| thenobledrake |
Are you asking if there is a spell that allows for you to take 20 on a skill check without spending more than one round on the task? I don't think there are actually any of those - but I am not very familiar with spells that haven't been around for multiple editions of D&D before finding their way into pathfinder.
Most spells that influence skill checks add a bonus - Invisibility adds +20 (or 40) to stealth; Jump adds +10, +20 or +30 to acrobatics for jumps depending on caster level, and so on...
There are not many spells that directly use the normal skill rules, most bypass rolling a skill and simply have their own effect like Knock.
ZomB
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Extrapolating the magic item creation rules and existing items you could for example craft a ring of X to give you a continuous bonus as follows:
+5 2500 gp eg Ring of climbing, Cloak of Elvenkind
+10 10000 gp eg Ring of Climbing, Improved
+15 22500 gp no known item
+20 40000 gp no known item
or craft a single use Elixir that lasts an hour for one tenth the ring cost.
However in both cases you would need someone with the appropriate craft skill and with at least the number of ranks in the skill equal to the bonus. For example you would need a 20th level wizard with 20 ranks in the appropriate skill to make the +20 skill ring.
Also of course your GMs permission. I suspect continuous bonuses above +10 should count as artifacts from a couple of items in the APG that grant +10 bonuses and a little extra.
Maybe the Elixir would be allowed?
If you wanted to research a new spell to do it you could also use the skill level to work out the required caster level and hence minimum spell level for such a spell. eg Spell: Enhance Skill for 1 (10?) minutes per level, must have that many ranks in the skill:
+5 3rd level spell
+10 5th level spell
+15 7th level spell
+20 9th level spell
| Jeraa |
Extrapolating the magic item creation rules and existing items you could for example craft a ring of X to give you a continuous bonus as follows:
+5 2500 gp eg Ring of climbing, Cloak of Elvenkind
+10 10000 gp eg Ring of Climbing, Improved
+15 22500 gp no known item
+20 40000 gp no known itemor craft a single use Elixir that lasts an hour for one tenth the ring cost.
However in both cases you would need someone with the appropriate craft skill and with at least the number of ranks in the skill equal to the bonus. For example you would need a 20th level wizard with 20 ranks in the appropriate skill to make the +20 skill ring.
While the rings of jumping, climbing, and swimming do have a certain number of ranks in the appropriate skill as a requirement to make, boots and cloaks of elvenkind (which also grant a bonus) do not. And even if they did, just increase the DC to make the item by +5, and you can ignore that requirement.
Assuming he can make the DC to craft it, nothing stops a caster from creating any of the improved rings (+10 bonus) at 7th level (min necessary for the feat), or making it into a wonderous item at 3rd level.
Also of course your GMs permission. I suspect continuous bonuses above +10 should count as artifacts from a couple of items in the APG that grant +10 bonuses and a little extra.
There are items in the core rulebook that already grant higher then a +10 bonus. (They are armor properties, like Greater Slick.) Hardly an artifact.
If you wanted to research a new spell to do it you could also use the skill level to work out the required caster level and hence minimum spell level for such a spell. eg Spell: Enhance Skill for 1 (10?) minutes per level, must have that many ranks in the skill:
+5 3rd level spell
+10 5th level spell
+15 7th level spell
+20 9th level spell
Why? A first level spell can already grant a +30 bonus at 9th level for 1 minute/level. Granted, it is for a specific skill. So maybe a spell that grants the same bonuses but you can choose what skill could be a 2nd level one. Maybe change the caster levels for the bonuses to 3rd/7th/11th instead of 1st/5th/9th.
And a 3rd level spell grants a +20 bonus for 10 minutes/level, with an added benefit as well.