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If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?
I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.
This is a decision the players need to make. You can caution them that the scenario is not going to allow for rest and it's your suggestion someone swap out their PC with a cleric. However, just because they have no healing doesn't mean they are doomed to failure. Some players may enjoy themselves more with this handicap. It's their choice, don't bend the rules because you think you know what's best for them. Adding a cleric as an NPC is not allowed under Society rules, unless there are less than 4 players. Out of curiousity, which scenario will you be running?
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If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?
I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.
have them pick up a wand of Infernal Healing (usable by Wizards)...
or ask if one of them has a different character they could run (or if they could creat one? you don't list what tier they are at).
Is it legal to have an NPC deadhead thru with a table 4+ PCs? By RAW, the answer would be no. Have I been tempted to do it? sometimes (but this is why I have several possible characters to run at each tier I can play).
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Nosig is correct, by OP rules, the only time the GM can introduce a pregen/NPC party member is if there are only three players and it's needed to legalize the table.
It might be a harsh position, but the players should play what they want. Many people feel that a healer is not required. If it was that important to the players, then someone would play one. As was stated above, there are other ways to heal, Infernal Healing, consumables, etc. With three wizards and a fighter blocking for them, most encounters should be quickly over. Either due to buffing the fighter into an uber damage dealer, or due to save-or-suck spells that control the battlefield. Assuming the players are competent, I wouldn't worry about it.
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I'm a firm believer that people should play what they want to play, regardless of the rest of the party. It tends to pull players out of their comfort zone and encourages more creative solutions to the problems they meet.
For instance, I recently ran a table with a party of four clerics. They all had decent armor, and low attack bonuses. It was a low-tier game, so most of the fights ended up being something like this:
Player 1: "Miss"
Player 2: "Miss"
Player 3: "Miss"
Enemy: "Miss"
Player 4: "Miss"
Player 1: "Miss"
Player 2: "Hit for 1 point of damage"
Player 3: "Miss"
Enemy: "Hit player 1 for 2 points damage"
Player 4: "I'll heal player 1!"
Lather, rinse, repeat.
Every fight took a long time; the whole scenario ran for six hours (good thing it was a home game). It was interesting though, to see the players adapt their tactics. For instance, I saw a lot more "aid another" actions in combat, just so they would start hitting more often.
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If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?
I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.
As others have said, no, you can't give them a free healer.
An important thing to keep in mind is that as GMs, we have a responsibility not only to the players at our tables, but also to the thousands of other players. If my players decide not to include healing and so I give it to them for free, then I've just cheated every player who faced the same challenge without the help, and every player who spent a bunch of gold on potions to cover the gap instead, and every player who made a cleric just to provide healing even though they'd rather have played something else, etc.
Also (again, as has been said), the "no healer" issue can be a fun challenge for the players. I've played in a scenario with 4 PCs, with no arcane casting and a single level of paladin (to activate wands of CLW) as our only healing. We did fine.
I've also played in a subtier 8-9 scenario with a group of mostly 6th-level PCs. Via smart tactics, we steamrolled the scenario with no one even going unconscious (except the fallen animal companion, Bzzzt, rest his soul). I believe I took a grand total of 14 damage in that session.
"Healer" as a role is not needed in PFS.
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nosig wrote:Or a wand of CLW, regardless of proficiency, provided at least one person has one rank in UMD. My old table burned through so many CLW wands without ever having a divine caster.
have them pick up a wand of Infernal Healing (usable by Wizards)...
UMD is not a class skill for wizard or fighter... and a roll of "1" still "jams" the wand for the day (for that caster). I would not advise the players to count on this methiod working... in my experience a roll of 1 happens about 5% of the time, ;).
An example of a resent table
Fighter, CHA of 7
Gunslinger, CHA of 7
Barbarian, CHA of 12
Wizard, Cha of 8
which one of these should have the UMD skill?
Different play styles for different players...
I am not real comfortable saying "or ask if one of them has a different character they could run (or if they could create one?". Is it better to do it that way then expect wizards and fighters to put skill points into non-class skills? (or use traits to give them UMD as a class skill?).
