| Sean Mahoney |
The treasures in each AP are adjusted for 4 member parties. So if your party is larger than that you may need to adjust the amount of treasure. There are several treasure generation websites. Perhaps someone will post a link to one or more.
I am not sure I understand.
The AP has treasure accounted for in for the CR and creatures that it presents. If you had 6 players going against a CR 4 creature it wouldn't increase the treasure that creature drops.
My personal opinion is that the increase party power with extra players is offset by getting slightly less wealth for what are easier (for them) encounters.
Sean Mahoney
James Jacobs
Creative Director
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We generally put about 150% to 200% the expected treasure gain for 4 PCs in an adventure to account for the fact that generally not all treasure in an adventure is recovered, and some portion of what IS recovered is usually sold off at a loss.
That said, each group has it's own preference on treasure amounts—if you want more or less treasure, feel free to adjust as you wish.
| magnuskn |
Yeah, I definitely noticed that treasure normally plays out exactly as modeled for a five PC party. That a part of it is not planned to be recovered explains some things. :p
James Jacobs
Creative Director
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I've noticed in our Carrion Crown campaign with 7 players we are significantly below the expected treasure per level noted in the Core Rules. However, our numbers and abilities (3 non-traditional PC races in the party; Dhampier, Changling and 1/2 Celestial) help make up that difference.
Honestly... he values listed in the Core Rules are suggestions. Each group is going to find its own different preference and comfort level for where the PCs' wealth should be. In this case, it almost sounds like your group is comfortable with the low treasure, so you might be doing fine.
In any case, modifying treasure in a published adventure is a great way for a GM not only to adjust the treasure load to his/her preference, but an even better way to customize encounter rewards for the specific party. For example, if the only melee fighter in the group uses axes, feel free to turn several of the magic weapons found in an adventure into axes as well!