| Rite Publishing |
I am looking for suggestions for themes or subjects to base the 101 Series on. In order for you suggestion to be considered it must be something I can write in 30 days (ala I write 5-7 pieces each weekday on average.)
| Cheapy |
Consolidated from all my previous ramblings (and then some!)
101 Premade Buildings
101 Preconstructed Spellbooks
101 Advanced Feats
101 Animal Companions
101 Town Activities (molasses flood, drunken bar fights, chickens let loose. Low level quest hooks!)
101 X-Sized Settlement Activities
101 Background Feats (1st level only)
101 Alchemical Items
101 Drugs and Poisons
Dark_Mistress
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Consolidated from all my previous ramblings (and then some!)
101 Premade Buildings
101 Preconstructed Spellbooks
101 Advanced Feats
101 Animal Companions
101 Town Activities (molasses flood, drunken bar fights, chickens let loose. Low level quest hooks!)
101 X-Sized Settlement Activities
101 Background Feats (1st level only)
101 Alchemical Items
101 Drugs and Poisons
I will +1 that list and add.
101 Town Guard (a short stat block, personality, history, RP tips to help bring them to life with a random table)
Then do a 101 of each type of NPC the same way. 101 nobles, whores, shop keepers, tavern wenches, beggers, etc.
| Endzeitgeist |
I'd add +1 to Cheapy's suggestions
101 Critical Hit effects
101 Critical Miss effects
101 alchemical items
101 drugs & poisons.
I'd also like to propose
101 Gimmicks and Gadgets
101 Incantations
Another 101 Hazards & Disasters
101 class-specific items
101 Smuggling Tricks
101 Tomes & Grimoires (not spellbooks, but rather books with knowledge etc. bonuses, spells and unique knowledge/insanity etc.)
101 red herrings
101 diseases
101 magical plants & fungi
101 magical insects (not monsters, but hazard-style encounters or magical bees etc.)
101 insanities
101 magical arrows, bolts and bullets
101 organization hierarchies (with titles for e.g. town watch, organized churches, special ops etc.)
101 strategies in war/war machines
101 foreshadowing dreams & visions
101 kinds of symbolism and how to use them in your game (e.g. like the significance of 3 in Christianity, 7 as a lucky number etc. - a quick write-up of the symbol and it's meaning, then some rules to back it up...)
101 laws for a magic-rich society
That's what I can think of at the top of my hat.
Edit: Perhaps the statblocks for whores, town guards, brigands etc. would be fitting for the new #10-line?
| Rite Publishing |
101 Items for a Magical Society
This mixes some ideas I have had for a while about how the magic of the PFRPG system would impact a society (laws of a magical society), introduces new and fun toys (gimmicks and gadgets), while also allowing them to serve as Mcguffins (thanks Banjax) because of the impact they can have.
| Rite Publishing |
101 Vehicles
It gets boring when the party is either walking or riding horses everywhere. Are there really no other opportunities for travel outside of wagons, chariots, and ships?
Yeah this is one I am considering, but I think you can have a lot of fun with a vehicle based just on what is pulling it (undead swift cheetahs?)
| Alzrius |
Yeah this is one I am considering, but I think you can have a lot of fun with a vehicle based just on what is pulling it (undead swift cheetahs?)
Yeah, but what about the really zany vehicles, like balloons? Or surfboards? Or the old-time bicycles?
Leaving aside the issue with some anachronisms (which I think is fair, thanks to gunslingers and revolver pistols), there are a lot of real-world vehicles that were quite odd that would, I think, be a lot of fun to have have game stats for.
That's not even withstanding fun fantasy vehicles (the gnomish escape-copter...basically a pair of skis on the side of a large verticle pole, the top of which has a propellor on it; when you leap out of a flying fortress, you stand on the skis and let the propellor gently float you to the ground in safety).
| Bwang |
101 vehicles could be tightened up with several enrties grouped around a basic type. A 2 wheeled cart could include multiple entries for a sulky used in racing in the real world, an ox cart, a Segway, etc. I did a report in school about the wide range of freight wagons used in the American West (over 20 types!) ranging from Conestoga to the 20 mule team borax wagon to buckboard, and those are just mundane pulled ones. Think of a swamp 'wagon' pulled by some as yet to be introduced buffalo-like critter or a sled-chariot pulled by polar bears! Hmmm there might even be a Ral Partha mini of the last one, even an FF painting.