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With
Umbral Spell
Umbral Spell (Metamagic)
Targets of your darkness spells radiate darkness.
Prerequisite: Tenebrous Spell.
Benefit: An umbral spell gains the darkness descriptor. As long as the spell is in effect, the creature or object affected radiates darkness in a 10-foot radius, reducing illumination similar to the effects of the darkness spell. Nonmagical sources of light, such as torches or lanterns, do not increase the light level in this area. Magical light sources only increase the light level in an area affected by an umbral spell if they are of a higher level than the umbral spell’s unmodified spell level. This effect does not stack with itself or with any other effect that creates darkness.
Level Increase: +2 (an umbral spell uses up a spell slot two levels higher than the spell’s actual level.)
You cannot use this feat on a spell with an instantaneous duration or a spell that does not target a creature or object.
Wayang Spellhunter
Wayang Spellhunter (Minata)
You grew up on one of the wayang-populated islands of Minata, and your use of magic while hunting has been a boon to you.
Choose: A spell of 3rd level or below.
Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.
Magical Lineage
Magical Lineage
One of your parents was a gifted spellcaster who not only used metamagic often, but developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.
Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Arcane Mark
Arcane Mark
School universal; Level magus 0, sorcerer/wizard 0, summoner 0, witch 0
CASTINGCasting Time 1 standard action
Components V, S
EFFECTRange touch
Effect one personal rune or mark, all of which must fit within 1 sq. ft.
Duration permanent
Saving Throw none; Spell Resistance noDESCRIPTION
This spell allows you to inscribe your personal rune or mark, which can consist of no more than six characters. The writing can be visible or invisible. An arcane mark spell enables you to etch the rune upon any substance without harm to the material upon which it is placed. If an invisible mark is made, a detect magic spell causes it to glow and be visible, though not necessarily understandable.
See invisibility, true seeing, a gem of seeing, or a robe of eyes likewise allows the user to see an invisible arcane mark. A read magic spell reveals the words, if any. The mark cannot be dispelled, but it can be removed by the caster or by an erase spell.
If an arcane mark is placed on a living being, the effect gradually fades in about a month.
Arcane mark must be cast on an object prior to casting instant summons on the same object (see that spell description for details).
a first level human could do it at will.
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