New character advice


Advice


Situation:
I ran the first two books of Kingmaker, but one of my players is taking over the Path.
I need to come in with a character.

Cast:
Fighter, human (very well played, high AC, mainstay of every battle, high skills)
Sorcerer, human (red draconic, also very well played, covering general and blasting)
Bard, half-elven (buff and more buff, loads of people skills and play-style supporting the kingdom)
Cleric, dwarf (basic, more dwarf than healer- old style gamer)
Druid, human (caster/healer, player going in-active to GM)
Various:
Kobold Ninja (inactive due to military)
Human Ranger (inactive)

Stats (generous- 4d6, re-roll 1's and drop lowest, so I'll roll eight each time and take the first four non-1's))
8d6 ⇒ (3, 5, 6, 5, 2, 6, 5, 3) = 35 so 16
8d6 ⇒ (1, 2, 3, 3, 3, 3, 3, 6) = 24 so 9
8d6 ⇒ (2, 1, 4, 5, 1, 4, 2, 2) = 21 so 13
8d6 ⇒ (4, 3, 6, 4, 5, 6, 3, 2) = 33 so 14
8d6 ⇒ (2, 5, 6, 6, 2, 5, 1, 1) = 28 so 17
8d6 ⇒ (1, 4, 6, 3, 6, 5, 2, 3) = 30 so 16

Story line effects:
In game, Lizardman tribes have joined kingdom and begun being integrated, with their own town.
I would like to be a part of this, as the story event of Kobold tribes joining kingdom was enhanced by the new character as Kobold Ninja.
So, looking at lizardman character.
My first thought was Barbarian, making use of natural weapons since lizardman equipped that way, but what about healing?
Dwarf not dependable for that.
Thought of Oracle for heals and because has nice feel of shaman type for tribe (maybe Ancestor?).
Not interested in ninja, gun-slinger, paladin, summoner, or full caster.
Not familiar with magus, inquisitor, or alchemist.

My basic problem is my characters tend to be niche players such as feinting fighter/thief, wild-shaping druid, or monk/mage.
I like to have options (whether skills, spells, etc), but as ex-Gm, I don't want to be center of action and detract from existing characters.

What build do you recommend?


And ancestors oracle with the levels in barbarian to get spirit totem could be fun. Then go rage prophet!


Try a Lizardwoman Witch of the Plagues Patron, who's joined the party to deal with a common threat...and to assess whether or not this new kingdom is good for her people, or whether the Lizardfolk should rise up and cast out the humans.

You can change Witch of the Plagues patron to an Oracle of some sort, or even an Inquisitor, which makes for a good "skill monkey sorta cleric" and is my go-to class for making NPC "priests." at this point.


Does Rage Prophet allow improvement of rage abilities sufficient to keep up in combat?
Or does it lean towards the caster side?

If witch, how does familiar fit concept?


Rage prophet is better for barbarian primaries oracles secondary, iirc.


I would have the witch's familiar be a small lizard - just to get the whole parallism vibe going. (Human wizard with cat familiar, lizardman witch with lizard familiar...)


Re-read Rage Prophet. Meh.
With no additional abilities from barbarian or oracle, it seems lacking.

A second look at inquisitor shows promise.
Getting Bane on a weapon for level rounds a day appeals.

Is there a specific god for Lizardfolk in Golarian?


Inquisitors are a ton of fun. With the rage domain, you can be part barbarian too!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / New character advice All Messageboards

Want to post a reply? Sign in.