What should this monk take as his last feat?


Advice


Here it is so far:
(25 point buy, level 12)

Vanara Crusader Cleric of Saranrae 1/Qinggong Monk 11

Str 7
Dex 16+2 racial +1+1 leveling +4 enh
Con 14
Int 14
Wis 17+2 racial +1 leveling +4 enh
Cha 7-2

* = bonus feat
Feats:
1*- Weapon Focus - Scimitar
1- Weapon Finesse
2*- Deflect Arrows
3- Dervish Dance
3*- Combat Reflexes
5- Crusaders Flurry
7- Mantis Style
7*- Mobility
9- Step Up
11- ??????????????
11*- Improved Critical - Scimitar

What should I take as my 11th level Feat? I am not 100% set on all the other ones, although the Crusaders flurry and prereqs and dervish dance are for sure.

His qinggong powers will be power attack, barkskin, gaseous form and dragons breath, and he will have vow of fasting and vow of truth

His domain will be Healing (Restoration)

RPG Superstar Season 9 Top 16

I think Medusa's Wrath is just the bee's knees. You have enough BAB to take Imp. Crit as your standard feat. Mix in some unarmed if you plan to stun (and win two free attacks).


I only have BAB +7 by the time I get my 10th lvl monk feat due to the level of cleric at 1st, but I guess I could do without the Improved Critical...
But then I still have one open feat that would be undecided upon.


Right now I think I'm deciding between Improved Initiative, Extra Ki, Additional Traits, Wind Stance, Deadly Aim, Following Step, or Lunge...

But that is a lot to decide between, and maybe I am missing something else.

Anyone got any advice/ideas?

Grand Lodge

Curious, how are you taking Weapon Focus as your 1st level Bonus Feat? Weapon Focus is not on the list of Bonus Feats for a monk.


The first level is Crusader Cleric (from Ultimate Combat)
You lose one domain and one of your spells/day but you get a bonus feat without needing to fulfill the prerequisites (Weapon Focus is on the list to choose from, but it has to be deity's favored weapon)


I guess Extra Ki would probably be best with all those powers and such...

Grand Lodge

Interzone wrote:
I guess Extra Ki would probably be best with all those powers and such...

Why o why are you dumping Str? I know you'll be dancing around sans armour but you'll have truly crap carrying capacity if you don't want to be unencumbered.

Liberty's Edge

...you have no ranged capability.

Rapid Reload. Buy a twinky crossbow. Memorize Abundant Ammunition.


Why have you chosen Mantis style? Perhaps you can pick up Mantis wisdom or Ability Focus (Stunning fist) to further refine your stunning prowess.


Helaman wrote:
Interzone wrote:
I guess Extra Ki would probably be best with all those powers and such...
Why o why are you dumping Str? I know you'll be dancing around sans armour but you'll have truly crap carrying capacity if you don't want to be unencumbered.

All I will be carrying is my scimitar and some magic items.. I could always go with Int 10 and Str 11 if I really felt I would need to carry a little more, but I don't really see it being a problem. But thanks anyway, something else to think about :)


Mike Schneider wrote:

...you have no ranged capability.

Rapid Reload. Buy a twinky crossbow. Memorize Abundant Ammunition.

Hmm, that's an idea... ideally I will be getting close enough to charge before I am noticed, but it never hurts to have a back-up plan... I don't think the ammunition spell will do much for me though, at only 1 min/day

Crossbow is a good idea. Definitely going to want to put my Int down to bump my Str up a bit in that csae.


Malfus wrote:
Why have you chosen Mantis style? Perhaps you can pick up Mantis wisdom or Ability Focus (Stunning fist) to further refine your stunning prowess.

I had looked at Mantis Wisdom, but it doesn't do a heck of a lot for me, just +2 on attack rolls when I use stunning fist... nothing to sneeze at but I am thinking not my first pick.

And I can't use Bestiary feats, so Ability focus is out.


Interzone wrote:

I had looked at Mantis Wisdom, but it doesn't do a heck of a lot for me, just +2 on attack rolls when I use stunning fist... nothing to sneeze at but I am thinking not my first pick.

And I can't use Bestiary feats, so Ability focus is out.

That doesn't answer my question. Also, what role are you looking to fill?


