Death From Above


Rules Questions


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The Death From Above feat in the Ultimate Combat Manual reads:

"Death from Above (Combat)
You allow gravity to add extra force to your charges.

Benefit: Whenever you charge an opponent from higher ground, or from above while flying, you gain a +5 bonus on attack rolls in place of the bonuses from charging and being on higher ground."

Has this ever been errata-ed?

It just seems to me, in real world thinking, that extra force from gravity would help your damage roll and hinder your attack roll. You'd still be trading the charge and/or higher ground bonus from the attack roll but would roll higher damage if you hit.


Oh. My. God. Mounted combat against unmounted foes is explicitly attacking from higher ground.

Grand Lodge

Can you jump while charging?


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
Cheapy wrote:
Oh. My. God. Mounted combat against unmounted foes is explicitly attacking from higher ground.

I think that only applies if the creature you're charging is smaller than your mount.


I was on my phone, so had to cut corners typing. But yep, only smaller.


Why? If you are riding on a medium creature you´re effectively above medium level.


Quote:
When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground.

Anyways, the bonus to-hit is probably better than a bonus to damage. +5 damage is nice, but +2 over what you'd normally get to hit can make the difference between no damage and any damage.


But doesn't it take away the extra lance damage from charging since that is a normal benefit of charging?


I shouldn't think so, it is fairly clear that the "bonuses from charging and being on higher ground" mentioned in the feat are referring to the normal attack bonuses (pluses to hit) associated with those situations.

besides a lances double charge damage is a property of the weapon, it is not a 'bonus'.


Cheapy wrote:
Quote:
When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground.
Anyways, the bonus to-hit is probably better than a bonus to damage. +5 damage is nice, but +2 over what you'd normally get to hit can make the difference between no damage and any damage.

Where did you get that from?

I can´t find something saying your mount has to be bigger.


Hayato Ken wrote:

Where did you get that from?

I can´t find something saying your mount has to be bigger.

Mounted Combat rules:

"When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground."


Yar!

For an exact answer: Page 202 of the Core Rule Book. Also seen on the PRD HERE and on the SRD HERE.

Section: "Mounted Combat"

Sub-Section "Combat while Mounted"

Second paragraph, first sentence.

all the above sources wrote:
When you attack a creature smaller than your mount that is on foot, you get the +1 bonus on melee attacks for being on higher ground.

~P

Grand Lodge

Seriously, can you jump while charging? There has to be a way for not flying/mounted players to use this feat.


You could always charge from up hill.

Grand Lodge

I can totally see an epic jumping 300 style charge. There must be a way to do this RAW. Rule of cool demands it.


that is what i thought it was for running down a hill and jumping into a fray of enemies.

is this feat for mounted combat? technically while your feet are off the ground you are flying


Yar.

blackbloodtroll wrote:
Seriously, can you jump while charging? There has to be a way for not flying/mounted players to use this feat.

There has been a lot of debate regarding this in the past, but usually focused on jumping over difficult terrain while charging. In the end it is a GM call.

Acrobatics is not an action, but done as part of another action.

Charge rules state: "You must have a clear path toward the opponent, and nothing can hinder your movement (such as difficult terrain or obstacles). You must move to the closest space from which you can attack the opponent. If this space is occupied or otherwise blocked, you can't charge. If any line from your starting space to the ending space passes through a square that blocks movement, slows movement, or contains a creature (even an ally), you can't charge. Helpless creatures don't stop a charge."

Now, if you use Acrobatics to jump over the difficult terrain, then it is not slowing your movement, but if you fail the jump check, then it does. Can you even attempt the charge in the first place? or does it depend on the success or failure of the jump check? There is NO RAW explicitly saying one way or the other, though many people sit strongly in one camp or the other.

Can you jump just for the joy of it while charging (and to gain some benefit from this feat) when there are no obstacles anyways? There is no RAW specifically saying one way or the other. It is a GM call.

The fact that "Helpless creatures don't stop a charge." leads me to believe that you can step over things and even jump while charging, so long as it doesn't slow down your movement or cause you to move in a way that isn't directly towards your target.

