
Kazarath |

This thread is a continuation of my previous thread found here
To summarize I'm basically looking for level 5 gestalt advice, and I'm going to post a few builds and see what people think.
This first one I've nicknamed "I'm the Bomb". He's a gunslinger/mindchemist who carries around a rifle he can turn into a rocket launcher. I've taken a 3rd party feat that allows me to use my Int modifier on ranged attack rolls, and thus will be buffing myself with my cognatogens.
Ratfolk Mindchemist/Gunslinger 5
NE Small humanoid (ratfolk)
Init +2; Senses darkvision 60 ft.; Perception +11
AC 15, touch 13, flat-footed 13 (+2 Armour, +2 Dex, +1 size)
hp 5d10+2
Fort +4, Ref +7, Will +3
Speed 20 ft.
Melee dagger +2 (1d3–2/19–20)
Ranged Rifle +11 (1d10+2)
Special Attacks Bomb 3d6+5 10/day, 2 Grit Points, Swarming
Alchemist Formulae Known
1st – comprehend languages, cure light wounds, disguise self, endure elements, expeditious retreat, identify, jump, true strike.
2nd – cure Moderate Wounds, Restoration
Discoveries Explosive Bomb, Explosive Missile
Str 6, Dex 15, Con 12, Int 20, Wis 14, Cha 9
Base Atk +5; CMB +3; CMD 15
Feats Brew Potion, Fast Trajectory Calculation, Point-Blank Shot, Precise Shot
Skills Acrobatics +10, Appraise +11, Craft (Alchemy) +14, Disable Device +7, Knowledge (Arcana) +13, Knowledge (Engineering) +17, Perception +11, Spellcraft +12, Stealth +11, Use Magic Device +8; Racial Modifiers +2 Craft (alchemy), +4 Handle Animal to influence rodents, +2 Perception, +2 Use Magic Device
Languages Common, Aklo, Dwarven, Goblin, Orc
Gear Dagger, Rifle, Leather Armour, 30 Metal Cartridges, Gunsmith's Kit, Alchemist's Kit, Handy Haversack, 4 Potions of Cure Light Wounds

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You are using a rifle but are using the damage for the musket. Which one are you using?
6 str, ahhh yes, assuming you are putting the gunsmiths kit and the alchemist kit in the handy haversack, until you drop the thing, you are at a medium load. But the moment you use a cognatogen to boost your int, your strength is going down to 4 and you are at a medium load even after dropping your handy haversack.
15 ac? pray that you never get targeted by ranged attacks for too long, or you know, forced to go into melee...
Shouldn't your hp be 5d10+5? although that could be a typo.
Also with your formulae known, change one of them out for shield, with 15 ac having another 4 will help.
Just going gunslinger and not the musket master? If you go the musket master, by 3rd and while using cartridges you can reload as a free action with muskets
I assume you are using a point buy, perhaps not buy 8 str that is going down to 6, buying 16 int instead of 18 isn't going to make that much of a difference to your damage output, and it means you don't have to buy anything lower than a 10
Other wise, very cool concept

Kazarath |

According to my copy of Ultimate Combat, muskets do 1d12 and rifles do 1d10, although that might be a typo.
My Hp is 5d10+2 because my Con didn't go up to 12 until 4th level, and I don't think its retroactive.
The shield idea is good, I might swap out identify for that.
The Musket Master is kind of redundant, because both one-handed and two-handed advanced firearms only take a move action to load, and the bonus rapid reload feat I'm pretty sure only applies to muskets, not rifles as well.
And the strength score is really low, I know. I might drop ratfolk entirely and go tiefling, although I do like ratfolk.....

Writer |

Con increase is retroactive for previous levels. It's why you gain 2 hp per level from Bull Strength because you Con increases.
2 hp per level from Bear's Endurance, if im remembering it correctly. Bull Strength Boosts Strength ; )
Monk Zen archer/ Gunslinger mysterious stranger. I recommend dual weilding revolvers. May need some fluff to get guns as the zen focus, but would be a cool idea.
Forget Zen Archer. Go Sohei/Gunslinger (straight gunslinger because grit uses wisdom) or maybe Pistolero. This way you can take Weapon Training Firearms and use them in a flurry as well as Ki focus and combine that with rapid shot. Go for Revolvers. This will be epic :D
EDIT: nvm, firearms aren't on the Sohei weapon training list T_T And it was such a good idea too.

Kazarath |

I actually started stated out a Oni-Spawn Tiefling Bladebound Magus/Fighter who wields a +2 Huge Shrinking Greatsword (I took a feat that lets me wield larger weapons), patterned after my all-time favourite Anime Character. I'll post a build later.

Cap. Darling |

If you want to do damage i Think combining musket Master or zen archer monk with Inquisitor is good. Good accuracy lots og arrows or bullits in the air to get full benefit from Bane. All saves Will be good, 6 skill points pr level and spells combined with either Ki or Grit is gonna leave you lots of options.
For melee be a Magus(kensai)/ Diviner(forsigth) that Way you Will have good initiative, the damage of a magus with wizard spells and potentially exelent defenses.
For blasting, evoker(admixture)/alchemist(mindchemist) would allow you good DC on your ball of fire.
If you really want to Upstage the team go diviner(forsigth)/Alchemist(mindchemist) and specialize in save or die spells. That Way you Can take the baddie out before the others get to act. You Will have sort of fun and they Will cry.
But i read the other thread and i suggest you find a new group. Pehaps after talking with the ones you Think are friends in this one.