So, You Want To Be A Linnorm King? (Inactive)

Game Master leinathan

The PCs are challengers to the throne of Kalsgard - seeking ever greater challenges in the realm of dragon-slaying.


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The city of Kalsgard's ruler, Svienn Blood-Eagle, is aging. While it's tradition amongst the Land of the Linnorm Kings for a King to arise when a powerful warrior strides through the gates of a city, the head of a linnorm in hand, Kalsgard's ruler hasn't found a worthy substitute for himself. Svienn wishes to sail across the sea to join his ancestors, though, so he's been looking for keen-eyed and powerful warriors to slay a linnorm and take his throne.

So, do you want to be a Linnorm King?

This is a short adventure/build challenge. It has three parts.

The first part is the bid - you bid your character on a certain linnorm. The character with the greatest discrepancy between the level of their character and the linnorm they bid on gets to be the one to challenge Svienn's throne. Only one potential Linnorm King gets to go at a time. (For example, if I, a 10th-level barbarian, bid on a crag linnorm, my bid value is 4. If a 9th-level barbarian also bids on a crag linnorm, they win)

The second part is the hunt. The chosen PC will hunt through the wilderness, experience an encounter or two appropriate to the chosen linnorm's environment type, and then take on the linnorm in single combat. If they win, they proceed to step three. If they die, we proceed right back to step one.

Step three is the Proving. The first challenger automatically wins the Proving and becomes the ruler of Kalsgard. Successive challengers must prove to the previous challenger that they have more right to rule. This can be done in a myriad of ways, including:

- Opposed Intimidate checks (with each side getting a bonus equal to the discrepancy between their CR and the CR of the linnorm they felled)

- Some magical proof of their might

- A martial duel

Apply to this challenge if you like building high-level characters, enjoy slaying dragons, enjoy PvP, and don't mind waiting a few days while another character gets done with their challenge.

Build Requirements:

- Level: At least 6, up to 20. Np raider gets enough notoriety to challenge a King without gaining some levels first.
- Point Buy: 15. Nobody is born with greatness. Greatness is earned.
- Alignment: Doesn't matter - do whatever you want. Might makes right.
- Races: Please play a human or demihuman (half-elf, half-orc, aasimar or tiefling). We're talking about the Lands of the Linnorm Kings. I'm having trouble imagining an elf taking over one of the cities.
- HP: Max 1st, 1/2 HD + 1 at every level thereafter.
- Gold: Take the WBL for the chosen level of your character.
- Take two traits!

I also want to use the Wound Threshold subsystem (that penalizes a bunch of things by 1 for every quartile health a creature is missing), so take that into account.

I also want to go right on ahead and ban a few classes - for balance reasons, and also because some of these things would never gain respect in the Land of the Linnorm Kings. In particular, I want to ban the paladin, the wizard, the summoner, the arcanist, the mesmerist, the psychic and the spiritualist.

- - - - - -

That's it for rules! Any interest? Any questions?

Liberty's Edge

I am all about this.

What are your posting expectations like?


How about antipaladins, insinuators in particular?


A novel idea! I'll have to take a look later if I have the time.

This does sound like the perfect job for an arcane bloodrager, though.

What are your general opinions on min-maxing something like this, since it's got some element of PvP? (Because there is a lot of variability in the shenanigans that can be thrown into it).


Oh, two additional thoughts!

First is that, since it's not really a CAMPAIGN, my backstory requirements are minimal. Feel free to write as much as you like, but I mostly just want a properly-described concept and an impeccably-built character. And well-written posts.

My second thought is that the unchained versions of the allowed classes are required.

As for posting, I want to finish out each challenge over the course of a few days. Considering it probably won't take more than twenty-five posts between the two people involved, a couple of posts a day during the challenge seems fairly reasonable. I won't rush you if you're busy, though.

Antipaladins are totally fine, of course.

Min-max optimize the hell out of this. This is a competitive build challenge. Just keep in mind that the linnorm won't be all you face - you may face other players, and you may face creatures that aren't linnorms and also aren't entirely predictable.


Hmmm, I need to think. There are several horrifically d*ckish builds that I can do here...


dotting for interest.


leinathan wrote:

Build Requirements:

- Level: At least 6, up to 20. Np raider...

So we can make a character from any level 6 to 20? Why nothing specific?


I'm bidding a 20th level bard vs a Tor linnorm.


I'm tempted to bid a 20th level alchemist or maybe sorcerer against the Father of all Linnorms but I need to finish the math on the nova potential of a dedicated bomber build to make sure I'm not making a poor decision.


