Dragon ferocity feat and power attack


Rules Questions


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So my friend asked me to make a beast totem barbarian for them and I've been looking at dragon ferocity because it seems very good for them. so questions

1. It says you gain a bonus equal to half your strength. Is this in addition to the full bonus you normally get with improved unarmed strike. so it would be 1.5 X strength + weapon damage?

2. If 1 is true does it change how power attack affects it? the same can be asked of dragon style which, in addition to the bonus from dragon ferocity says that you can add 1.5 X your strength to your unarmed damage?

3. Does the half strength bonus and the 1.5 strength bonus stack? So it becomes 2x strength bonus added on?

I've taken feral combat training so all of these attacks should apply to any bite or claw attacks I have obtained.


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1. Close, it would be 1xStr + .5xStr + Weapon Damage
2. I don't think it affects power attack in any way, someone else should confirm that.
3. I'm not sure, but it would be 1.5xStr + .5xStr if it does stack.

Sorry I couldn't answer all your questions concretely, but I'm sure someone else will come to fill in the gaps.


It doesnt change power attack. Power attack doesnt change based on the damage multiplier you get, its simply a 1h or 2h difference. If you dont use a 2h weapon, you dont get the extra power attack damage, period. Doesnt matter what damage multiplier you use


Weables wrote:
It doesnt change power attack. Power attack doesnt change based on the damage multiplier you get, its simply a 1h or 2h difference. If you dont use a 2h weapon, you dont get the extra power attack damage, period. Doesnt matter what damage multiplier you use

Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.

You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

This is the reason for my confusion. It says specifically that if you are using a primary natural weapons (toothy half orc racial feature and lesser beast totem) that adds 1.5 times your strength modifier. Normally they add it on a 1:1 ratio but in dragon style it specifically says that the first one adds 1.5 x your strength and in dragon ferocity it just adds an extra half on to the normal damage. So for at least one attack its altered the normal multiplier which according to power attack rules should change it but I'm not sure.


I stand corrected then. My apologies. I won't attempt to clarify the 1+x5 vs 1.5 arguement though.


does this mean no one knows if it affects it or not? I would guess no for the extra .5 on dragon ferocity but it specifically says your first attack gets the 1.5 on dragon style so it's kinda throwing me. A little help would be nice

Liberty's Edge

Note that this:

PRD wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack's original type.

apply to a toothy half orc.

The rules for mixing natural and weapon attacks would benefit for being grouped in a single location and being streamlined.

After that:

Dragon Ferocity wrote:


Benefit: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.
Dragon Style wrote:

Benefit: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Power Attack wrote:


Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon ...

As you can see in the bolded part of the rules Dragon strike and Dragon style enhance the unarmed combat damage, while the 1,5 multiplier for power attack apply to primary natural weapons. Unarmed attacks aren't primary natural weapon, so you don't get the increased damage.

Even worse for your build:

Beast Totem, Lesser (Su): wrote:
While raging, the barbarian gains two claw attacks. These attacks are considered primary attacks and are made at the barbarian's full base attack bonus. The claws deal 1d6 points of slashing damage (1d4 if Small) plus the barbarian's Strength modifier.

Claw attacks are natural weapon attacks, not unarmed strikes. You don't benefit from Dragon ferocity or Dragon style.

Natural attacks and unarmed strikes aren't interchangeable (barring the use of other feats/archetypes/class abilities that I can have missed).


once again I took feral combat training. feral combat training applies all feats that apply to unarmed attacks to natural attacks

Dark Archive

1. Yes
2. I say yes, sadly I can only tell you how I would run it as a GM. But 3 prerequisite feats and a min lvl 5 I would give to you.
3. Doing x2 will mean if you have a STR of 30 (+10) you deal 2 less damage then if you do 1.5+.5 eg. (10x2=20) [(10x1.5)+.5=22]
Edit: I would do x2 because it's faster.

The Exchange Contributor, RPG Superstar 2010 Top 16

Thomas Long 175 wrote:
This is the reason for my confusion. It says specifically that if you are using a primary natural weapons (toothy half orc racial feature and lesser beast totem) that adds 1.5 times your strength modifier.

A primary natural attack only adds 1.5 times your strength modifier if that is your only primary natural attack. If you have Claws and a Bite your bite only deals 1 times strength damage and -1:2 damage on power Attack.

