2 alchemist Qs


Rules Questions


Had a recent development in a game and the GM had to make a few quick rules decisions ... regardless of what those were, I'd like to hear others comments

An Alchemist is not a true arcane caster but uses arcane spells ... does the alchemist require 8 hours uninterupted sleep like the wizard or sorceror?

Does an Alchemist need two free hands to create a bomb ("drawing the components of, creating") ... before throwing it?

Liberty's Edge

1) Yes
2) NO

Can't find an exact rule for this though just my opinion/guess.

The Exchange

not sure on the sleep thing but alchemists can throw 5+ bombs a round at higher levels with twf....I see it as mostly prepped before had with them maybe adding a chemical cap to the concoction on the fly to make it work.
the alchemist in action really stretches any thoughts on how they could work really. In a 6 second span in my campaign the twfer alchemist can toss 5 or 6 bombs at foes, some force, some fire, add in sticky,.....it just really makes the PC seem much more of a game construct than anything that could actually be in a semi-realistic fantasy world.

Grand Lodge

The alchemist need only pick a time of day to prepare his extracts. Think of it like a cleric, he does not need 8 hours of sleep.

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