 enhancement to a +1 flaming longsword DOES make a +3 flaming longsword, not +2.
masterwork is an enhancement to hit.
its a weird corner case in the rules of having a magical +1 stack with masterwork +1 to hit
| Skylancer4 |
The enhancement bonus from masterwork and an ability that adds an enhancement bonus do not stack... the enhancement bonus from masterwork is non magical. When you get a magical enhancement bonus that modifies a masterwork weapon, they don't get added together, it becomes a magical weapon (instead of non magical masterwork) with an enhancement bonus equal to the higher of the two bonuses. If they were both +1 enhancements, you would still just have a +1 enhancement total. If it was a +1 non magical masterwork enhancement and a +2 magical enhancement, it would be a +2 enhancement total (+2 enhancement [highest bonus] takes precedence over +1 enhancement).
The rules for stacking are in the PFRPG core book, maybe Name Violation hasn't read them, but they are unfortunately off the mark on this particular subject unless the ability specifically states it over rides the stacking rules.
ShadowcatX
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Normally, Skylancer, you would be correct. However, the abilities being discussed here specifically state that they stack, not overlap. You should really read the specific abilities before telling someone else that they're wrong. A magus, can indeed spend a point from his arcane pool to turn his +1 weapon into a +2 weapon.
| Skylancer4 |
I am incorrect about the magical enhancement bonus, I have just read the abilities in question. And so my example was bad, my apologies. However in the case of masterwork weapons, it still doesn't stack, which is what the OP's question was about. It is specifically called out that you must spend at least a +1 bonus on making it "magical" before adding anything additional properties. You won't get a +2 "to hit" and +1 "to damage" by just adding a +1 enhancement bonus. The magical enhancement bonus still overwrites the masterwork bonus as per the normal rules.