Further, if you mix unarmed strikes and natural attacks your natural attacks are considered secondary natural attacks and only deal 1/2 strength damage. So as soon as you start mixing the two Power attack only deals 1:1 damage.

Link


once again I have claws and the feat specifically changes the first natural attack to 1.5. the claws are listed as natural attacks

The Exchange Contributor, RPG Superstar 2010 Top 16

Thomas Long 175 wrote:
once again I have claws and the feat specifically changes the first natural attack to 1.5. the claws are listed as natural attacks

I don't think you have explained what you are trying to do very well. What would a typical attack sequence look like?


Dennis Baker wrote:
Thomas Long 175 wrote:
once again I have claws and the feat specifically changes the first natural attack to 1.5. the claws are listed as natural attacks
I don't think you have explained what you are trying to do very well. What would a typical attack sequence look like?

Its a beast totem barbarian with the toothy racial feature for a half orc. the toothy feature gives you a bite attack. there is no reference for it becoming secondary when you get other natural attacks like so many other wordings. unless you use normal attacks it is primary at a 1:1 ratio.

Its a beast totem barbarian: lesser beast totem gives claw attacks that are both primary. thus since you have more than 1 the scale on a 1:1 ratio.

I have feral combat training. It allows me to apply all feats that affect unarmed attacks to natural attacks.

I have dragon style. It specifically states in addition to a few other nifty bonuses, that my first unarmed attack (in this case natural) is made at a 1.5 ratio each round.

I have dragon ferocity. It adds half my strength modifier to all unarmed attacks.

So I have 2 claws and a bite, all primary, all at full BAB, which are gaining bonuses. Now I have power attack which affects natural attacks based on how much of your strength modifier you apply to them. So does power attack change since for at least one the multiplier has specifically changed?

The Exchange Contributor, RPG Superstar 2010 Top 16

I think I get where you are coming from.

So from what I can tell if you are using a bite/ claw/ claw sequence with Dragon Style and Dragon Ferocity; your first attack would deal 1.5 times your strength bonus and would deal power attack damage at -1:3. The rest of the attacks would deal normal damage and -1:2 power attack damage. All of the attacks would also deal 'bonus damage' equal to 1/2 your strength bonus. As far as I can tell the 'bonus damage' is separate from the normal strength damage bonus and does not affect power attack (but the first attack actually affects the amount of strength damage applied so it does).

That's how I would run it anyhow.

Edit: (our posts crossed but it looks like I guessed right)

Grand Lodge

I am going for a nearly identical build, so would love to know the interaction of effects of dragon ferocity natural attacks through the use of feral combat training.


kk thanks sorry I was getting a little irritated because I think you're the 3rd person to get that wrong so far. I'm just going through and reconsidering the fighter level, considering altering it to monk to give better reflex and will saves and to free up another feat though for the life of me I can't decide which feat I'll actually use it on.

Edit: nvm I just realized it won't only drop my to hit it will drop one level of damage from power attack so thats off the table

Grand Lodge

I suppose the question is the line between 1.5 vs 1 + .5.


blackbloodtroll wrote:
I am going for a nearly identical build, so would love to know the interaction of effects of dragon ferocity natural attacks through the use of feral combat training.

I'm going to level 12 starting with 20 strength a cloak of resistance +4 amulet of mighty fist +4 and belt of physical might +2 (str and con) and I'm pulling in 75.6 DPR (calculated with probability of to hit against an ac 30 opponent) or 108 DPR.

I'm running
Raging vitality
dragon style
stunning fist
dragon ferocity
weapon focus nat
feral combat training
power attack

with one level in unarmed fighter
What you got?

Grand Lodge

I am playing a lizardfolk with 1 level in unarmed fighter with dragon style, weapon focus claw, going for feral combat training and power attack, thinking of taking 1 level in monk to get dragon ferocity at level 2.


blackbloodtroll wrote:
I am playing a lizardfolk with 1 level in unarmed fighter with dragon style, weapon focus claw, going for feral combat training and power attack, thinking of taking 1 level in monk to get dragon ferocity at level 2.

I take it you don't build your character all the way through before you start playing them?

