What kind of rogue to play?


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and I get 2d6+2d8 at first lvl at -2/-2+4 for flanking and +x for stats

Grand Lodge

Sneak attack is over rated. More dice is not more damage. Flat bonuses that do not need to be set up to work is where it is at. A huge mistake players make is the obsession with rolling alot of dice. Less dice is better in many situations.


I know but I want to try rogue and we already have a tank.

Grand Lodge

http://docs.google.com/Doc?docid=0AcNyxDTKvAmqZGRtZzhzdjZfNWM0cTliaGdw& hl=en


TWF is not a very good strategy if I went ranger thats what I would do.

Grand Lodge

Stack Urban Ranger with Skirmisher archetypes, or Guide with Skirmisher. Full bab, rogue talents(basically), extra feats, more hit points, better stealth.


what type of fighting style though?


I have to say I'm still more into rogue mostly because I want to try to make a successful rogue for once.

Sovereign Court

Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.

Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR

Grand Lodge

Taking archery and being a switch hitter is good way to go. It will allow you to cover more bases. Find out how you want to flavor your character first though.

Grand Lodge

Nonlethal seems to be a good rogue though.


Reynard_the_fox wrote:

Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.

Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR

I've heard about sap master but people said it was not viable until 10th lvl. I'm starting 1st I'm thinking knife master duel weilding.


Are ranged rogues viable or do you feel they are not, I want to be one but rogue edition says it is bad.


Theos Imarion wrote:
Reynard_the_fox wrote:

Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.

Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR

I've heard about sap master but people said it was not viable until 10th lvl. I'm starting 1st I'm thinking knife master duel weilding.

I would like to refute this fallacy, sap master rogues are good to go at level 5 (which is when you can take sap master).

If you take the scout archetype you can do your sap master damage anytime you charge (enemies are regarded as flat footed for the purposes of SA), which ends up being 6d6 + 6 extra damage on top of what you're doing normally.

Then combine that with the thug archetype and the enforcer feat and make them frightened every time you hit them as well. It does more (nonlethal) damage than any rogue build I've seen.

prototype00


Starting at first level, consider taking ranger or warrior early for one level. It opens up more weapons, but you need to stay away from the armor.

I would suggest ranger for your 2nd lvl for the reflex and opening up more skills. With all the skill point you get as a rogue, you can decide to do practically anything off the skill tree and still have it be a class skill.

One thing with a rogue is matching what your team needs.

Ranged rogues generally work best with ridiculous amounts of stealth. There is a penalty to hide after attacking that would mean equipping gear specifically to add to stealth. There are also feats/rogue talents to stretch the distance for sneak attack damage back from 30 feat.


Kassi wrote:

Starting at first level, consider taking ranger or warrior early for one level. It opens up more weapons, but you need to stay away from the armor.

I would suggest ranger for your 2nd lvl for the reflex and opening up more skills. With all the skill point you get as a rogue, you can decide to do practically anything off the skill tree and still have it be a class skill.

One thing with a rogue is matching what your team needs.

Ranged rogues generally work best with ridiculous amounts of stealth. There is a penalty to hide after attacking that would mean equipping gear specifically to add to stealth. There are also feats/rogue talents to stretch the distance for sneak attack damage back from 30 feat.

Thanks I'm planing on ranged rogue


I have 18 stealth (I'm a goblin)


I'll use a heavy crossbow

Grand Lodge

I love Goblins! Check out Goblins of Golarion, lots of goblin goodies.


could you point me to them blackbloodtroll?


Also other feats and tactics.


What is the best sniper weapon?


help with feats/skills please.


Also should I go into a prestige class, if so what?


anything else you could suggest?


Any ideas for a backstory?

Lantern Lodge

why are you so tied to the rogue? how about an urban ranger? or even an archaeologist bard?


I have never played a successful rogue one, two I want to play a goblin, three one of my friends hates bards and its good when players are harmonious and four I want to DM and someone told me I should get good with many diferent classes for a range of enemies.


In my experience a ranged rogue is difficult to play. Especially if your not sure how stealth works in pathfinder. Rangers are very forgiving and tbh sneak attack only looks good on paper. Take it from the guy whose played a rogue in every campaign since 3.5 (Aka me). It's a fun concept but ur much better going urban ranger or archeologist if you want the roguish type character. Go ranger and use a bow or go archeologist and call yourself Alabama Joe or North Carolina Jim. Just please don't get too upset if you go rogue and it doesn't work out that well. (seriously you got twenty people here telling you the same thing more or less.) if you do go rogue I'd suggest a max strength half-Orc with a great axe to boost ur chances to hit. Call yourself jack the ripper or some equally thuggish name.


ok I guess I'll go ranger.


Would a goblin rogue work?


Goblins have some big penalties to strength which is key for the build. Also they don't get great axe proficiency for free like a half-Orc. If you want do be a goblin rogue just forget about damage and work on being a skill monkey.


sorry goblin ranger who rides a wolf


Also has a phobia of fire for the lols and loves reading


Hmm yea it could. Goblins still get a strength penalty and rangers rely on that strength to deal damage but you could focus on crossbows and Rex and take harassment feats. You'll do decent damage but will also be an annoying little nightmare as well. It's late where I'm at anyone else got advice for a wolf ridin crossbow goblin?


ok so heavy repeating crossbow


Just use a Light Crossbow if doing Rogue. Saves you a feat (that you need BAB +6 for) on getting the reload time down to a free action and the damage is close enough, you rely on SA for most of the damage anyway. Get Rapid Reload, Point Blank, Precise, and Rapid Shot. Deadly Aim will help as well for when SA can't be used. As soon as you hit BAB +6, take Clustered Shots feat, that's an order! Always play a race with Darkvision, any miss chance at all screws you over. On that note, get Seeking put on your Crossbow ASAP, it's literally vital. Dip Oracle for Water Sight like I said before so you can put up an Obscuring Mist, stand in it, and get full attack SA on anyone not adjacent to you. When you can afford it, get Sniper's Goggles from APG so enemies can't just retreat over 30 ft beyond the mist to draw you out of it (personally, I'd stay in it; even without SA damage, as an archer with all the feats enemies staying far away = you win).

Never take Sniper archetype as it is written, the Sniper's Goggles make it a trap option. If your DM is willing to houserule that Sniper archetype gets the goggle's 30 ft range damage bonus extended by their trap sense replacement, by all means be a sniper rogue, though.


The http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/rake Rogue archetype allows you to make intimidate checks as a free action if you sacrifice one sneak attack dice. The http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/scout archetype allows you to get a single sneak attack off if you move more than 10 feet in a round. This is where it gets interesting; http://www.d20pfsrd.com/feats/combat-feats/shatter-defenses-combat---final lets you attack a shaken enemy as if they were flat-footed. So, combined with some method of free movement, such as http://www.d20pfsrd.com/magic/words-of-power/effect-words/accelerate or hustle, you can move and full-sneak-attack, as well as intimidate your enemy.


The people vying for a ranger one out so may I point you to my new thread goblin ranger


Sample Build (the Oracle dip can go anywhere, even at the very beginning if you want): Rogue 2 / Oracle 1 / Rogue X

Feats:
1 Point Blank Shot
2 Precise Shot [Rogue - Combat Trick]
3 Rapid Reload
5 Rapid Shot
5 Deadly Aim [Rogue - Ninja Trick (Combat Trick)]
7 (open)
7 Weapon Focus (Light Crossbow) [Rogue - Weapon Training]
9 Clustered Shots
9 (open) [Rogue Talent]

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