Sun Orchid Elixir, where and how.


Lost Omens Campaign Setting General Discussion


I come across this on Pathfinder wiki.
Does anyone know the location of the rules for the creation of sun orchid elixir.


if your a Pc, the rules are whatever your dm says they are. in golarion only one person knows how to make it. ultimately how you get the recipe is up to your dm.

Grand Lodge

There's a 20th Level Alchemist in southern Thuvia, the rugged mountain wastelands, that knows how to do it and THAT's all.

It's all Fluff, no Mechanics.

He spends all year making them and can only make 6 each year. So however it's done the crafting time is 2 months. And you have to have the materials, including the uber-rare orchid, which cost about a billion dollars -- and the abilities of the 20th level Alchemist, let alone the specific item creation Feat which only he has.


Note that Artokus Kirran (the creator of the Sun Orchid Elixir) is listed as lvl 20+ Alchemist, meaning that he's AT LEAST 20th lvl.

So, I'd rule that, unless Paizo releases epic rules, its creation is beyond the scope of the PCs. I mean, if only one person in the whole history of Golarion managed to make it, it's not likely that someone can repeat it.

Paizo Employee Creative Director

Rules for the sun orchid elixer and its creation do not exist; it's a minor artifact. Details on exactly how it works and flavor for its creation are in the Inner Sea World Guide.


I believe the elixir is generally auctioned off when one is ready (every couple months or so) and never goes for less than like 60000gp or something...


It's not. Once a year, they sell 6 of them. And there is no price listed, it goes to however offers the biggest sum. Price was listed in Gazetteer, but in the update (Inner Sea Guide), however offers the most - he gets it.

Grand Lodge

Getting a sun orchard elixir wouldn't be such a big deal if every two bit alchemist could boil one up.

Contributor

Moved thread.

Contributor

It should be noted that "selling six" and "producing six" are two different things. I'd expect the alchemist produces slightly more--especially since he needs to take it himself--and has a "strategic reserve" for those times a batch doesn't turn out, the year's production is interrupted by the tarrasque or just pesky adventurers, or he just wants to take a vacation.

I'd also expect that this "strategic reserve" isn't kept in a thermos in his lab, or at least not more than two or three doses. The rest is likely squirreled away in multiple caches around the world with the master list only known by the alchemist himself.

I'd expect that there are also regular "donations" to the Church of Abadar so that the church will back up their market manipulation as they are effectively De Beers.

At least, that's how I would see it working.


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The secret formula revealed

Contributor

BigNorseWolf wrote:
The secret formula revealed

Here's the alternate recipe from Tian Xia.


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I believe it was mentioned that each dose requires 6 mature Sun Orchids, which only blooms in the heart of the Thuvian desert, which is inhabited by powerful divs and bandits called the Water Lords, and 1 month to ferment, though the exact method of creation is unknown. Each dose of the elixir is sold at an auction hosted by one of the 5 cities of Thuvia, but never has a dose sold for less than 50,000 gp.

Personally, I'd like to see a module based around the recovery of the missing Elixirs for the city of Pashow. Sounds like it would be fun to travel the desert, hunt down the lost mages, fight some divs and recover the elixir. Though, it'd probably be easy enough to homebrew it....


W E Ray wrote:
He spends all year making them and can only make 6 each year. So however it's done the crafting time is 2 months.

I think it's actually limited by supply of the sun orchid, rather than brewing time.

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