Demilich vs Anti-Magic Field


Rules Questions


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I am hoping that a few of you can verify if I have this correct.

A demilich is immune to magic that allows magic resistance.
It flys by way of magic (being only a skull).
All of it's powers are Supernatural or Spell-Like.

Anti-Magic Field does not allow magic resistance and it suppresses magical effects brought into it.
This means that the demilich could not fly (or move) or use it's powers on anyone while in the field.

So, a 12th level caster could keep the demilich suppressed for 120 minutes, leaving a lot of time and attacks by the rest of the group to chip away at the demilich, even with it's DR 20/-- defense.

Did I miss anything or get anything wrong?


If the caster can get that close to it somehow I guess it would work, but getting a fly speed while you(the caster) are surrounded by an antimagic field is hard to do.


So I guess we've finally found a use for the Arcane Archer imbued anti-magic arrow trick?


Correct me if I'm wrong but I think its DR is supernatural also and would thus be shut down by the Antimagic Field.


Mistwalker wrote:

It flys by way of magic (being only a skull).

...
Did I miss anything or get anything wrong?

Does the Bestiary 3 entry actually SAY Flight"(Su)"? I looked at the web article and didn't actually see that listed as supernatural. While it seems a reasonable assumption, the Devs have to call that out to make the ability able to be taken away by AMF.

Mistwalker wrote:

This means that the demilich could not fly (or move) ...

Did I miss anything or get anything wrong?

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

Pushing itself along with its jawbone probably won't get it anywhere, but it could try.

The Exchange Contributor, RPG Superstar 2008 Top 6

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Frankthedm wrote:
Pushing itself along with its jawbone probably won't get it anywhere, but it could try.

That image totally made my day :)

RPG Superstar 2015 Top 8

The scary thing about demiliches is that they are so smart and wise. They know that an antimagic shell would be problematic, so they might disguise their lair, create traps for anti-magic shell users (floors that exist only because of magic, and so vanish to reveal 200' deep pits to pools of non-magical acid), or they might simply might employ a golem or two. Ever try to fight a golem without magic items of any sort?


Russ Taylor wrote:
Frankthedm wrote:
Pushing itself along with its jawbone probably won't get it anywhere, but it could try.
That image totally made my day :)

"The ancient skull, wise in a thousand unholy secrets, rolled forward, its face one moment staring at you, death gleaming in its jeweled eyes, the next gone, only to return again. It lurched to an ungainly stop, pausing as if to contemplate your doom. After a long moment, it spoke.

Come back here! I'll bite your bloody kneecaps off!"


...and then you discover that, in his former life, the demilich was a planeswalking enchanter named Tim...


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wraithstrike wrote:
If the caster can get that close to it somehow I guess it would work, but getting a fly speed while you(the caster) are surrounded by an antimagic field is hard to do.

Oh, I agree. I was more thinking of this tactic being used as the demilich was rousing itself from it's torpor, while it is still on the ground or at ground level.

Or, as a means of withdrawing from the fight, as most demilichs will not pursue you.


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Gururamalamaswami wrote:
Correct me if I'm wrong but I think its DR is supernatural also and would thus be shut down by the Antimagic Field.

That would depend on which version you were using.

Beastiary 3 has it as DR 20/--, with a Vorpal susceptibility.
Tome of Horrors, complete, has it as DR 20/vorpal.

Beastiary version, no, the Antimagic Field would not affect the DR.
Tome version, yes, it would be cancelled by the Field.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
moon glum wrote:
The scary thing about demiliches is that they are so smart and wise. They know that an antimagic shell would be problematic, so they might disguise their lair, create traps for anti-magic shell users (floors that exist only because of magic, and so vanish to reveal 200' deep pits to pools of non-magical acid), or they might simply might employ a golem or two. Ever try to fight a golem without magic items of any sort?

Hmmm, which version of the demilich are you using?

Most are supposed to be liches that could no longer rouse themselves to face the endless days, or their minds have gone exploring/wandering the planes.

As for the floor, well, you wouldn't fall into that pit, as the floor would go before you got to it.

Golems? well, most are resistant to magic, with only a few spells working on them, so if you have adamantine weapons, it wouldn't be a problem. If the melee folk get hurt, they can withdraw out of the field and get healed and get back in the next round, rotate in and out for healing, as needed.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Frankthedm wrote:
Does the Bestiary 3 entry actually SAY Flight"(Su)"? I looked at the web article and didn't actually see that listed as supernatural. While it seems a reasonable assumption, the Devs have to call that out to make the ability able to be taken away by AMF.

I don't think that the Devs have to make that call. The demilich is a skull, no limbs, nothing to give it movement, so common sense would have to indicate that the flight was magical in nature, hence subject to the Antimagic Field.

Frankthedm wrote:

You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

Pushing itself along with its jawbone probably won't get it anywhere, but it could try.

Hmm, well, as much as I don't think that this would apply, as the demilich doesn't have a ground speed listed, it would not help, as the range of the Antimagic Field is 10'. The party could make 5' moves and still get full attacks every round.


Throw anti-magic field on your raven, the field will follow the familiar. Then you tell the familiar to go sit on top of the skull, prepare a box laced with AMF beforehand and you now have a pet demilich.

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