Grand Lodge

I had to change races at the last minute, and the campaign is all custom, so I have no idea what to expect. The other players have yet to reveal where they into to go with their characters, so I have yet to compile a synergy plan.


blackbloodtroll wrote:
I had to change races at the last minute, and the campaign is all custom, so I have no idea what to expect. The other players have yet to reveal where they into to go with their characters, so I have yet to compile a synergy plan.

ah ok. I was hoping to do a build comparison. this is for pfs and we generally try to cover our bases when we play together

Liberty's Edge

Feral Combat Training (Combat) wrote:

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

Prerequisites: Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

So if you have taken Toothy you need to take this feat 2 times to get the benefit for the claws attacks and the bite attack.

Quote:


I have feral combat training. It allows me to apply all feats that affect unarmed attacks to natural attacks.
Quote:
While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Not exactly the same thing. Let's check your combos:

Dragon style+Feral Combat Training OK
Dragon ferocity+Feral Combat Training OK
Power attack+Feral Combat Training NOT directly affected (it hasn't IUS as a prerequisite and it is not an effect) but you get the increase in damage (3:1) as you are applying 1-1/2 your strength bonus to a natural attack.

Quote:
So I have 2 claws and a bite, all primary, all at full BAB, which are gaining bonuses.(only if you have taken Feral Combat Training 2 times, once for the claws and once for the bite) Now I have power attack which affects natural attacks based on how much of your strength modifier you apply to them. So does power attack change since for at least one the multiplier has specifically changed?

ROI I think you aren't meant to get the 2 handed weapons bonus on multiple attacks, but RAW you are fully compliant.


Diego Rossi wrote:
Feral Combat Training (Combat) wrote:

You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.

Prerequisites: Improved Unarmed Strike, Weapon Focus with selected natural weapon.

Benefit: Choose one of your natural weapons. While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Special: If you are a monk, you can use the selected natural weapon with your flurry of blows class feature.

So if you have taken Toothy you need to take this feat 2 times to get the benefit for the claws attacks and the bite attack.

Quote:


I have feral combat training. It allows me to apply all feats that affect unarmed attacks to natural attacks.
Quote:
While using the selected natural weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike.

Not exactly the same thing. Let's check your combos:

Dragon style+Feral Combat Training OK
Dragon ferocity+Feral Combat Training OK
Power attack+Feral Combat Training NOT directly affected (it hasn't IUS as a prerequisite and it is not an effect) but you get the increase in damage (3:1) as you are applying 1-1/2 your strength bonus to a natural attack.

Quote:
So I have 2 claws and a bite, all primary, all at full BAB, which are gaining bonuses.(only if you have taken Feral Combat Training 2 times, once for the claws and once for the bite) Now I have power attack which affects natural attacks based on how much of your strength modifier you apply to them. So does power attack change since for at least one the multiplier has specifically changed?
ROI I think you aren't meant to get the 2 handed weapons bonus on multiple attacks, but RAW you are fully compliant.

thank you i didn't notice that. as its 4 am here i hope you all don't mind if i fix it in the morning

Grand Lodge

Check out secret of the steel-shattering strike. It helps deal with DR problems that come up later.


Dragon Style wrote:
Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round
Dragon Ferocity wrote:
While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus.

Note the difference in wording - with Ferocity, you only get a bonus equal to half your strength bonus. What this says to me is that the first attack (not the first weapon) counts as a x1.5 weapon (and thus benefits more from power attack), which then gets half your strength as bonus damage. All subsequent attacks are at the normal x1, with bonus damage equal to half your strength.

So: Bite x(1.5 + .5) / Claw x(1 + .5) / Claw x(1 + .5)


blackbloodtroll wrote:
Check out secret of the steel-shattering strike. It helps deal with DR problems that come up later.

I just took an amulet of mighty fist instead since it gives your natural weapons an enhancement bonus

Liberty's Edge

I really don't think Dragon Ferocity changes the Power Attack calculation at all. The damage multiplier of your natural attack isn't changing because of DF. DF is giving you a separate bonus that is also calculated off of your Strength modifier, but the two effects have no reason to combine. It might make your math easier to think of it in those terms, but that's a whole different deal than what Power Attack is looking at.

Grand Lodge

Within this combination, power attack does work different with the first natural attack, a primary attack that uses 1.5 + .5 strength. How it effects the others, I believe it is -1:+2 as a one handed weapon. Of course, I could be wrong, and it works better than that, but that is probably wishful thinking on my part.