I might just throw in my 19th level retired PFS fighter. He has to do something for amusement.

Hmm, would have to fix his stats though. Bleh. Though -2 str really does cover it.

Might want to wait till armor master's handbook is in Hero Lab first since I'm lazy.


dot.
I DEFINITELY want to be a Linnorm King.


TheWaskally wrote:
leinathan wrote:

Build Requirements:

- Level: At least 6, up to 20. Np raider...

So we can make a character from any level 6 to 20? Why nothing specific?

I believe that's where the GM's bidding process comes into play. The PC that sets him or herself the greatest challenge gets to go first.

I'll be lurking for sure!

Silver Crusade

Intriguing. Dotted


What is this yell of synthesist summoner I'm hearing? Though I must say building a 18th level Arcanist(contingency timestop quick study) or a 20th level ninja(undetectable invisibility) is also tempting. One thing I don't understand though is how the 3rd step would work. Sure a lower level character will win the bid, but they don't have any way for someone with a worse bid to kill them in single combat in step 3?


Both summoners and arcanists are banned.

Silver Crusade

BEHOLD!
The Mighty Bjørn!
Stronger than an a mountain! (And just as smart!) Bestowed with the finest gear by doting yet equally dim parents, he seeks to challenge the Tarn Linnorm!

Spoilered to protect the weak from his SHEER MAJESTY:

Bjørn the Mighty
Human fighter 1
N Medium humanoid (human)
Init +1; Senses Perception -2
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 17 (1d10+7)
Fort +5, Ref +1, Will -2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee mwk cold iron greataxe +6 (1d12+9/×3)
--------------------
Statistics
--------------------
Str 18, Dex 12, Con 17, Int 7, Wis 7, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Power Attack, Toughness, Weapon Focus (greataxe)
Traits killer, rich parents
Skills Acrobatics -4 (-8 to jump), Intimidate +3, Survival +2
Languages Common
Combat Gear potion of cure light wounds (3); Other Gear mwk banded mail, mwk cold iron greataxe, 10 gp
--------------------
Special Abilities
--------------------
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

EDIT: I just read the minimum level bit. I'll have an actual serious entry up later today.


dot.


@TheWaskally - Yeah, you can make a character anywhere in between there. You get to choose, and the goal is to give yourself the greatest challenge, but still one that you can win.

@oyzar - That's sorta the trick. You have to impress the other players (by setting yourself a difficult challenge), but also make a character who's strong enough to take on both the linnorm and the previous winner. It's a little bit of delicate balancing going on.

As for the actual bidding process, how about we do it like this: Anyone with a completed character gets to move into a Discussion thread. There, we'll bid. Bids ought to take place on a day-to-day basis (for example, as soon as the first person bids everyone else has one day to finish characters and beat their bid), and the winner of the bid gets to move into the Gameplay thread.


Somebody PMed me a thought - binding outsiders and craft feats.

1.) Binding an outsider to help you with your fight makes it no longer single combat. It also makes it real easy for the previous king to call you a coward. You probably shouldn't do this, unless you can also Bluff your way into the populace believing you killed it yourself. Be careful with this, though. If a wimpy sorcerer walks into Kalsgard, the head of a linnorm with him, and says "I cut this dragon's head off all by myself", they'll be laughed away.

2.) Craft feats, on the other hand, are totally allowed. Sure, go ahead, fill up your feat slots in exchange for half-price equipment. I do have one requirement about that, though: You have to be able to meet (all of) the prerequisites of every item you build for yourself.


I feel like being a HUGE jerk and making a sunder specialist druid. tag team with a treant = HAHAHAHA! all yer gear! IT IS GONE!


Hmm, I'm conflicted. On one hand this would be the perfect thing to test out reach fighting on the field, but on the other this is intended to be something to optimize the heck out of and I'm not sure if someone trying something out would be in the spirit of things. That and due to my table playing in homebrew settings most of the time I don't really know that much about the setting.


@HyperMissingno - Check out this wiki page for most of the relevant information on the setting. As for trying stuff out... well, this is a competitive build challenge. The goal is to skirt the edge of being able to slay a dragon. If you want to try out a character, you might have to wait in line a bit while people who are a bit more daring go before you.

Plus, the opponent is a powerful dragon, so if your character's not very strong, they'll just lose.


