New player Tiefling Magus


Advice


this is my first time playing pathfinder and im trying to optimize a build for a tiefling magus.

STR: 10 DEX: 20 CON: 13 INT: 20 WIS: 10 CHA: 12

ive already taken weapon fin and my first feat just not sure what else to do....
any advice and/or help would be very useful.

Thanks!

Scarab Sages

I don't believe this belongs in the Beginner Box section since neither a Tiefling nor a magus are valid choices.

You may have better luck in the Rules section.

The Exchange

Just curious, what were your build rules? I'm guessing you rolled, as I see a 42 point build.

Also, flagged for being in the wrong forum.


First of all i want to discourage you from playing a magus if you are new to the 3.X system (and not just new to pathfinder).
Other than that i have to ask if the stats are rolled or not and whether you can move stats around.


Drew C wrote:

this is my first time playing pathfinder and im trying to optimize a build for a tiefling magus.

STR: 10 DEX: 20 CON: 13 INT: 20 WIS: 10 CHA: 12

ive already taken weapon fin and my first feat just not sure what else to do....
any advice and/or help would be very useful.

Thanks!

Build rules really are needed to offer good advise. We don't know what material you have access to.

That being said, since you are going the dexterous route, you may want to look into Dervish Dance and Piranha Strike to help out your regular damage. This is, of course, if you plan on using a Scimitar.

Can you use traits? If so, Magical Lineage for shocking grasp is the way to go. Pick up Intensify Spell and get a shocking grasp that does your level in D6 electrical damage (max 10d6) with no save for a first level spell slot. Cheeze? yes, but RAW.

Honestly, I'd change your style a bit. Unmodified by racials, you have stats of 10 18 13 18 10 14. This is what I would do:

Str: 18
Dex: 15 (13+2 racial)
Con: 14
Int: 20 (18+2 racial)
Wis: 10
Cha: 8 (10-2 racial)

You have more than enough Int for a magus, which means that you have more than enough points in your Arcane Pool. You could put your 18 in Con and the 14 in Int(giving you a 16 int)and still be awesome sauce. You still have a good dex for your AC and reflex saves, your con is better, and your charisma is average for your race.


well we were given 28 points to put in however we felt was best. as far as other build rules im not sure what you mean. like i said im new and trying to learn as i go. sorry for posting in the wrong forum....lol didnt know it was such a big deal but i apologize. what exactly are the traits ive been seeing that term alot but i dont what they are. i deff want to roll shocking grasp so pumping it would be nice.

RPG Superstar 2015 Top 8

Drew C wrote:
well we were given 28 points to put in however we felt was best. as far as other build rules im not sure what you mean. like i said im new and trying to learn as i go. sorry for posting in the wrong forum....lol didnt know it was such a big deal but i apologize. what exactly are the traits ive been seeing that term alot but i dont what they are. i deff want to roll shocking grasp so pumping it would be nice.

With 28 points using the normal build rules, you can't have those stats, though you do have quite enough points for a really good magus build.

If you want a dex based magus:

Str 10 (0)
Dex 20 (17)
Con 12 (2)
Int 19 (13)
Wis 10 (0)
Cha 5 (-4)

For traits, go for magical lineage (shocking grasp), and maybe reactionary or something that gives you acrobatics as a class skill.

For feats, weapon finesse. You will use a rapier at first, but switch to scimitar and dervish dancer at 3rd level.

Skills might include spell craft, acrobatics, perception, and knowledge arcana.

For spells be sure to put shocking grasp, shield, color spray, true strike, illusion of calm, and vanish in your spell book.

Grand Lodge

I'd switch Dex and Int personally - 20 int gives another 1st level spell to use - at 1st level thats more useful and flexible than a +1 to hit.


Helaman wrote:
I'd switch Dex and Int personally - 20 int gives another 1st level spell to use - at 1st level thats more useful and flexible than a +1 to hit.

20 int also means that Arcane Accuracy gives a very nice +5 to all your attacks. At third level, given that by this time you are using at least a master work weapon, you have a +7 to hit. The +5 from Arcane Accuracy completely negates the -2 for using spell combat, leaving you with a +10 to both attack rolls. A fighter would need to have weapon focus, a masterwork weapon, and a 20 in strength/dexterity to have the same for one attack at third. Not too shabby.


Drew C wrote:
well we were given 28 points to put in however we felt was best. as far as other build rules im not sure what you mean. like i said im new and trying to learn as i go. sorry for posting in the wrong forum....lol didnt know it was such a big deal but i apologize. what exactly are the traits ive been seeing that term alot but i dont what they are. i deff want to roll shocking grasp so pumping it would be nice.

When we talk about build rules, we are referring to the specific rules your GM has set for the current campaign.

For example, I finally get to play in a game, rather than run it. The GM has given everyone a set of rules that we have when it comes to character building.

We have a 25 point buy using standard rules from core rule book. (YAY)

May draw on all Pathfinder published works: core, apg, UC, UA, and d20psrd with approval.

We must be of a good alignment, or neutral with good tendencies. (save the world from evil type game)

We may play any race from the core rule book or bestiaries providing that they have a "creature as character" section with two exceptions. No half breeds such as half-orc or half-elf. (sucks, I know)

Two traits chosen at first level.

Character level at start of game is 3rd level with standard wealth by level.

The only playable classes are those who have, or will have a caster level. (no barb, gunslinger, rogue, monk, etc. Her rules, not mine)

Anyway, the rules gives us, the people who you are asking for advise, a base on which to advise you. Hope this helps. :)


ok well those are exactly what we are playin as far as rules except for we dont get to use traits and we are starting at lvl 1. he's also very flexable on race and class hence the tiefling magus lol. but yes 28 point buy

Grand Lodge

Check out the alternate tieflings from Council of Thieves. This is how you can get your tiefling to do what you want it to do, and look any way you want.

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