The Exchange Contributor, RPG Superstar 2010 Top 16

Bobson wrote:

Note the difference in wording - with Ferocity, you only get a bonus equal to half your strength bonus. What this says to me is that the first attack (not the first weapon) counts as a x1.5 weapon (and thus benefits more from power attack), which then gets half your strength as bonus damage. All subsequent attacks are at the normal x1, with bonus damage equal to half your strength.

So: Bite x(1.5 + .5) / Claw x(1 + .5) / Claw x(1 + .5)

This is exactly how I see it as well. The one attack is pretty clearly a 1.5x damage primary natural attack. The others just have a damage bonus applied. The fact that the damage bonus is based on character strength confuses the issue.


Raw it does not, but its a reasonable RAI interpretation.


Dennis Baker wrote:
Bobson wrote:

Note the difference in wording - with Ferocity, you only get a bonus equal to half your strength bonus. What this says to me is that the first attack (not the first weapon) counts as a x1.5 weapon (and thus benefits more from power attack), which then gets half your strength as bonus damage. All subsequent attacks are at the normal x1, with bonus damage equal to half your strength.

So: Bite x(1.5 + .5) / Claw x(1 + .5) / Claw x(1 + .5)

This is exactly how I see it as well. The one attack is pretty clearly a 1.5x damage primary natural attack. The others just have a damage bonus applied. The fact that the damage bonus is based on character strength confuses the issue.

Speaking of confusing the issue, I just want to mention that if you were attacking with 3 unarmed strikes, you'd have the same x(1.5+.5) / x(1+.5) / x(1+.5) sequence. It's not inherent in being natural attacks that the power attack works better on the first one - it's inherent in Dragon Stance.

The Exchange Contributor, RPG Superstar 2010 Top 16

Bobson wrote:
Dennis Baker wrote:
Bobson wrote:

Note the difference in wording - with Ferocity, you only get a bonus equal to half your strength bonus. What this says to me is that the first attack (not the first weapon) counts as a x1.5 weapon (and thus benefits more from power attack), which then gets half your strength as bonus damage. All subsequent attacks are at the normal x1, with bonus damage equal to half your strength.

So: Bite x(1.5 + .5) / Claw x(1 + .5) / Claw x(1 + .5)

This is exactly how I see it as well. The one attack is pretty clearly a 1.5x damage primary natural attack. The others just have a damage bonus applied. The fact that the damage bonus is based on character strength confuses the issue.
Speaking of confusing the issue, I just want to mention that if you were attacking with 3 unarmed strikes, you'd have the same x(1.5+.5) / x(1+.5) / x(1+.5) sequence. It's not inherent in being natural attacks that the power attack works better on the first one - it's inherent in Dragon Stance.

Hmm...

Power Attack wrote:
This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.
Quote:


So I highlighted the reason natural attacks that deal 1.5x strength damage also do additional Power Attack damage. I don't think it follows that unarmed strikes that deal 1.5x strength damage works that way as well.

Unarmed strikes don't fall into any of the three categories listed for getting additional damage from Power Attack.


Dennis Baker wrote:
Bobson wrote:
Dennis Baker wrote:
Bobson wrote:

Note the difference in wording - with Ferocity, you only get a bonus equal to half your strength bonus. What this says to me is that the first attack (not the first weapon) counts as a x1.5 weapon (and thus benefits more from power attack), which then gets half your strength as bonus damage. All subsequent attacks are at the normal x1, with bonus damage equal to half your strength.

So: Bite x(1.5 + .5) / Claw x(1 + .5) / Claw x(1 + .5)

This is exactly how I see it as well. The one attack is pretty clearly a 1.5x damage primary natural attack. The others just have a damage bonus applied. The fact that the damage bonus is based on character strength confuses the issue.
Speaking of confusing the issue, I just want to mention that if you were attacking with 3 unarmed strikes, you'd have the same x(1.5+.5) / x(1+.5) / x(1+.5) sequence. It's not inherent in being natural attacks that the power attack works better on the first one - it's inherent in Dragon Stance.

Hmm...

Power Attack wrote:
This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls.

So I highlighted the reason natural attacks that deal 1.5x strength damage also do additional Power Attack damage. I don't think it follows that unarmed strikes that deal 1.5x strength damage works that way as well.

Unarmed strikes don't fall into any of the three categories listed for getting additional damage from Power Attack.

Hmm. You have a point. It would still be 1.5x strength on the first attack, but it still wouldn't get the improved benefits of power attack.

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