I'd definitely like to take a try here :) Maybe we should try to line up the spots, though? So we know who we're competing against etc.? Or is it supposed to be only a single player at the beginning? Or are we maybe assuming each one of the players would fight a single type of linnorn?

Liberty's Edge

Blarg. I love the Linnorm Kings stuff but I'm less interested in a character optimization contest.

I'll bow out.


The Archlich wrote:
I'd definitely like to take a try here :) Maybe we should try to line up the spots, though? So we know who we're competing against etc.? Or is it supposed to be only a single player at the beginning? Or are we maybe assuming each one of the players would fight a single type of linnorn?

Only a single player actually competes at a time, and each player gets to choose for himself which type of linnorm he wishes to fight.

That's where the bidding comes in.

When the first player wins, then the second player competes against their record.

We can start the competition as soon as somebody's got a completed character. I'll make a Discussion thread, we can move any completed characters over to the Discussion thread where bidding can happen.


I'm trying to decide on a good level to build for. A closer look at linnorms tells me they are no pushovers, if you offer a bid above your level could be tricky (but then I like martials, so I'm putting myself behind the eight ball already I suppose).

Since there are full casters still available, my martial fixation is likely a serious handicap. I'm reasonably sure any well optimized druid, cleric, oracle, or sorc will make mincemeat of me at Linnorm type levels.

Probably not worth my time to try (yes, I could go superstition barbarian, but that's too obvious).


Okay! I think I know what I'm doing.

I'm really tempted to bid for the Father of All Linnorms, but I feel like his planeshift would be too problematic. I think I'll go for a level 12 build, and just sort of scale up to how hard a linnorm I can take (+6 CR at least; the 20 CR linnorms seem a bit much).


Interested potentially.


I am so glad this is happening. Hopefully I can even begin to compete with the monsters other people will make.


Okay. Got a build! Still need to do the math. :/


Alright, got a character (speed crunch!) Not intended to be balanced, or the ultimate winner—yes intended to kill the biggest damn linnorms out there.

Loknar the Sky Warrior
A hulking man of many tattoos and little armor, who stands 14' tall, Loknar is a force of nature. He talks about his past little; it is not important. Loknar escaped from hardship, and tamed a mighty griffon of the sky. Now it is his destiny to honor the magic in his blood and slay a mighty and terrifying tyrant beast of the north, earning himself a place in the tales of heroes. It has taken many years, but he has crafted a mighty sword for himself and gleaming armor for his steed, and he has paid wizards to bring him great enchantments, growing far larger than any natural human or orc.

Hastily-written crunch:

Half-Orc Bloodrager (Bloodrider, Arcane)
Large CG Humanoid (orc, human)

Point Buy:
Str 15, Dex 10, Con 14, Int 8, Wis 10, Cha 14
Ability scores:
Str 24 (30/34), Dex 8, Con 16 (22/26), Int 8, Wis 10, Cha 14

HP 126 (198 raging, 246 max raging) (12d10+36+12 favored)

Offense:
Speed 20’, Initiative -1

+1 Keen Furious Dragon-Bane Human-Bane Falchion, +19/+14/+9 (+24/+19/+14 raging, +26/+21/+16 max raging) (2d6+11, +16 raging, +19 max raging, crit 15-20/x2)

Power Attack: -4 to hit, +12 damage
vs humans/dragons: +2 to hit, +2d6+2 damage

Defense:
AC 14/14 raging (Dex -1, Size -1, Armor +6, Natural +0/+2, Raging +0/-2)
Fort +18/+21 raging/+25 max raging
Ref +6
Will +7/+10 raging
DR 2/-

Skills (48 points):
10 points in intimidate (+2 racial bonus)
12 points in use magic device
12 points in ride
10 points in perception
4 points in survival

Racial:
-Human-Raised (1 skill/level)
-Darkvision
-Intimidating (+2)

Bloodrager Level 1 (6 known):
Cheetah’s Sprint (x10 speed on charge)
Blade Lash (Trip at +10, 20’ reach)
Long Arm
True Strike
Enlarge Person
Magic Missile (Bloodline)

Bloodrager Level 2 (5 known):
Mirror Image
Glitterdust
Eagle’s Splendor
Heroism (good!)
Ironskin
Invisibility (bloodline)

Bloodrager Level 3 (4 known):
Burst of Speed
Fly
Hydraulic Torrent
Shocking Images

