Fixing Unconsciousness


Rules Questions


Is there any way at all to wake up a creature who has been rendered unconscious by color spray? I can't find anything, but it seems strange that a first-level spell should be able to inflict a condition that a spell like Heal (unconsciousness is not listed) or Dispel Magic (color spray has an instantaneous duration) can't take care of.


Smelling salts (25 gp) from the Advanced Player's Guide equipment section allow you a new saving throw. They're a must-have for my characters!

Shadow Lodge

I'd let a smack in the face (Non lethal) allow another save for an unconcious (not dying or on 0) subject.

Lantern Lodge

Pathfinder Adventure, Rulebook Subscriber

Smack em' around a bit? I'd definitely allow a new save for that. Maybe make it a standard action. Using Heal while waking them should give a bonus on the new save. Maybe a DC 15 Heal check or something [same DC as treating caltrops, I believe].

Dispel should have no effect, since they are not magically unconscious. It's not a Sleep Effect, so any bonuses on sleep-related saves shouldn't apply, either.


The problem with the "smack them around" approach is that you then have to apply the same thing to getting attacked - if being slapped can wake you, being cut open certainly should. That then makes the spell less useful, because your victims will wake up as soon as you attack them.

Liberty's Edge

If you have to attack an unconscious victim more than once you're doing it wrong.


Bobson wrote:
The problem with the "smack them around" approach is that you then have to apply the same thing to getting attacked - if being slapped can wake you, being cut open certainly should. That then makes the spell less useful, because your victims will wake up as soon as you attack them.

Agreed. And while they're still blinded and stunned, it's still easier to hit a helpless defender rather than one that is stunned. (Dex 0 and +4 to hit vs denied dex and -2 AC)

Even without coup de grace, which I think should be reserved for an out of combat mercy stroke.


Grick wrote:

Agreed. And while they're still blinded and stunned, it's still easier to hit a helpless defender rather than one that is stunned. (Dex 0 and +4 to hit vs denied dex and -2 AC)

Even without coup de grace, which I think should be reserved for an out of combat mercy stroke.

I don't get what you mean. You're saying it weakens the spell to mean "smacked around" breaks unconsciousness? But isn't being stunned for 3d4+1 rounds bad enough?

ShadowcatX wrote:
If you have to attack an unconscious victim more than once you're doing it wrong.

What if you're a gnome heavens oracle (w/awesome display) and low STR?


aiur4 wrote:
I don't get what you mean. You're saying it weakens the spell to mean "smacked around" breaks unconsciousness?

Correct. The spell says you're unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round.

By removing the unconscious condition after taking damage or aid, it weakens the spell, because it's easier to harm an unconscious target than one that is only stunned.

aiur4 wrote:
What if you're a gnome heavens oracle (w/awesome display) and low STR?

Then you're probably better off having one of your minions/party members do it.


I guess my question is, is unconsciousness really meant to be so hard to remove? I didn't know about smelling salts, but it seems that apart from that, there's no RAW way to fix unconsciousness. Maybe this is just an oversight, since unconsciousness is usually the result of damage and not a spell effect. Or am I wrong?


aiur4 wrote:
I guess my question is, is unconsciousness really meant to be so hard to remove? I didn't know about smelling salts, but it seems that apart from that, there's no RAW way to fix unconsciousness. Maybe this is just an oversight, since unconsciousness is usually the result of damage and not a spell effect. Or am I wrong?

It depends on why they are unconscious. If it's a sleep spell you can wake them with a standard action or any damage taken. If they're sleeping naturally, same thing, or they can awaken normally to a loud noise if they make a perception check. If they're dying, they need to he healed to regain consciousness.

Sczarni

@aiur4

"I guess my question is, is unconsciousness really meant to be so hard to remove?"

If your PC drops down in agony of pain, wounds, blood loss, then yes, it should be. Even doctors cant often awake pacients during those comatose states without drugs.

Maybe slightly out of topic, Chirurgeon's kit from Pathfinder Field Guide is worthy investment for helping PCs in any death situations.


The Sleep spell specifically indicates methods for awakening creatures affected by it. Color Spray doesn't, so I would interpret that to mean that no amount of slapping, attacking, etc. can remove the "unconscious" condition from the creature until the specified duration expires.

It seems that in general, spells and effects that cause someone to fall unconscious have info about how to wake them. The Sleep spell and the Slumber hex in particular both tell you specifically how it can happen. The Symbol of Sleep spell indicates that victims can't be awakened in any nonmagical way for the duration, etc.

Back to the spell at hand, Color Spray, I have two further notes:

* I wouldn't treat it as "sleep" but rather as being "struck unconscious" - the reason you can't be awakened is because your brain is shut off and resetting, so to speak; nothing to do but wait for it to be ready to turn back on. ;)

* Since the "unconscious" condition only applies to 2HD or less when hit by Color Spray, I would like to slightly rephrase what someone else said:
"If you have to attack an unconscious victim with 2HD more than once, you're doing it wrong."


JHFizban wrote:

* Since the "unconscious" condition only applies to 2HD or less when hit by Color Spray, I would like to slightly rephrase what someone else said:

"If you have to attack an unconscious victim with 2HD more than once, you're doing it wrong."

Awesome display treats the HD limit as Cha-Mod lower. So your oracle with 18 Cha can knock out a 6 HD creature (if it fails the save).

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