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DMFTodd wrote:If a table ends up without any healing ability, is it appropriate for Society play for the DM to include an NPC cleric just for healing?
I've got a table tonight of Wizard, Wizard, Wizard, Fighter and a module that doesn't lend itself to resting.
As others have said, no, you can't give them a free healer.
An important thing to keep in mind is that as GMs, we have a responsibility not only to the players at our tables, but also to the thousands of other players. If my players decide not to include healing and so I give it to them for free, then I've just cheated every player who faced the same challenge without the help, and every player who spent a bunch of gold on potions to cover the gap instead, and every player who made a cleric just to provide healing even though they'd rather have played something else, etc.
Also (again, as has been said), the "no healer" issue can be a fun challenge for the players. I've played in a scenario with 4 PCs, with no arcane casting and a single level of paladin (to activate wands of CLW) as our only healing. We did fine.
I've also played in a subtier 8-9 scenario with a group of mostly 6th-level PCs. Via smart tactics, we steamrolled the scenario with no one even going unconscious (except the fallen animal companion, Bzzzt, rest his soul). I believe I took a grand total of 14 damage in that session.
"Healer" as a role is not needed in PFS.
Jiggy, what roles ARE needed in PFS? (your statement seems to imply that there are roles needed, but "Healer" is not amoung them.)
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The original poster stated "If a table ends up without any healing ability," which seems to imply that the table has NO healing available, none at all. (I could see this with the characters he states were present at the table. They might have had a wand of CLW each, but with no ability to use them.) And he was concerned at facing a TPK, something most judges I know would be concerned with. He asked a possible fix - one that is not legal - and several of us point out that his suggestion wont work. Jiggy gives a very good insight into WHY it shouldn't be done that way (his arguement also hold true for why the PC's shouldn't encounter a "wandering healer" or a box of Cure Potions or any number of the other "DM fixes").
Basicly, the players have to fix this issue. It's kind of like the issue of a poor AC, or being unable to socially interact with NPC (no face skills), or no ability in XX skill. The players should individually, OR AS A GROUP, come up with a "fix", a way to handle this problem. Players are smart. Finding ways around problems is what they do, and besides it's fun. Not to say we can't offer some suggestions - after all, that's what we do on the board.
So, when faced with this problem, what do you suggest?
I offer the following suggestions:
1) a Wand of Infernal Healing.
2) (at high tier) Wizard spells such as Vampiric touch, and False Life.
3) Potions
4) (at low tier) Good Berries spells bought at the start of the mod (the berries heal one point each and last a day per level of the caster, so you can dole out exactly how much healing each PC needs).
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I ran Blood Under Absalom for a group that consisted of two wizards, a monk/sorcerer, and a fighter. They relied on summoned creatures (including a lantern archon to cast aid), false life, vampiric touch, and healing potions. I figured they would be toast, but they did great.
Don't sell your players short. Also, one of them will make a healer if they truly feel it is necessary.
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Jiggy, what roles ARE needed in PFS? (your statement seems to imply that there are roles needed, but "Healer" is not amoung them.)
The party has to have a way of dealing with people who aren't going to be happy with them.
Most groups just kill things until they cooperate but the exact method is is flexible. You might just sneak past everything or talk people out of their pants.
"Healer" is a person who helps other people do what needs to be done. They can be fun to have in a party but ultimately you need some way to get stuff done.
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Only role required is someone who can figure out party tactics. Most parties can get through a session, as long as they set out a plan and follow through.
And here I thought the only tactic needed was, "Kill them ALL! Let the GM sort them out afterwards! Bwhahaha!"
Oops. Did I post that out loud? ;)
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Alexander_Damocles wrote:Only role required is someone who can figure out party tactics. Most parties can get through a session, as long as they set out a plan and follow through.And here I thought the only tactic needed was, "Kill them ALL! Let the GM sort them out afterwards! Bwhahaha!"
Oops. Did I post that out loud? ;)
Come to my table, see what happens ;)