Really not sure what to do


Advice


I feel like such a noob posting this, but you guys seem pretty helpful so here goes. I've done one session with my group so far, and all we did was the "Black Fang" scenario in the Beginner Box. Now, I really have no idea what to do next. I don't have any ideas for a story, or even a setting for whatever story I come up with. I bought two maps (the Forest and Bandit Hideout maps), thinking that I could use those, but I don't have any ideas!

I'm thinking of just going with one of the Adventure Paths, but I'm not sure which one. Which one would be good for a brand new party? Also, could you guys give me advice on this? Any tips would be greatly appreciated.

Shadow Lodge

There are 3 that are both free and dsigned for new groups. Ill find you a link in a sec.

Shadow Lodge

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First Steps 1

First Steps 2

First Steps 3

And Here are two more free adventures:

Masters of the Fallen Fortress

We Be Goblins


You, sir, are a gentleman and a scholar.

Shadow Lodge

No worries. I'm partial to Masters of the Fallen Fortress, but I'd like to give the First Steps series a try. Let me know if you need any other advice or have any questions. I'll be happy to help. Even if it's just basic RPing advice for new gamers or whatever.

Email:
DarthBeckett@Gmail.com


When I was first starting out as a GM I had no idea what I wanted to do. I went out and bought modules. I then discovered The Dragon magazine. Eventually it spawned a sister magazine called Dungeon. Dragon had adventures once in a while. Dungeon was specifically meant to have several different adventures, often of varying levels for different campaigns. Then people starting publishing their own adventures.

I bought many. I downloaded the free ones I could. For many years, I ran just premade modules. Sometimes I would combine them into an overall campaign. I am currently running a prewritten campaign called Age of Worms. It would take some work to convert it from DnD to Pathfinder and if you are new, I wouldn't recommend starting with that.

You can find many adventures here.

I wouldn't worry about writing a full scale campaign at this point. Get more familiar with the rules at a variety of levels. Just play for fun. If you need, you can loosely tie the adventures together, but don't worry too much about world building at this point.

As you run more adventures and you get used to your players, you will find inspiration. They will tell you want they want. You will come up with ideas. You will figure out how to make an adventure your own, even if someone else wrote it. You will even figure out how to convert from systems you've never played.

I would recommend that you get a copy of the Game Mastery Guide from Paizo. It gives a lot of great advice.


Hunh, I didn't know We Be Goblins was free. I'll have to try it out at some point.

One of my players was introduced to Pathfinder through We Be Goblins though, run by her boyfriend, and I know she had a blast and totally loved it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Paizo has FREE modules!?

Awesome!

Grand Lodge

Get the vanilla plain mapset if both sides on your mapsets are used. Sometimes those mapsets are single sided and some are double sided.

Also one of the things I see regularly in Pathfinder Society Play is the GM printing the mapsheets and cutting the maps out - the sheets are then laid down as we explore.

I REALLY recommend the Master of the Fallen Fortress - good beginner game.

Now once you play the free stuff out your guys should have a bit of experience behind them with the beginners set and you may want to try the mainstream Pathfinder game.

Alternatively, there are some AMAZING games on the Paizo site (Pathfinder Society Modules generally accomodate a range of levels of play and can be played in 3-4 hours)

Grand Lodge

I always look in the downloadable section for free stuff. I am that kind of person I guess.

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