Spells/Day:
Level 1: 3/3
Level 2: 3/3
Level 3: 1/1

Feats:
Power Attack (Bonus 6)
Monstrous Mount (1, via retraining)
Amplified Rage (3)
Craft Magic Arms and Armor (5)
Additional Rage Power (7, via retraining) (Ferocious Mount)
Additional Rage Power (9, via retraining) (Beast Totem) (+2 Nat AC)
Improved Initiative (Bonus 9)
Boon Companion (11)

Traits: Adaptive Magic, Practiced Caster

Equipment:
108k gp

Cord of Stubborn Resolve (15k)
Horsemaster’s Saddle (12k)
Horseshoes of Speed (3k)
(78k remain)

Permanency (CL 9 x SL 5 x 10)
Enlarge Person (CL 9 x SL 1 x 10)
Scroll: tap inner beauty (25 gp)
Scroll: Permanency (1125 gp)
Hiring a level 3 bard for 1 day (10 gp)
(1850 gp above)

76.15k gp remain

Belt of Str +2 (6k)
50.15k gp remain
Weapon +5 (25k) (Keen Dragon-Bane Furious +2 Falchion)
25.15k gp remain
Cloak of Res +3 (9k)
16.15k gp remain
Celestial Armor Barding (11.35k)
4.8k gp remain
Ring of Prot +1 (2k)
Breastplate
Healing potions/wands (1.5k)
Backup weapon (Longsword)

Weapon: something 1-2H flexy +1 keen

UMD: +2 item, +1 trait, 12 ranks, +4 cha, +2 heroism, +2 tap inner beauty, +2 bard (+27)

Mount:
Huge Griffon
Str 24, Dex 18, Con 18, Int 5, Wis 14, Cha 8
Darkvision 60’, Speed 60’, Fly 60’ (can cast fly 1/day)

HP 100 (130 raging, 150 max raging) (10d10+40)
AC 35/33 raging (+14 natural, +1 deflection, armor +7, -2 size, +4 dex, +1 dodge)
Fort +11/+14 raging/+16 max raging
Ref +13 (Evasion, Improved LR)
Will +5/+8 raging (Devotion)

Offense:
BAB +10, Size -2, Pounce

Bite/Claw/Rake +17 to hit, +20 raging, +22 max raging (1d8+7, +10 raging, +12 max raging)

Power Attack +14 to hit, +17 raging, +20 max raging (1d8+13, +16 raging, +18 max raging)

Feats:
Light Armor Proficiency
Power Attack
Dodge
Lightning Reflexes
Improved Lightning Reflexes

Skills (10 points):
3 points in acrobatics
2 points in fly
5 points in perception


Heeeeyyy, the first completed character!

Go ahead and move Loknar (you can make an alias if you want) into the Discussion thread and bid on a linnorm. If nobody else wants to bid by a day after you do so, you'll be going first.


Loknar audit - did you pay for re-training? You have to do that if you want to re-train.

Also, you can't fly on your mount without Monstrous Mount Mastery.

How are you qualifying for the feat "Extra rage power"?


Okay. So I have a solid idea for a character. Intimidation based inquisitor with the signature skill feat. at a certain point if I cant bully someone into submission I can just scare them away while I prep for the showdown. thinking half-orc LVL 15, still debating whether an archatype will be worth it.


Who decides what contest will decide who's worthy to rule after a challenger did in for his linnorm? It seems like that'd be sort of important.


I'd say that the challenger decides how to prove that he's the strongest.

And then I decide whether that actually proves that he's the strongest ;)

Silver Crusade

What is your take on gunslingers, advanced firearms available?


Alright; haven't written up any crunch yet, but let's make my dot.

Name: Nathaniel 'Nat' Dorinarl the Wyrmbloodied (he hopes)
Race: Male Half-Elf
Class: Ranger (Divine Tracker of Gorum)
Alignment: CN
Backstory: Nat is a man governed by a single driving obsession, ever since developing an inferiority complex as a child. His travels have finally brought him home to the Land of the Linnorm kings, ready to do what so many of the land's heroes have done, single-handedly slain a linnorm. He cannot wait to bring the creature's head into the city and proudly display it to the adoring peoples. Hmm? What? Why do I think the country is called the land of the 'Linnorm Kings'? Probably because they demand a tithe on the skin of all Linnorms killed or something.


I present Krayn La'Jal, level 17 sorcerer/evangelist. I'd like to challenge a Tarn Linnorn (CR 20). :)


Alright, I've most of a sheet done, I'll finish off later then make my bid.


Krayn and Nathaniel can go ahead and move into the Discussion thread, if you would.

