Unearthly Action Economy: Natural Attacks plus dips in Magus and Maneuver Master?


Rules Questions


Consider this hypothetical case...

An NPC villain has claw/claw/bite natural attacks. Perhaps a Druid, Barbarian, or Synthesist.

The NPC takes a single-level dip in Magus. From what I have read on the forum, Spell Combat then allows that villain to use all three natural attacks (which count as "all of his attacks with his [light] melee weapon" since natural attacks count as light weapons) and then cast a spell.

Of course, the attacks are at -2. But that can be a price worth paying.

Then the NPC takes a single-level dip in Maneuver Master. The Flurry of Maneuvers ability now allows the villain can add to any full attack action one extra combat maneuver.

Is this NPC really able to do claw/claw/bite/spell/maneuver each full attack?

Dark Archive

cating a spell requires a free hand.

so it should just be spell/claw/bite/maneuver


Name Violation wrote:
cating a spell requires a free hand.

Why wouldn't a claw be a free hand? Unless you are using it to grapple, hang from a cliff, etc.


But then you could use spellstrike through an attack too, if you want to cast an appropriate spell...

Dark Archive

davidvs wrote:
Name Violation wrote:
cating a spell requires a free hand.
Why wouldn't a claw be a free hand? Unless you are using it to grapple, hang from a cliff, etc.

yes, but by using the hand to cast, its not available to make a claw attack with

so free hand casts. casting makes it no longer a "free" hand, thus you cant attack with it.

so cast/claw/bite/maaneuver

also 2 levels of 0 bab and a -2 to attack on top of that is pretty weak


with some more evolutions you could also be tripping with your bite and grappling with your claw!

Grand Lodge

Alchemist for extra hand!

Shadow Lodge

If you try a little harder you can get a +0 BAB at 5th level.
Synthesist +0, Monk +0, Magus +0...

On the brighter side, saving throws will be amazing.


sheer number of attacks might compensate for lack of accuricy. plus the buffs available from at least 2 casting classes, and you've got potential... hang on. step back for a moment and think about how MAD the build would be. Cha for synthesist casting, Wis for monk AC + abilities, Int for magus and possibly alchemist. then you're angling for melee, though fortunately as a synthesist can give you the str dex and con to carry it off.

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