| Damocles23 |
Hi, everyone. Some time ago, i made a thread about defeating a couple of monks. I want to tell you that it went a little too well...The first one was mauled to death by a dragon, the second drained by a wraith together with the Inquisitor. Now this is the new party, all of them level 4:
Dwarf Cleric with the Destruction and Glory Domain
Illusionist/Pyromaniac Wizard
Bomb Thrower Alchemist
Dhampyr Ninja
Half Elf Vanilla Barbarian ( The only survivor of the original party, i love that guy XD)
Could someone advice me with some enemies to throw at them? I was thinking along the way of some goblin cavaliers , zen archer monks/ninja and sorcerers. Maybe a battle cleric or two. Any ideas?
WhipShire
|
Hi, everyone. Some time ago, i made a thread about defeating a couple of monks. I want to tell you that it went a little too well...The first one was mauled to death by a dragon, the second drained by a wraith together with the Inquisitor. Now this is the new party, all of them level 4:
Dwarf Cleric with the Destruction and Glory Domain
Illusionist/Pyromaniac Wizard
Bomb Thrower Alchemist
Dhampyr Ninja
Half Elf Vanilla Barbarian ( The only survivor of the original party, i love that guy XD)Could someone advice me with some enemies to throw at them? I was thinking along the way of some goblin cavaliers , zen archer monks/ninja and sorcerers. Maybe a battle cleric or two. Any ideas?
Use the Monks... They are NPC's now. A pair of Skeletal Champion Monk bent on revenge as they (unrighteously) pursues the lone Barbarian for letting him die.
Skeletons retain their intelligence and cunning, making them formidable warriors. These undead are far more powerful than their mindless kin, and many gain class levels.
“Skeletal Champion” is an acquired template that can be added to any corporeal creature (other than an undead) that has a skeletal system (referred to hereafter as the base creature) and a minimum Intelligence of 3.
CR: A skeletal champion's CR is +1 higher than a normal skeleton with the same HD.
Type: The creature's type becomes undead. It keeps subtypes save for alignment subtypes and subtypes that indicate kind.
Alignment: Any evil.
Armor Class: Natural armor as per skeleton.
Hit Dice: Change all of the creature's racial HD to d8s, then add 2 racial Hit Dice to this total (creatures without racial HD gain 2). HD from class levels are unchanged.
Defensive Abilities: A skeletal champion gains DR 5/bludgeoning, channel resistance +4 - with Monk saves... just nice, and immunity to cold. It also gains all of the standard undead traits.
Speed: As standard skeleton.
Attacks: As standard skeleton.
Abilities: Str +2, Dex +2. As undead, it has no Constitution score.
BAB: Its BAB for racial HD equals 3/4 of its HD.
Skills: Gains skill ranks per racial Hit Die equal to 4 + its Int modifier. Class skills for racial HD are Climb, Disguise, Fly, Intimidate, Knowledge (arcana), Knowledge (religion), Perception, Sense Motive, Spellcraft, and Stealth. Skills gained from class levels remain unchanged.
Feats: A skeletal champion gains Improved Initiative as a bonus feat.
Saves: Base save bonuses for racial Hit Dice are Fort +1/3 HD, Ref +1/3 HD, and Will +1/2 HD + 2.