Make your bids in there :D


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Here is Sven, a half-orc destined to greatness and/or a horrible demise. At level 15, he's ready to take on the Tor Linnorm, or die trying.

Sven:
Sven
Male half-orc (mystic) eldritch knight 8/fighter 1/sorcerer (wildblooded) 6 (Pathfinder RPG Ultimate Magic 70)
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +15
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 118 (15 HD; 6d6+9d10+36)
Fort +16, Ref +13, Will +14
Immune poison
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 dragon-bane called cold iron greataxe +18/+13/+8 (1d12+8/19-20/×3 plus 2d6 vs. Dragon)
Sorcerer (Wildblooded) Spells Known (CL 13th; concentration +20)
. . 6th (5/day)—contingency, dimensional blade
. . 5th (7/day)—life bubble[APG] (DC 22), overland flight, teleport
. . 4th (7/day)—dimension door, emergency force sphere, enervation, flaming aura
. . 3rd (8/day)—dispel magic, gentle repose (DC 20), heroism, lightning bolt (DC 20)
. . 2nd (8/day)—admonishing ray, blade tutor's spirit, create treasure map[APG], invisibility, scorching ray, see invisibility
. . 1st (8/day)—ant haul[APG] (DC 18), enlarge person (DC 18), feather fall, identify, mage armor, shield
. . 0 (at will)—arcane mark, detect magic, detect poison, light, mending, message, open/close (DC 17), read magic, spark[APG] (DC 17)
. . Bloodline Sage
--------------------
Statistics
--------------------
Str 20, Dex 14, Con 14, Int 24, Wis 10, Cha 8
Base Atk +12; CMB +17; CMD 29
Feats Combat Casting, Deathless Initiate[UC], Diehard, Endurance, Eschew Materials, Greater Spell Penetration, Improved Critical (greataxe), Power Attack, Quicken Spell, Spell Penetration, Spell Perfection[APG], Still Spell, Yai-mimic Spell
Traits clever wordplay, magical lineage
Skills Fly +20, Intimidate +17, Knowledge (arcana) +27, Knowledge (history) +25, Perception +15, Sense Motive +18, Spellcraft +27, Survival +18, Use Magic Device +25
Languages Abyssal, Common, Draconic, Giant, Gnoll, Goblin, Hallit, Orc, Skald
SQ arcane bolt, metamagic adept (1/day), orc blood
Combat Gear scroll of clone (x3), scroll of heal (x3), scroll of restoration (x6); Other Gear +1 dragon-bane called cold iron greataxe, bag of holding iv, belt of physical might +4 (Str, Dex), boots of speed, cloak of resistance +5, dweomer's essence (8), headband of vast intelligence +6, periapt of proof against poison, ring of freedom of movement, saline purge, wrist sheath, spring loaded (2), diamond dust (worth 6,000 gp)
--------------------
Special Abilities
--------------------
Arcane Bolt (1d4+3 force damage, 10/day) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is treated as
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Deathless Initiate Not staggered while using Diehard; gain +2 on melee damage rolls
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Immunity to Poison You are immune to poison.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast a spell as a swift action. +4 Levels.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Perfection (Enervation) The selected spell can have 1 metamagic feat applied for free, as long as the modified level stays at or below 9. Double the effects of feats like spell focus, weapon focus [ray], etc. on this spell.
Still Spell You can cast a spell with no somatic components. +1 Level.
Yai-Mimic Spell Gain regeneration 1 for spell level rds.


leinathan wrote:

Loknar audit - did you pay for re-training? You have to do that if you want to re-train.

Also, you can't fly on your mount without Monstrous Mount Mastery.

How are you qualifying for the feat "Extra rage power"?

Ah, yeah. Busy for a day, I'll get on this.

>Forgot retraining costs. I'll take that out of my flex cash (which was all going to wands of infernal healing)

>I forgot to mention Primalist Archetype. Skipping 12th-level bloodline power for two of the three Animal Totem rage powers (the third coming from feat)

>Can't fly on mount, except 1/day when mount activates celestial armor's fly. The griffon is basically just a 20-foot-long horse that messes things up, but thanks to Cheetah's Sprint + Horseshoes of Speed + Share Spells, it can charge like 600' in one round, allowing him and his mount to make a full attack on any enemy from every distance.

Not a balanced character; Loknar believes his destiny is to kill a dragon, then worry about the fall-out later.


Alright, I don't see any problems with Sven or with Loknar - move them into the discussion thread, if you want!

