| VonZrucker |
So there very first time(the day the Tome of Battle hit the shelves) I saw the Tome of Battle, my buddy brought it to my house straight from the hobby store.
It was a really cool concept, with all sorts of pretty pictures...
I thought they were grossly overpowered. My brother made a Sword Sage in a 10th lvl One-Nighter we ran for funzies. It was horrible. We shelved the book afterward. It was crazy powerful. But, that was 3.5 and the Pathfinder core classes outshine their 3.5 ancestors.
But what are your thoughts?
I looked over Shuriken Nekogami's(http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/ pathfinderRPG/conversions/theCatGoddessEasiestTomeOfBattleAdaptionEver& page=1#0) conversion, and read many of your comments there, but my question still stands, and let me add a few.
What do you think of the classes? How do they stack up to Core and Base Pathfinder classes? Are they balanced to play alongside them? Would YOU add them in if it fit the flavor of your setting?
If not, why? What do you like, and don't you like?
Thanks in advance.
-Von
GeraintElberion
|
So there very first time(the day the Tome of Battle hit the shelves) I saw the Tome of Battle, my buddy brought it to my house straight from the hobby store.
It was a really cool concept, with all sorts of pretty pictures...
I thought they were grossly overpowered. My brother made a Sword Sage in a 10th lvl One-Nighter we ran for funzies. It was horrible. We shelved the book afterward. It was crazy powerful. But, that was 3.5 and the Pathfinder core classes outshine their 3.5 ancestors.
But what are your thoughts?
I looked over Shuriken Nekogami's(linkified) conversion, and read many of your comments there, but my question still stands, and let me add a few.
What do you think of the classes? How do they stack up to Core and Base Pathfinder classes? Are they balanced to play alongside them? Would YOU add them in if it fit the flavor of your setting?
If not, why? What do you like, and don't you like?
Thanks in advance.
-Von
I like swordsages.
They are fun to play with the right character.
I have not found them overpowering and they are quite flexible (I created a mystical-desert-warrior and a ninja-spy).
| Breiti |
This book is so overpowered i can belive anyone surgested adding this to his pathfinder campain.
For a 1 level dip my Monk or Two Weapon using rogue becomes a healing maschine:
- Heal himself or an ally with 30. ft for 2 HP with any successfull mellee strike for free.
- +1 base attack, D10 hit die
- Some random buffs/debuff that can be used once per combat to give an opponent -4 AC for 1 Round for all my allies attacks or standard action strike that heals him 1d6+X if he hits
This is just a one level dip and can be achived with two feats instead of the dip. Some players/partys would rate this higher than fast healing 1 and no gm would allow a 1 level dip (or two feats) that could give a player fast healing 1.
Later that can become a heal 4 HP with each hit by him and one ally within 10 ft. Imagine the rogue/ToB class flanks with this monk buddy landing 4 hits each and spam a mighty 8x4 = 32 HP heal for free this round.
I like the concept of ToB but that's all this book is more than overpowered.
Breiti
GeraintElberion
|
This book is so overpowered i can belive anyone surgested adding this to his pathfinder campain.
For a 1 level dip my Monk or Two Weapon using rogue becomes a healing maschine:
- Heal himself or an ally with 30. ft for 2 HP with any successfull mellee strike for free.
- +1 base attack, D10 hit die
- Some random buffs/debuff that can be used once per combat to give an opponent -4 AC for 1 Round for all my allies attacks or standard action strike that heals him 1d6+X if he hitsThis is just a one level dip and can be achived with two feats instead of the dip. Some players/partys would rate this higher than fast healing 1 and no gm would allow a 1 level dip (or two feats) that could give a player fast healing 1.
Later that can become a heal 4 HP with each hit by him and one ally within 10 ft. Imagine the rogue/ToB class flanks with this monk buddy landing 4 hits each and spam a mighty 8x4 = 32 HP heal for free this round.
I like the concept of ToB but that's all this book is more than overpowered.
Breiti
I'm not really clear about that.
