Adventure path chronology


Pathfinder Adventure Path General Discussion


I'm sure someone somewhere has worked out a timeline these paths happen in e.g. R.o.t.R before S.D before C.C before J.R. However I can't find it, could someone please either post a link or the commonly accepted order so I know what background events should be happening e.g "you hear tales of blue cats battling the elven nation".

Silver Crusade

Pathfinder Adventure Path Subscriber

They happen in whatever order you run them. Officially none of them happen until a group starts playing them.


I thought Rise of the Runelords had a specific date? Autumnal Equinox 4707AR. Which is... 23rd of Rova if I'm not mistaken.

Paizo Employee Creative Director

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Correct—the Adventure Paths can be played in any order. The upcoming "Shattered Star" Adventure Path is the first one we're building that assumes any of them (in this case Rise of the Runelords, Curse of the Crimson Throne, and Second Darkness) have taken place at all.

(Jade Regent is a close one—it can technically start before or after Runelords.)


All the APs have start dates. But as Paizo doesn't want to discourage people from buying and running APs in their back catalog, officially none of the APs happen for you until your group runs or your DM says so.

But if you want to go by the dates in the APs, they run chronologically in the order they were published. They'd end up overlapping, though, as there are breaks of months to years included in a few of them.


Well, you just need to add 2,700 to the copyright date of the AP (or pretty much any Golarion supplement) to find out when it technically is supposed to start.

That being said, the date isn't terribly important, and you can do them in nearly any order without altering too much. Kingmaker is a weird one, as it could possibly encompass every other adventure path but together, since it has the potential to take place over a significant amount of time.


I see thanks, so basically I can go they all barring Jade Regent and Shattered Star start at the same time with progressions from their. For example Path A runs over the course of a year game time with Adventure Path B taking 40 years and the events occur as scripted so you could be in the middle of hunting something down when second impact occurs because someone else failed. I'll need to see if I can figure out how long each path takes then.


Is there something in particular you are trying to do? You seem to have an idea in mind, I am sure if you shared it, people on the boards would be more then happy to help streamline it for you.


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Timothy Hanson wrote:
Is there something in particular you are trying to do? You seem to have an idea in mind, I am sure if you shared it, people on the boards would be more then happy to help streamline it for you.

I've been thinking about the worldwound, dead gods, end times and I was considering that it could be part of an overarching plan. Begin deep male Narrative voiceover . . .

In the depths of the far realm an ancient abomination has drifted close enough to reach out touch the material world (creating the world wound, will probably require some restructing of that). However the material world is resisting its corrupting touch and for the first time in millions of years gods and demons are uniting to throw back this threat to all of creation.

Each of the adventure paths from what I can see involves the potential for massive damage, meteor impact, ancient rune lords and lich's, ancient gods arrising and forgotten races being reborn. So I was thinking if they all occur at the same time or at least start fairly close you could have some ancient far realm horror stirring the pot and trying to ressurect all these powerful ancient forces to sow chaos and destruction. Worst case scenario it distracts potential foes, best case it warps and corrupts the material plan. I know that one of them involves an abyssal invasion if that succeeds you have dimensional portals tearing at the fabric of creation and demonic forces the divine ones have to deal with for example.

Essentially if the party succeeds in getting the best case scenario they thwart its plans and buy time, if they all fail the world is consumed. If its a mixture the world wound can expand and start exerting more influence in the chaos.

Finally the greatest heroes of the world gather together to seal the worldwound severing its connection and hurling it back into the chaos its drifting in

Not heavily fleshed out yet I admit but amongst the first things I need to work out as when they're happening and how to tie them all together into one vast world spanning conspiracy.


Joana wrote:

All the APs have start dates. But as Paizo doesn't want to discourage people from buying and running APs in their back catalog, officially none of the APs happen for you until your group runs or your DM says so.

But if you want to go by the dates in the APs, they run chronologically in the order they were published. They'd end up overlapping, though, as there are breaks of months to years included in a few of them.

Does anyone know what the start dates are for each AP?


Enkil wrote:
Does anyone know what the start dates are for each AP?

There isn't any. I think what the poster you were replying to was referring to is that the chronological "date" of Golarion corresponds to the date the first Rise of the Runelords was published (or something like that, IIRC), and that as a result, subsequently the dates of each successive issue of the AP line would then correspond to another month on the calendar.

As has been noted before though, that doesn't really hold true, and the APs are written such that they can be run at any time (with the possible exception of Shattered Star, which does reference other APs in the line).


What you do is you take the year it was printed or released and add 2,700 years to it and there you have starting year in Golarion time

Grand Lodge

Adventure Path Charter Subscriber
captain yesterday wrote:
What you do is you take the year it was printed or released and add 2,700 years to it and there you have starting year in Golarion time

As Cap points out, this year would br 4715 AR.

-Skeld


you don´t need to bother with cronology. As Jason says, the only things to nearly consider are RotRL, Second Darknes, and CotCT before running Shattered Star. And consider if you will run first Jade Regent (i will say yes, because you will learn the caravan rules there).

And as aditional note, run King Maker before Carrion Crown if you are thinkng run Carrion Hill module.

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