Reynard_the_fox
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Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.
Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR
| Theos Imarion |
Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.
Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR
I've heard about sap master but people said it was not viable until 10th lvl. I'm starting 1st I'm thinking knife master duel weilding.
| prototype00 |
Reynard_the_fox wrote:I've heard about sap master but people said it was not viable until 10th lvl. I'm starting 1st I'm thinking knife master duel weilding.Have you read Rogue Eidolon's guide? http://bit.ly/ACuOTJ You might like the Brute (strengh-based) Rogue build. Alternately, I've heard many ridiculous tales of sap master ownage.
Also, if you're interested, here's a thread where I break down the pros and cons of my 6th-level TWF rogue: http://bit.ly/ywp9VR
I would like to refute this fallacy, sap master rogues are good to go at level 5 (which is when you can take sap master).
If you take the scout archetype you can do your sap master damage anytime you charge (enemies are regarded as flat footed for the purposes of SA), which ends up being 6d6 + 6 extra damage on top of what you're doing normally.
Then combine that with the thug archetype and the enforcer feat and make them frightened every time you hit them as well. It does more (nonlethal) damage than any rogue build I've seen.
prototype00
| Kassi |
Starting at first level, consider taking ranger or warrior early for one level. It opens up more weapons, but you need to stay away from the armor.
I would suggest ranger for your 2nd lvl for the reflex and opening up more skills. With all the skill point you get as a rogue, you can decide to do practically anything off the skill tree and still have it be a class skill.
One thing with a rogue is matching what your team needs.
Ranged rogues generally work best with ridiculous amounts of stealth. There is a penalty to hide after attacking that would mean equipping gear specifically to add to stealth. There are also feats/rogue talents to stretch the distance for sneak attack damage back from 30 feat.
| Theos Imarion |
Starting at first level, consider taking ranger or warrior early for one level. It opens up more weapons, but you need to stay away from the armor.
I would suggest ranger for your 2nd lvl for the reflex and opening up more skills. With all the skill point you get as a rogue, you can decide to do practically anything off the skill tree and still have it be a class skill.
One thing with a rogue is matching what your team needs.
Ranged rogues generally work best with ridiculous amounts of stealth. There is a penalty to hide after attacking that would mean equipping gear specifically to add to stealth. There are also feats/rogue talents to stretch the distance for sneak attack damage back from 30 feat.
Thanks I'm planing on ranged rogue
| Writer |
In my experience a ranged rogue is difficult to play. Especially if your not sure how stealth works in pathfinder. Rangers are very forgiving and tbh sneak attack only looks good on paper. Take it from the guy whose played a rogue in every campaign since 3.5 (Aka me). It's a fun concept but ur much better going urban ranger or archeologist if you want the roguish type character. Go ranger and use a bow or go archeologist and call yourself Alabama Joe or North Carolina Jim. Just please don't get too upset if you go rogue and it doesn't work out that well. (seriously you got twenty people here telling you the same thing more or less.) if you do go rogue I'd suggest a max strength half-Orc with a great axe to boost ur chances to hit. Call yourself jack the ripper or some equally thuggish name.
| Writer |
Hmm yea it could. Goblins still get a strength penalty and rangers rely on that strength to deal damage but you could focus on crossbows and Rex and take harassment feats. You'll do decent damage but will also be an annoying little nightmare as well. It's late where I'm at anyone else got advice for a wolf ridin crossbow goblin?
| StreamOfTheSky |
Just use a Light Crossbow if doing Rogue. Saves you a feat (that you need BAB +6 for) on getting the reload time down to a free action and the damage is close enough, you rely on SA for most of the damage anyway. Get Rapid Reload, Point Blank, Precise, and Rapid Shot. Deadly Aim will help as well for when SA can't be used. As soon as you hit BAB +6, take Clustered Shots feat, that's an order! Always play a race with Darkvision, any miss chance at all screws you over. On that note, get Seeking put on your Crossbow ASAP, it's literally vital. Dip Oracle for Water Sight like I said before so you can put up an Obscuring Mist, stand in it, and get full attack SA on anyone not adjacent to you. When you can afford it, get Sniper's Goggles from APG so enemies can't just retreat over 30 ft beyond the mist to draw you out of it (personally, I'd stay in it; even without SA damage, as an archer with all the feats enemies staying far away = you win).
Never take Sniper archetype as it is written, the Sniper's Goggles make it a trap option. If your DM is willing to houserule that Sniper archetype gets the goggle's 30 ft range damage bonus extended by their trap sense replacement, by all means be a sniper rogue, though.
| Divergent |
The http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/rake Rogue archetype allows you to make intimidate checks as a free action if you sacrifice one sneak attack dice. The http://www.d20pfsrd.com/classes/core-classes/rogue/archetypes/paizo---rogue -archetypes/scout archetype allows you to get a single sneak attack off if you move more than 10 feet in a round. This is where it gets interesting; http://www.d20pfsrd.com/feats/combat-feats/shatter-defenses-combat---final lets you attack a shaken enemy as if they were flat-footed. So, combined with some method of free movement, such as http://www.d20pfsrd.com/magic/words-of-power/effect-words/accelerate or hustle, you can move and full-sneak-attack, as well as intimidate your enemy.
| Theos Imarion |
The people vying for a ranger one out so may I point you to my new thread goblin ranger
| StreamOfTheSky |
Sample Build (the Oracle dip can go anywhere, even at the very beginning if you want): Rogue 2 / Oracle 1 / Rogue X
Feats:
1 Point Blank Shot
2 Precise Shot [Rogue - Combat Trick]
3 Rapid Reload
5 Rapid Shot
5 Deadly Aim [Rogue - Ninja Trick (Combat Trick)]
7 (open)
7 Weapon Focus (Light Crossbow) [Rogue - Weapon Training]
9 Clustered Shots
9 (open) [Rogue Talent]