There was also a HUGE argument about vertical movement counting as "not moving directly towards your target".

Note that the charge restrictions mention nothing about moving in a perfectly straight line. Only that you must move directly towards your opponent. The sentences that mentions the word "line" are referring to how it interacts with a maps grid, and then regarding line-of-sight.

So again, there is no definitive RAW stating that you can or can not jump during a charge. This is a GM call.

*somewhat expecting the can-of-worms to explode on me after this post*

~P

Grand Lodge

What if you have a way of charging through difficult terrain?


Yar.

blackbloodtroll wrote:
What if you have a way of charging through difficult terrain?

There are a number of abilities that allow you to ignore and/or charge through difficult terrain. If you have one of these, then you simply ignore/move through/charge through the difficult terrain without hindrance.

It still doesn't have any bearing on weather of not you can jump as a part of a charge. That's still a GM's call for his/her game.

Personally, I think you should be able to jump while charging, so long as the jump does not cause you to slow down (as may be the case with a failed check). But that's just me.

The RAW does not and can not cover absolutely every single possible scenario. (If my memory serves) The devs (JJ, SKR, and even Jason Bulmahn) have stated this numerous times in the past. That is why we have GMs, to adjudicate such scenarios and make case by case calls based upon a combination of what rules we do have and common sense.

~P

Grand Lodge

If one wanted to take this feat, and utilize it through jumping, it would nice to know if this was RAW.


blackbloodtroll wrote:
Can you jump while charging?

The logic on this is, yes you can jump while charging but if you cannot meet the restrictions to charge then you cannot perform the jump.

You need line of sight that is unobstructed to charge. If there's any difficult terrain or a PC in your way, you cannot charge. If you cannot charge you cannot jump. Since jumping is dependant on performing an action that you then apply it to, not meeting the restrictions to charge, you cannot jump.

Liberty's Edge

blackbloodtroll wrote:
If one wanted to take this feat, and utilize it through jumping, it would nice to know if this was RAW.

By RAW, no it is not because there is nothing that says you can. I doubt it would be RAI either. It would be very good for warriors whose job is defending a fortress, castle, or what have you, though the charging part would make it slightly less useful.


Yar.

Again, RAW does not cover every possible combination or scenario. Currently, the RAW does not adequately cover jumping while charging, one way or the other.

If we're lucky, we may discover the RAI (either from a dev or from the person who wrote this feat), but for strict RAW, we are out of luck. You may not like it, but this IS the realm of "GM call".

If you are not the GM, I suggest you ask him what he thinks of this. That will be the best answer for you and your game. If you are exclusively a PFS players, then you should contact your local venture captain and/or post this inquiry on the Pathfinder Society boards, possibly linking to this thread or any of the other threads in the Rules Archives that discuss this. Sometimes PFS rules questions get moved to the general rules forum because it applies to everyone not just Society play, but it couldn't hurt to bring it to more peoples attention (especially as, as far as I know, this issue still does not have an official answer, FAQ, or errata).

~P


If your Gm allows 3.5 stuff there was a feat called leap attack that did a similar thing.

Now if you give this feat to a strix from the inner sea world guide they could use it to charge down from flying.


Yar.

I've searched several sources, FAQ's and Errata's, including every post made by SKR, JB, & JJ. There is nothing new, and probably never will be because of the ONLY thing that I found (giving a dev's answer to this question), located HERE.

The general forums consensus over the past 2 or so years since that post have gone back and forth regarding this issue regardless. But this is (as far as I'm able to tell) the only time a staffer gave input. So there it is.

Note the little tag that says: Staff response: no reply required.

I still recommend talking to your GM about this (and any rules questions really) before making rules assumptions about your personal game.

~P


James Jacobs wrote:
Nothing's changed here, really. Jumping is a part of movement. If you're charging and part of that charge needs to be a jump, that's fine. You'll just need to make the appropriate Acrobatics DC to make the jump; if you fail the jump, obviously your charge is wasted.

That's the quote from the link Pirate provided.

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