Tomb Robber class advice


Advice

Liberty's Edge

Got a new player wanting a tomb robber type character. Good at traps and break and enter etc but has the skills etc to be able to deal with undead guardians.

I was thinking cleric/rogue. Which Golarian gods would be ok with the idea of this kind of lifestyle and would provide the right bonuses spells etc for this class.

Are there any other options you might recommend?

Liberty's Edge

As a side note. This character will be used for shackled city AP.


Crypt Breaker Alchemist?

Liberty's Edge

Can't find crypt breaker anywhere. Where is it from?
Another note. Brand new player, never played an rpg before so don't want to get too complicated for her.


How about Rogue/Ranger?


Crypt Breakers are from Inner Sea Magic

link

It may seem complicated at first, but basically it's a caster with bombs, a self buff systerm, and a hint of rogueishness. For me, the most complcated part would be D20's magic system.


The inquisitor might be a good fit. Lots of skills, good combat ability, and the divine connection to be able to smack down undead


I'd just go with pure rogue for a beginning player. They can deal with undead as well as the average character as long as they are part of team, and Pathfinder is a rough game for wanna be solos.


Pathfinder Adventure, Rulebook Subscriber

Archaeologist Bard, should name him Isger Jones


Archaeologist bard would work fine. He can get some sweet spells to help him out (solid note is good for this), doesn't have to figure out performances, etc.

Inquisitors are good too, but they are very complicated.

Trapper Ranger works too. Favored Enemy undead and constructs should cover most guardians.

RPG Superstar 2015 Top 8

Not to mention for bard, bards can cast cure spells which are good for hurting undead in a pinch. I'd probably go Archeologist for this myself.

Inquisitor is good too.

For Rogue, the sanctified rogue archetype from Ultimate Combat would also work. I always hate giving up the Uncanny Dodge abilities, but the boost to Fortitude and Will saves would help shore up the rogue's defenses against undead abilities, and suits the flavor very well. And the rogue is otherwise very well designed to be a tomb robber. Since rogues can sneak attack corporeal undead in Pathfinder, that will certainly work just as well as it will against most other foes. The only problem is rogue doesn't have Knowledge Religion (which you'd want to evaluate undead abilities, not to mention the meaning of certain images on tomb walls)--not even the sanctified archetype, which seems a bit of an oversight (if you decide to go with this idea, maybe ask your GM if you can swap Knowledge Local for Knowledge Religion).

Hmm, maybe a sanctified rogue with a quick dip into cleric for a few basic spells... and a base domain ability or two (of course, that also heads us back toward inquisitor, but the multi-rogue would have sneak attack and more skill points). Actually, I like that idea... now I want to play it.


Inquisitor/Rogue or Temple Raider inquisitor ^_^

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