Opening Volley and Splash Damage


Rules Questions


Opening Volley (Combat)
Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.

Benefit: Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Would my Alchemist be eligible for this bonus on a melee attack versus an emeny that he dealt splash damage to on the previous round with a bomb, acid flask, etc.?


Cfoot wrote:

Opening Volley (Combat)

Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.

Benefit: Whenever you deal damage with a ranged attack, you gain a +4 circumstance bonus on the next melee attack roll you make against the opponent. This attack must occur before the end of your next turn.

Would my Alchemist be eligible for this bonus on a melee attack versus an emeny that he dealt splash damage to on the previous round with a bomb, acid flask, etc.?

The Splash damage is happening after the ranged attack happened so it doesn't count as a ranged attack. The direct hit of your bomb or splash weapon would count however.

Dark Archive

I disagree with ItoSaithWebb. The damage happens at the same time because there's no text saying that the splash damage happens after or before the direct hit. You should get your circumstance bonus to attack any of the hit targets, although it does only last until the end of your next turn.


Interesting use. I'm finding it difficult to imagine a reliable set up for whirlwind attack, but perhaps cleave...
hmm, greater invis + combat reflexes? still reliant on having them pass by you

I wouldn't be surprised by any GM who disallows this though

Dark Archive

That's a lot of feats merely to get a situational +4 circumstance bonus. Not overpowered, and there's no RAW reason to disallow. So it seems fine to me.


Mergy wrote:
I disagree with ItoSaithWebb. The damage happens at the same time because there's no text saying that the splash damage happens after or before the direct hit. You should get your circumstance bonus to attack any of the hit targets, although it does only last until the end of your next turn.

It could be game breaking with great cleave, two-handed weapon and power attack.

Dark Archive

No, it couldn't be game-breaking. It's a +4 bonus to attack. After making a ranged attack the previous round. You'd do more damage with two great cleaves with most builds.


Well, it seems like the intent is for use when you are more than a single move, but not more than a double move, away from engaging.

I wouldn't necessarily call it a strong feat, but consider it in the hands of a monster with reach and an ability to throw boulders...

it also seems to apply to rays(I could see some cheese with contagious flame, IF it were ruled to work with this)


Mergy wrote:
No, it couldn't be game-breaking. It's a +4 bonus to attack. After making a ranged attack the previous round. You'd do more damage with two great cleaves with most builds.

That is if all your attacks hit. If you went in with a great cleave power attack with it's penalties with that bonus you off set the attack penalty from PA and with a possible bonus insuring your attacks hit. Also if you hit them with something that delayed them some how from acting you could really mess them up. Yes of course it is an opening move thing but often that can tilt a battle.

Dark Archive

Yes, if you used the feat you could do what the feat allows you to do.


There is a sword and gun build for the " brokeness" of the feat but all it really dose is not work till level 7 if you use a fighter as the base class after level 7 you will never miss but you will also never do great damage. I whould show the build but I am on my phone. It a fun build but not every powerful


First i would allow it no biggie

Second Kyras we have on of those in a home game uses a gun and longsword in TWF attacks Gun/Sword/Gun/Sword to negate the TWF penalty on his longsword attacks.

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