blackbloodtroll
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My fellow player has built his character around intimidating everything. Playing an Inquisitor with the conversion inquisition and maxing out his wisdom. His question, and mine, is what can you intimidate? What can you not intimidate? With things like panicked zombies and whatnot, it's a bit hard to tell.
Trinite
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I think you can intimidate anything that doesn't have "immune to fear effects" or "immune to mind-affecting effects" either in its own abilities or else built into its creature type.
I believe that Intimidate is a "morale effect", which is one of the specific kinds of effects listed for creatures that are immune to mind-effecting affects.
So off the top of my head,: no mindless undead, constructs, oozes, plants, vermin, or swarms without a hive mind. Looks like also no Behemoths, Inevitables, Kami, and Qlippoth.
Apart from that, except for individual exceptions, you're good to go!
Trinite
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I see the thought in "immune to mind-affecting effects". I just see things like panicked mindless zombies, druid empathizing with vermin, so things seem a bit mucky.
So as RAW is concerned, "immune to mind-affecting effects", is the only thing stopping something from being intimidated?
I'd say so, but I'd say it's very open to interpretation whether immunity to fear also means immunity to combat intimidation.
The things like panicked zombies and druid vermin empathy are special exceptions to the rule.
If your friend thinks that he should be allowed to intimidate something else in special circumstances, he should ask the GM, and accept his judgment.
| Khrysaor |
blackbloodtroll wrote:I see the thought in "immune to mind-affecting effects". I just see things like panicked mindless zombies, druid empathizing with vermin, so things seem a bit mucky.
So as RAW is concerned, "immune to mind-affecting effects", is the only thing stopping something from being intimidated?I'd say so, but I'd say it's very open to interpretation whether immunity to fear also means immunity to combat intimidation.
The things like panicked zombies and druid vermin empathy are special exceptions to the rule.
If your friend thinks that he should be allowed to intimidate something else in special circumstances, he should ask the GM, and accept his judgment.
How is this open to interpretation? Immune to fear means you are immune to fear and fear like effects. Things do not make you scarred. Intimidate causes a condition that is a less severe form of fear than frightened and panicked. Pretty sure there is no room for interpretation.
| Cheapy |
I remember convincing myself at one point that it's not RAW, due to that last sentence being fluff.
This section speaks of Fear effects as caused by spells, magic items, or certain monsters.
RAI is pretty clear.
| Weables |
I've always ruled Demoralize to be a morale effect in my games. I agree the RAI is absolutely there.
So yea, no mind effecting or fear effects. Otherwise, was there a specific case you were thinking of?
Intimidate (like diplomacy) is not an iwin button in social situations, and shouldn't be treated like one. In combat, demoralize is basically it.
| Weables |
Intelligent undead are still immune to mind-affecting. As are all undead. from the undead type:
Immunity to all mind-affecting effects (charms, compulsions, morale effects, patterns, and phantasms).
You can't bard buff an intelligent undead. You can't inspire courage in it. You also can't demoralize it. No go.