Brawler Barbarian Built to Beat with Brass Knuckles


Advice


Okay- I'm a little bit confused about how effective 'Brass Knuckles' would be to take at this point.

I figured if I took Brass Knuckles, I could use my unarmed Strike (1d6, with the Brawl Rage ability, and the Improved Unarmed Strike feat) and still be able to have magic put onto the Brass Knuckles.

However- it states:
Note: Monks are proficient with brass knuckles and can use their Monk unarmed damage when fighting with them.

It says nothing about anyone else wielding them being able to use their unarmed damage with them (which I figured would make sense, seeing how its only meant to HELP with a punch, not make it weaker...)

Are Brass Knuckles just not worth my time?

Grand Lodge

You can still make unarmed strikes without the brass knuckles. The ability to get them with different materials is really the boon. Switch when needed for DR, then opt out when not needed.


blackbloodtroll wrote:
You can still make unarmed strikes without the brass knuckles. The ability to get them with different materials is really the boon. Switch when needed for DR, then opt out when not needed.

I know that- but I was hoping to be able to like- put the Flame quality on the brace knuckles (Something cool about a fist full of fire :P).

I just think you should do your unarmed damage with the things (I'm not gonna punch your face weaker because my hand now has metal on it).

Grand Lodge

You can always get a amulet of mighty fists with flaming. That way you can have a fistful of fire, or a headbutt.

Dark Archive

This is an item that they keep talking about errataing for the APG, but have not yet.

check out these posts from Sean K. Reynolds:

Him talking about the unarmed/light weapon idea

and him talking about if the Adventurers Armory or the APG version are correct

So, brass knuckles are so up in the air, that it is up to the GM (at the moment) to decide which is correct and how it effects that characters damage. The current RAI "official" idea is that they would just do 1d4 for everyone (including monks), but that may change again.


Pathfinder Rulebook Subscriber
Thomas Writeworth wrote:
Are Brass Knuckles just not worth my time?

As Brass Knuckles have since been errated in the AA to be a standard light weapon with no special abilities relating to Unarmed Damage or such, they are almost certainly not worth your time.

EDIT: I thought the deal with the Errata still being pending for the APG was that they didn't do errata until it was ready for a new print run or something like that?


Thomas Writeworth wrote:
Okay- I'm a little bit confused about how effective 'Brass Knuckles' would be to take at this point.

The intent is that Brass Knuckles (and all the 'unarmed' style weapons) function only as light weapons, and have nothing to do with unarmed strikes, monk fist damage, or anything like that.

SKR 1

SKR 2

SKR 3

That's all pending errata, though, as the APG still says Brass Knuckles can use Monk's unarmed damage.

Dark Archive

Grick wrote:


That's all pending errata, though, as the APG still says Brass Knuckles can use Monk's unarmed damage.

As does the PRD. I really wish that they would make that book official rather then just forum official.


blackbloodtroll wrote:
You can always get a amulet of mighty fists with flaming. That way you can have a fistful of fire, or a headbutt.

I'd forgotten about the 'Amulet of Mighty Fists'. I do believe that may be just the thing I'm looking for :P

I'm kinda glad to see that Brace Knuckles are as lost in the Errata as I am confused by them XD

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