Reynard_the_fox
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| 7 people marked this as FAQ candidate. 1 person marked this as a favorite. |
I was looking at the Tumor Familiar alchemist discovery.
It seems like you can use a different animal every time you detach it from your body, each type of animal gives a different bonus, and absorbing and re-detaching a familiar takes only a standard action apiece. Therefore, by absorbing and detaching a familiar, an alchemist gets +3 to almost any skill he wants.
Is this correct?
Iggy Toymaker
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I agree that the text here is very vague and doesn't really say one way or the other if the tumor is a fixed creature or not.
As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on)
My read of this suggests that the 'creature' is created as a standard action.. which means that potentially it is created every time it is released... from like the goop of the tumor. Honestly, this is very potent since, as the original poster suggests, you could have quite a wide variety of bonuses. The text also doesn't suggest when the bonuses change and it does say that the bonuses are retained even after the tumor is reabsorbed... which gets pretty wonky if you can change it.
I would suggest some clarification text be added to the description of this ability.
The creature type, once selected, cannot be changed.
Or something like that.
Personally, I'm not the sort of Alchemist to dabble in this sort if shenanigans.. mutating one's self for sport... eww..
Anyway...
| Quantum Steve |
How do you read a creature is 'created'? I don't see the word 'create relating to a creature at all, and certainly not used as a standard action. The only thing that's 'created' is the tumor, presumably when the discovery is taken as the discovery gives no other option to create the tumor.
So the tumor is only 'created' once, then, when it comes off and resembles a creature. The tumor doesn't 'change' into something else when it detaches, furthermore, the tumor always give it's bonuses even while in tumor form. If you have a 'bat' familiar, it's always a bat whether in bat form or in tumor form.
The discovery gives no method of changing your familiar, so it doesn't need separate text saying you can't change the familiar anymore than the Wizard ability does.
| Pupsocket |
I was looking at the Tumor Familiar alchemist discovery.
** spoiler omitted **It seems like you can use a different animal every time you detach it from your body, each type of animal gives a different bonus, and absorbing and re-detaching a familiar takes only a standard action apiece. Therefore, by absorbing and detaching a familiar, an alchemist gets +3 to almost any skill he wants.
Is this correct?
Given that the creature provides a bonus while attached, it is clear that the form of the familiar is defined even before the very first detachment.
Also, 3 FAQ clicks? Seriously, people? Grow some common sense, wouldya?
| chaoseffect |
| 1 person marked this as a favorite. |
Reynard_the_fox wrote:I was looking at the Tumor Familiar alchemist discovery.
** spoiler omitted **It seems like you can use a different animal every time you detach it from your body, each type of animal gives a different bonus, and absorbing and re-detaching a familiar takes only a standard action apiece. Therefore, by absorbing and detaching a familiar, an alchemist gets +3 to almost any skill he wants.
Is this correct?
Given that the creature provides a bonus while attached, it is clear that the form of the familiar is defined even before the very first detachment.
Also, 3 FAQ clicks? Seriously, people? Grow some common sense, wouldya?
Just FAQ'd it out of spite. You don't tell me what to do!
That said, if the topic premise actually did work it would make Improved Familiar Tumor all that more amusing.