(I especially like the combination of Diehard with Yai-Mimic Spell)


Status update for those still considering entering or having made characters!

I have two PCs in the discussion thread, with bid values of 2 and 3 respectively. Sven, an eldritch knight with bid value 6 currently is dueling a tor linnorm in gameplay.

I'd love to see a few more challengers!


Fell behind at work, might be a day or two. I'm going for a pretty high bid... eventually...


I'll get my bard statted up and post him here asap.


Excellent - we have our first victor, the 15th-level eldritch knight Sven. 24 hours until the second round.


Here's my entry, seeking to slay a Tor Linnorm:

Kaldane Starlight, Human Bard 20

Combat Info:

Str 10
Dex 18/24
Con 16/22
Int 12
Wis 10
Cha 20/26

HP 263
AC 42 T 25 FF 34
BAB 15
Init +7
Fort +20
Red +27
Will +20

Speed 30'

Unarmed Strike: +25/20/15 to hit; 1d3+10 damage; x2 crit

Skills:

Escape Artist +33, Linguistics +26, Perform (Act, Dance, Oratory, Percussion) +37, Perception +25, Stealth +33, Use Magic Device +37

Knowledge (all) +17

Versatile Performance (all at +37):
Acrobatics, Bluff, Diplomacy, Disguise, Fly, Handle Animal, Intimidate, Sense Motive)

All other untrained Skills: 7 + attribute

Feats | Traits:

Dodge, Extra Performance, Fast Learner, Improvisation, Improved Improvisation, Improved Unarmed Strike, Point Blank Shot, Precise Shot, Shield Focus, Toughness, Weapon Finesse | Quain Martial Artist (+1 to unarmed damage rolls), Fate's Favored (Increase all luck bonuses by +1)

Class Features:

Archetype: Sound Striker

Bardic Knowledge, Versatile Performance (Act, Dance, Oratory, Percussion), Well Versed, Lore Master, Jack of All Trades,

Bardic Performance (56 rounds/day; DC 28): Inspire Courage +5, Countersong, Fascinate, Distraction, Inspire Greatness, Soothing Performance, Frightening Tune, Inspire Heroics, Deadly Performance,

(Wordstrike (Su): At 3rd level, the sound striker bard can spend 1 round of bardic performance as a standard action to direct a burst of sonically charged words at a creature or object. This performance deals 1d4 points of damage plus the bard’s level to an object, or half this damage to a living creature)

(Weird Words (Su): At 6th level the bard can start a performance that is always a standard action to speak up to one word per 4 bard levels laden with sonic energy. Each word deals 4d6 points of sonic damage as a ranged touch attack with a range of 30 feet. The bard adds his charisma modifier on damage rolls with weird words. Multiple words that strike the same target stack into a single powerful attack, applying energy resistance and bonuses on damage rolls only once. The bard can target all words at the same or different targets, but he unleashes all words simultaneously. Each word costs 1 round of bardic performance), Deadly Performance

Gear:

+2 dex, con, and cha stat books (used)
+6 headband of aerial agility (cha)
+5 brawling, deathless, ghost touch adamantine chain shirt
+6 belt of physical might (dex/con)
+5 ring of protection
+5 cloak of resistance
+5 heavy fort, greater energy resistance (fire) heavy steel shield
ring of evasion
jingasa of the fortunate soldier
eyes of the dragon
pale green prism ioun stone
stone of good luck
agile amulet of mighty fists
boots of the winterlands
circlet of persuasion

consumables: CL 20 scroll of barkskin, CL 15 scroll of heal

Spells:

Spells per Day:

0: Detect Magic, Know Magic, Mending, Prestidigitation, Read Magic, Summon Instrument

1: Cure Light Wounds, Detect Secret Doors, Disguise Self, Ear-Piercing Scream, Heightened Awareness, Timely Inspiration

2: Cure Moderate Wounds, Glitterdust, Heroism, Sound Burst, Tactical Acumen, Versatile Weapon

3:Cure Serious Wounds, Haste, Jester's Jaunt, See Invisibility, Thundering Drums, Tiny Hut

4: Cure Critical Wounds, Dimension Door, Echolocation, Freedom of Movement, Primal Scream, Wall of Sound

5: Mass Cure Light Wounds, Deafening Song Bolt, Greater Heroism, Resonating Word, Shadowbard

6: Brilliant Inspiration, Mass Cure Moderate Wounds, Dance of a thousand cuts, Sonic Form, Sympathetic Vibration

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