Unafisher |
Have a couple of Improved Familiar questions relating to replacing a dead familiar with the improved familiar feat.
Question 1: If Improved Familiar gives you a free familiar does that mean you can replace the dead familiar with a new living improved familiar for free or must you still pay the 200gp/lvl?
Question 2: The official errata for dimissing familiar now just says "pay 200 gp". One of my players has taken this to mean that it is no longer 200/level but just a flat 200gp fee. If thats not the case shouldn't they errata the errata to say "per level".
Official Errata:
This isn't addressed in the rules anywhere, but yes, you should be able to dismiss a familiar if you want to select a new one. However, you must still wait 1 week and pay 200 gp for the 8-hour ritual. Dismissing a familiar is ending a link between your soul and it, so it should probably take about an hour.
The exception to the above is if you take the Improved Familiar feat, which allows you to immediately replace your familiar with the new familiar, at no cost or time required (it is assumed this occurs during whatever preparations you make while leveling up).
Once dismissed, an animal familiar is just a normal animal of its type (a special familiar from the Improved Familiar feat reverts to a normal creature of its type). Whether or not it wants to remain with you is up to your GM and probably based on how you treated the creature while it was your familiar.
—Sean K Reynolds, 07/14/11
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Benchak the Nightstalker Contributor, RPG Superstar 2010 Top 8 |
Can you get a cleric to raise dead on a familiar? I know that normally you have a humanoid for the spell to work, but I seem to recall an exception being made in 3.5 for familiars and special mounts. Or am I imagining things again?
Damn those evil voices in my head! :)
Master Arminas
Raise dead doesn't have anything in its description limiting it to humanoids only. Having checked the old SRD, it doesn't look like it did in 3.5 either.
I don't see any reason why you couldn't raise a familiar.
HappyDaze |
Benchak the Nightstalker wrote:I don't see any reason why you couldn't raise a familiar.Ah, but a lot of the improved familiars are outsiders.
Which cannot be raised that easily.
Who - other than a Witch - would want to raise them? At most a new familiar costs you 4,000gp at 20th level while Raise Dead is always 5,000gp no matter your level. Familiars are like hamsters - you don't take them to the veterinarian when something bad happens to them, you just buy a replacement.
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
That can be hard to do when suddenly you go from a pet fox to a cythnigot at least considering that it kills and eats/infects the previous one.
That would be pretty awesome to play out.
Wizard: I will miss you so very much my little furry buddy
Familiar: Wait... what? what do you mean boss, I'm not going anywhere.
Wizard: Well you are technically correct
Familiar: Wait... no I recognize that spell you are casting
Wizard grabs his furry little pet who growls and tries to bit his master
Wizard: Sorry my friend, but you have been holding me back. This will hurt you far more than me.
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
Jak the Looney Alchemist |
It requires a rather heavy suspension of disbelief that the alchemist grew an imp, but a less substantial one to believe that he grew a dire rat inside of himself.It doesn't violate RAW or anything I could find on it. I figure it shall sit in the sole repository of the dm bailiwick to decide.
Edit: Mine decided that I could with a limited list.
Edit again: Of course thinking on it is it any harder to believe that the alchemist grew an imp than a clone master grew a simulacrum of the ogre from the previous fight? Its a weird slippery slope.
Dennis Baker Contributor, RPG Superstar 2010 Top 16 |
I was thinking more in terms of prerequisites myself.
"Prerequisites: Ability to acquire a new familiar, compatible alignment, sufficiently high level (see below)."
"As a standard action, the alchemist can have the tumor detach itself from his body as a separate creature vaguely resembling a kind of animal suitable for a familiar (bat, cat, and so on) and move about as if it were an independent creature."
You don't technically gain a familiar, you gain a growth that acts very much like one...
As a GM I'd let it fly, I'm thinking more in terms of whether I feel comfortable doing it with a PFS character where I think there is a little less give and take in the rules.
Cule |
When my chaotic neutral witch got improved familiar he smacked his ermine on a rock and shared it with his new sprite familiar for dinner.
Now that he is visiting the abyss I've been thinking about upgrading to something more interesting, but I'm not sure how the group (especially the paladin) would react to a quasit.
But only if something bad happens to Dingle.