Oh, the Mantis style is to make my Stunning Fists really maximized (I find it hard to make a monk without giving him/her at least one style feat to be honest, I love them)

The role is primarily a front line damage dealer, but trying to be very versatile. I picture charging around the battlefield until I land a stunning fist, and then flurrying with power attack + an extra attack from ki...
Dragon's breath lets me help if there are large numbers.
Very good AC and saves.

I am going to change the stats to:
Str 9
Dex 16+2+1+1+4
Con 14
Int 12
Wis 17+2+1+4
Cha 7-2

And I am going to take Rapid Reload as the other feat so I have some ranged capability other than just Dragon's Breath.

The 9 Str should be plenty to carry his gear and a Handy Haversack.


Interzone wrote:

Oh, the Mantis style is to make my Stunning Fists really maximized (I find it hard to make a monk without giving him/her at least one style feat to be honest, I love them)

The role is primarily a front line damage dealer, but trying to be very versatile. I picture charging around the battlefield until I land a stunning fist, and then flurrying with power attack + an extra attack from ki...
Dragon's breath lets me help if there are large numbers.
Very good AC and saves.

I am going to change the stats to:
Str 9
Dex 16+2+1+1+4
Con 14
Int 12
Wis 17+2+1+4
Cha 7-2

And I am going to take Rapid Reload as the other feat so I have some ranged capability other than just Dragon's Breath.

The 9 Str should be plenty to carry his gear and a Handy Haversack.

Mantis wisdom seems perfect to offset the lack of flurry during movement. If you still aren't convinced then I would go with the extra ki. That is unless your group has very short adventuring days.


Yeah, the more I look at it, the more Mantis Wisdom would be good, simply for doing Stunning Fists when I charge/close distance... but now I don't want to give up Rapid Reload... hmmm, blast.

I also don't want to give up Step-up, cause that seems great for preventing people from just 5ft step and cast terrible spells on you and such..


I thought you already had step up?


I do, and I put Rapid Reload in the only empty spot I had, so now if I want to take Mantis Wisdom, I would have to drop one of the feats I already have...
Never enough feats to do everything I want all at once!


There is always next level


The plan is to cap out at lvl 12 though :/

Thank you very much for the input, everybody!

Liberty's Edge

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Interzone wrote:
I don't think the ammunition spell will do much for me though, at only 1 min/day
So buy a wand of 50 charges for 750gp.
Quote:
Crossbow is a good idea. Definitely going to want to put my Int down to bump my Str up a bit in that csae.

You don't get a damage bonus or penalty with crossbows -- that's the whole point of using one when STR is your dump stat.

Assuming this character is not yet built, it should dip the Dawnflower Dervish bard archetype out Inner Sea Magic -- it grants Dervish Dance as a bonus feat at 1st, without prerequisites:

01 bard1 [Darnflower Dervish][Dervish Dance][Battle Dance]
02 cler1 (Sarenrae:Glory/Heroism)[Crusader][Weapon Focus:Scimitar]
03 monk1 [Qinggong][Mobility], Crusader's Flurry

...this avoids the necessity of Weapon Finesse, and lets you Flurry with the scimitar much earlier.

I think Qinggong is a trap, btw; you trade off useful abilities in exchange for other abilities which are roughly equivalent -- but have to pay Ki for them whereas as the original class features didn't. So, it's a rip-off which tricks you into nerfing your stats to start with more WIS than you really need. -- If you feel the need to do more magical stuff, well, that's what gold is for.

I.e., this build will serve you a lot better, IMO:

STR:12 (instead of 07)
DEX+18
CON:14
INT:14
WIS+17 (instead of 19)
CHA-05

That pre-racial 17 was costing you 6 build points over a 15, which is the difference between a 7 and a 12 in another stat. Increasing STR gives you more flexibility in weapon usage (e.g, your shurikens did 1pt apiece before; now you actually have a bonus -- and you avoid Rapid Reload because now you'll use a shortbow -- and you have other options when you need to piercing or bludgeoning). If WIS was your attack stat AND your AC stat, then I might be tempted to dump two stats to pay for two others starting at or over 18, but not seeing much justification here (simply taking something other than Qinggong will free up a boatload of Ki points).

Other misc: Combat Reflexes is a waste of time if your primary weapon is a 5' reach. (So you have room for Dodge in the build, giving you back the extra AC forfeited by lowering WIS a bit per above suggestion.)


Ah, PFS. My mistake.

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