Flashohol |
In what order are saving throws made when one action forces a save from 2 or more effects?
Examples:
1) 2 effects*
Cleric with channel smite (Negative Energy) smites with a touch spell, say Bestow Curse.
2) 3 effects*
Assassin uses death attack with a poisoned spellstoring dagger.
What saves are made first? Does the Attacker or the Defender decide?
Flashohol |
The order shouldn't matter, just announce what roll is being made before it's rolled. Yes?
It does matter.
In both examples you can lower your targets save with one or more of the effects.Bestow curse to drop wisdom by -6 so will save is lower for channel.
Con poison drops fort save v. death attack. ect.
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
dragonfire8974 |
For simultaneous effects, I'd probably roll everything first, then apply the effects. That way the order of the effects doesn't matter.
yeah, i guess assume they are simultaneous.
though i would assume that the death attack happens first before the poison which would be simultaneous with the spell storing
Flashohol |
For simultaneous effects, I'd probably roll everything first, then apply the effects. That way the order of the effects doesn't matter.
New scenario:
Same cleric casts HARM with a channeled smite(Negative Energy).Target fails both saves chanel energy does 21hp damage. Harm can't bring a creature to less than 1hp, so how many hit points does taget have at the end of the round? 1hp or -20?
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
Benchak the Nightstalker wrote:For simultaneous effects, I'd probably roll everything first, then apply the effects. That way the order of the effects doesn't matter.New scenario:
Same cleric casts HARM with a channeled smite(Negative Energy).
Target fails both saves chanel energy does 21hp damage. Harm can't bring a creature to less than 1hp, so how many hit points does taget have at the end of the round? 1hp or -20?
The way I read Channel Smite, the extra damage it deals is a bonus to the carrier attack's damage. So, I'd say your harm deals an extra 21 points of damage, but still can't reduce the target's hitpoints below 1.