Can you pay the 50% surcharge to make an existing item unslotted?


Rules Questions


Or does the "unslotness" need to be determined at creation time?


My game: at creation.

RAW: I have no idea, I'm not sure that this is covered.

Sovereign Court

harmor wrote:
Or does the "unslotness" need to be determined at creation time?

GM's call. RAW does mention that improving an item costs the difference in price between the new configuration and the old but it implies that is more intended to be used for making your +2 sword into a +3 flaming sword or something along those lines.

Personally, I agree with Zagnabbit, though: defined at creation. But, I will admit, my 4 players have a combined experience of well over a century with rpg's and will find the exploit if it exists so I tend to be conservative.


It could lead to weird things like bracers of armor that don't have to be worn. I dont like that.
Or would you now wear 2 sets of Bracers one for armor and one for archery. That would seem clumsy to me.
I could see it for things like scabbards or amulets but cloaks? Would the player want to wear 2 cloaks? That would get hot. It could be awkward for movement as well.


I meant 100% (x2 cost to craft), not 50%.

Example:

Belt of Strength +2 to make unslotted.


By the rules +100% cost, but not "after creation".

Bracers of armor could easily be worn on the upper arm as on the forearm - it makes sense that "offensive" bracers are worn at the forearm/wrist position whereas "defensive" bracers are worn closer to the torso, to protect the vitals.


What kind of item starts off slotted and then can become unslotted? A cloak that follows you around? OH! I know! Flying hats like the ones in Darkwing Duck!

Liberty's Edge

@ Protoman
A ring could be an example. You can have several physical rings, but only 2 magical rings one for each hand.
With further work during incantation you can make a ring that don't use a body slot and can work in conjunction with another ring on the same hand.

I would require that the item was enchanted from the start as slotless but that don't meant it will not be somewhere on the user body.


Ah ok good point. Was trying to get my mind around possible items before I can consider the original issue.

Liberty's Edge

It was easy :)
A old Epic Level 3.0 adventure in Dungeon had a halfling assassin with 3 magic ring, one was slotless.
They gave her away when the wizard surreptitiously cast detect magic on the city council to have an idea of what they had and the halfling scribe started to glow like a whole Disneyland, included 2 rings on one hand. So it was only a question of remembering her.


zagnabbit wrote:

It could lead to weird things like bracers of armor that don't have to be worn. I dont like that.

Or would you now wear 2 sets of Bracers one for armor and one for archery. That would seem clumsy to me.
I could see it for things like scabbards or amulets but cloaks? Would the player want to wear 2 cloaks? That would get hot. It could be awkward for movement as well.

Once an item becomes "unslotted" fluff wise it could be anything. Just because the item is based on bracers of xyz, doesn't mean they have to be literal bracers. They could be bangles, a bracelet, an armband or anything else that doesn't take up a "slot." Even 2 cloaks could be fluffed, one is a short dress cloak or mantle like piece while the slotted cloak is a "typical" full length cloak. Imagination is pretty much the limit, and having the gp to get it done in game, obviously.


Of course, being slotless you could do whatever you wanted with them.

Think of a slotless ring. Wear 3. have one on your toe or ear and no one would be the wiser. (ring of the ram from a monk's kick. hmm)

I don't see any real reason why you couldn't do it after creation. I mean its just another magical effect- right?

"now its a ring" "Now I can wear it anywhere". The fact that they don't put a specific caster level or spell associated with it doesn't change the fact that its just another magical effect.

(unlike say, the masterwork component of a weapon.. which is inherently part of the physical weapon rather than a magical effect).

At least thats my .02.

-S


thinking about belts, I'll quote Charlie Harper:
"And where do you plan to put it?"

For the rings it makes sense, but you can't wear two crowns and I wouldn't allow "just carrying it in my backpack" to give any bonus.
Remember that the GM can do whatever he allows to his players, do you really want to face someone with 20 rings, 5 capes, 3 belts and 3 pairs of gloves worn in layers?


Richard Leonhart wrote:

thinking about belts, I'll quote Charlie Harper:

"And where do you plan to put it?"

For the rings it makes sense, but you can't wear two crowns and I wouldn't allow "just carrying it in my backpack" to give any bonus.
Remember that the GM can do whatever he allows to his players, do you really want to face someone with 20 rings, 5 capes, 3 belts and 3 pairs of gloves worn in layers?

If the DM did that you were bound to lose regardless, the wealth of a character with that amount and type of gear would probably place it well beyond anything a level appropriate encounter should be. Wealth by level rules will keep this type of silliness from ever becoming an issue. Twice the cost of any item that is useful at a particular level typically puts it out of reach for the character that level. Either 1) they can't afford it or 2) it is the only useful item they have and paid dearly for it.


now that gets really weird with wearing two slotless platemails and a slotted platemail aswell..

Grand Lodge

harmor wrote:
Or does the "unslotness" need to be determined at creation time?

It has to be approved by your friendly GM on a case by case basis. For most cases, my answer is "not going to happen". The Xmas tree effect in this game is bad enough without giving free reign to that kind of dodge.


ikki3520 wrote:
now that gets really weird with wearing two slotless platemails and a slotted platemail aswell..

I doubt that I'd allow that anyway, as it fails the laugh test, but even if I did the armor bonuses wouldn't stack. It would only be useful if they had multiple armor abilities. And for something like that it would be a heck of a lot cheaper to load the abilities onto Bracers of Armor +1 (slotless).


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Ultimately, it's up to the GM; personally, I'd allow it. However, I'd also apply common sense: just because an item is "slotless" doesn't mean it no longer has to be worn or remove physical limitations (such as wearing more than one full suit of armor at the same time).

Wearing more than one belt is physically possible, as is wearing a crown or hat and a mask. You can probably wear a pair of gauntlets over a pair of (thin) gloves; however, multiple glasses and goggles are probably not possible. Multiple amulets, brooches, medalions, necklaces, periapts, and scarabs are just as possible as multiple rings.

In addition, normal stacking rules still apply. So even if you are wearing more than one type of magic armor (possibly using the piecemeal armor variant rules), "the armor only takes the masterwork quality and the magic of the most protective piece..." and the enhancement bonuses or similar abilities do not stack.

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