Treasure accounted for?


Pathfinder Adventure Path General Discussion


I'm playing through an AP for the first time as gm. I'm wondering if the treasures have been accounted for in each encounter or we're expected to add treasure based on CR?


The treasures in each AP are adjusted for 4 member parties. So if your party is larger than that you may need to adjust the amount of treasure. There are several treasure generation websites. Perhaps someone will post a link to one or more.

Just my 2 cp.


silverhair2008 wrote:
The treasures in each AP are adjusted for 4 member parties. So if your party is larger than that you may need to adjust the amount of treasure. There are several treasure generation websites. Perhaps someone will post a link to one or more.

I am not sure I understand.

The AP has treasure accounted for in for the CR and creatures that it presents. If you had 6 players going against a CR 4 creature it wouldn't increase the treasure that creature drops.

My personal opinion is that the increase party power with extra players is offset by getting slightly less wealth for what are easier (for them) encounters.

Sean Mahoney


So I wouldn't have to add in more treasure per encounter then from the ones already given in the book?


Crimson Sword wrote:
So I wouldn't have to add in more treasure per encounter then from the ones already given in the book?

Not systematically. But some adventures are lighter on treasure than others, in my experience.

Paizo Employee Creative Director

We generally put about 150% to 200% the expected treasure gain for 4 PCs in an adventure to account for the fact that generally not all treasure in an adventure is recovered, and some portion of what IS recovered is usually sold off at a loss.

That said, each group has it's own preference on treasure amounts—if you want more or less treasure, feel free to adjust as you wish.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Yeah, I definitely noticed that treasure normally plays out exactly as modeled for a five PC party. That a part of it is not planned to be recovered explains some things. :p


I've noticed in our Carrion Crown campaign with 7 players we are significantly below the expected treasure per level noted in the Core Rules. However, our numbers and abilities (3 non-traditional PC races in the party; Dhampier, Changling and 1/2 Celestial) help make up that difference.

Paizo Employee Creative Director

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Diamond B wrote:
I've noticed in our Carrion Crown campaign with 7 players we are significantly below the expected treasure per level noted in the Core Rules. However, our numbers and abilities (3 non-traditional PC races in the party; Dhampier, Changling and 1/2 Celestial) help make up that difference.

Honestly... he values listed in the Core Rules are suggestions. Each group is going to find its own different preference and comfort level for where the PCs' wealth should be. In this case, it almost sounds like your group is comfortable with the low treasure, so you might be doing fine.

In any case, modifying treasure in a published adventure is a great way for a GM not only to adjust the treasure load to his/her preference, but an even better way to customize encounter rewards for the specific party. For example, if the only melee fighter in the group uses axes, feel free to turn several of the magic weapons found in an adventure into axes as well!

Owner - House of Books and Games LLC

Plus, I'm thinking Carrion Crown is a great "low treasure" campaign; in my experience less treasure leads to a grimmer, more noir feeling - perfect for Carrion Crown.

Dark Archive

The only AP I really have experience with is Rise of the Runelords and my 6 man party has a lot of wealth and treasure, way more than the wealth per level and I have not added any extra wealth. I'm not suree if that is a left over relic of 3.5 or not as I never really play 3.5

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