Help with a Dwarf Zen Archer


Advice

Scarab Sages

I am seeking suggestions and advice for feats and equipment as I progress in levels. Currently the party is 3rd lvl and looks like this:

enchanter/controller wizard
air elemental blaster sorcerer
cavalier/bard/battle herald
natural weapon ranger
witch
two weapon fighting halfling rogue
half-orc 2hand paladin

Other than the sorcerer, I am the only serious ranged combatant.

My projected build so far looks like:

Dwarf Zen Archer
S:14 D:13 C:14 I:10 W:18 Ch:6
Skills: acrobatics-9 ranks, climb-9 ranks, perception-9 ranks, stealth-9 ranks
Traits: Glory of Old, reactionary
Feats
1-Deadly Aim
1b-Precise Shot
2b-Point Blank Shot
3- Deep Sight
5- Steel Soul
6b – Improved Precise Shot
7- Spider Step
9 – Combat reflexes
10b – pinpoint targeting
11-20 ???

Combat Gear +1 Guided, Seeking Longbow, Composite (Str +2); Other Gear Boots of Striding and Springing, Bracers of Archery, Greater, Cloak of Elvenkind, Efficient Quiver (empty), Handy Haversack (empty), Headband of Inspired Wisdom, +4, Ring of Protection, +2, Robe, Monk's

Any suggestions would be appreciated!


Get some cold iron arrows with silver and adamantine weapon blanches, and make sure a few of them are blunt. If the DM will let you get tricky with it have a few actual blunt and basic adamantine arrows for shooting through pretty much anything.


Looks pretty solid, quite similar to how I would build it!
I guess Cloud Step at 13 is obvious...
I am fond of giving every Monk Stunning Fist even if they replaced it at 1 (especially with a high Wis like yours) can be great if something gets close.

Improved Initiative is never a bad thing.

The Seeking weapon enhancement and Improved Precise Shot will be a lot less significant when you hit level 11. (not that there are a lot of other options instead for that bonus..)

I have a lot of trouble making any Monk without giving them Qinggong powers, to be honest, so I keep thinking of that...

Sometimes Additional Traits is really good if you don't have anything else in particular to spend a feat on.

Keep in mind the speed bonus from Boots of Striding and Springing doesn't stack with a Monk's Fast Movement (enhancement bonuses)

I would pick up a Belt of Mighty Constitution at some point probably, and an amulet of natural armor (unless you go the qinggong route, in which case Barkskin is totally awesome)

+1 to the blunt/special materials arrows from above poster

Scarab Sages

Feats I am tossing around are Improved Initiative, stunning fist, ability focus(stealth), and cloud step. Not sure how useful those will be at higher level, but I don't see any amazing alternative options...

The Exchange

I'd give you other advice, but they've pretty much nailed it.

Also, I know your bow is special, but do you already have the other items, or is that speculation?

I'd say stunning fist would be a pretty good feat to wedge i there. If Steve allows it, you may want to take skill focus(stealth) into Hellcat Stealth.


I'd probably go

11- Stunning Fist
13- Cloud Step
14b- Shot on the Run
15- Improved Initiative

if it was me.

What is Hellcat Stealth?

The Exchange

It's from the Cheliax companion book. It allows you to begin stealthing from normal/bright light, albeit at a -10 penalty.

It's a rather situational feat, and I very could revoke that suggestion if the campaign has us going below-ground often. We'll have to see.

For future reference, I'm the witch in the afore-mentioned party.


Ah, neat.

Yeah I think I would stick with my above suggestions.
I wouldn't worry to heavily about Stealth unless your party is specifically relying on you for it.
(unless you want to of course :P)

The Exchange

There aren't many stealthy characters in the party. The nat weapon ranger can stealth a bit, and there's of course the halfling rogue, but other than that it's the dwarf monk and my raven familiar.


Hmm probably sooner rather than later then... Maybe Skill Focus Stealth instead of Combat Reflexes? Your Dex is only 13 anyway so it wouldn't be dropping much

The Exchange

Well, we're in the Greyhawk campaign setting, so even though it isn't a Cheliax-centered feat, it may not be available. Skill focus(Stealth) should be a great boon nevertheless.

Scarab Sages

Im expecting to be the main party scout with my skills. The halfling has no nightvision and moves slow. I also am expecting to probably provide flanking sometimes now that I don't provoke, and have even thought of taking a few teamwork feats related to that to pair with the rogue or one of the other melee characters. The battle herald took Swap Places as his tactician feat, so I don't need to worry about that to protect the casters in our group.

Scarab Sages

So is it worth trying to build a moderate melee capability, or better to expand on special abilities do you think?


You have a Zen Monk. Once you level you can use your bow without provoking anyway. You melee response is to flurry your bow. Possibly with a stunning fist thrown in too (if you add that).

For others reading this (not relevant to you since you're third level already) I would swap Deadly Aim to later. Maybe swap with PBS. Your to hit isn't great at 1st level and another -2 won't help. By level 3 its more worth it I'd have thought.

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