What powers ar you using and what class are you dipping into?
| Swivl |
Icyshadow wrote:Metal Sonic wrote:It's overpowered for PF standards. In 3.5, it's pretty ok.My thoughts exactly.I am confused by your thoughts.
Pathfinder classes are more powerful than their 3.5 equivalent, so surely something overpowered for PF would be much more overpowered in3.5?
He's referring to how powerful the characters ended up with their dips and feats and such that made 3.5 characters so good, not so much the core classes themselves.
I'm not that cool with the Tome of Battle, but it's not the classes or their balance I'm worried about, it's more specific maneuvers that bother me.
My optimizer player has a copy of that book, and our experience with it is that there are a few maneuvers that potentially break a game. Without those as available (or heavily errata'd to be something else), I think the classes might work out fine.
| Crysknife |
I agree with Swivl, the problem is the single maneuvers: I'd advise against letting free access to the book, but if you consider carefully what to allow and what not I see no problem wit it. As a whole it's one of the product I liked more of all my gaming history, but it had a few maneuvers and a few combination that really needed to be taken care of (dancing/ragin moongoose just to name one, or ironheart surge or whatever it was called).
| Lastoth |
I believe James Jacobs said that if you remove all recovery mechanisms and make the powers recover after combat is over then they're all pretty balanced classes, I tend to agree. I would also disallow the feats to gain maneuvers and stances, and I would limit stances to a number of rounds/day based on your maneuver level (I'd suggest 2*TOB class level or something) plus your con or wis. Otherwise the stances are just too good for a low level dip.
GeraintElberion
|
GeraintElberion wrote:I believe he's talking about a Crusader stance, which sounds about right.
I'm not really clear about that.
What powers ar you using and what class are you dipping into?
Ah, I see it.
Can't use the -4 thing as well though, only one stance at level 1.
So, more generally...
I've only played swordsages and never done any cheesy-dips: I don't like fondue.
Does this look acceptable?
-No mid-encounter recovery, only post-combat recovery.
-No feats to get martial powers.
-No dipping.
-No Crusader.
-Obvious amount of powers houseruling, similar to what GMs have to do for a host of spells and corner cases.
In crunch terms, is this a broadly acceptable criteria for allowing ToB into your game?
GeraintElberion
|
I wouldn't allow free access to the book, there are many errata issues and several horrible broken maneuvers(Iron Heart Surge to turn off the sun). However if you work with your players to yay/nay and modify a few things, you should be plenty good to go.
How does Iron heart Surge turn off the sun?
Doesn't it just end your fatigued/exhausted/whatever condition from heat exposure?
I think we all know that the sun is not a spell, effect or condition: it is an object. It is the condition that would be removed.
Sometimes people decide that RAW is broken, when actually their ability to read and make sense of straightforward prose is broken.
If you don't allow maneuvre recovery then isn't that just one condition per encounter turned off? If you have a standard action to spend and wouldn't rather spend it as part of an attack to turn off the person who imposed the condition in the first place?
| Stubs McKenzie |
Personally I believe the book was overall pretty well written, not as OP as many say it was, and a lot of fun. There are ways to exploit parts of the book, but they were great classes with a ton of flavor and wonderful to play 1-20, which was an extreme rarity in 3.x. heard so many ppl complain that the fighter equivalent was too powerful because it was better than the fighter, but then turn around and say they would never touch the 3.x fighter because it was far too weak... just can't please some folks is all im saying.
As far as the recovery mechanic, I would keep it as is, but if you felt like changing it i might make it a full round action instead of as part of a full attack for the fighter, and go through the maneuvers, removing any you find to be too crazy (we never had an issue with them, at 17th lvl the warblade was still relevant, and still far less powerful than full casters).
| Crysknife |
Corrik wrote:I wouldn't allow free access to the book, there are many errata issues and several horrible broken maneuvers(Iron Heart Surge to turn off the sun). However if you work with your players to yay/nay and modify a few things, you should be plenty good to go.How does Iron heart Surge turn off the sun?
Doesn't it just end your fatigued/exhausted/whatever condition from heat exposure?
I think we all know that the sun is not a spell, effect or condition: it is an object. It is the condition that would be removed.
Sometimes people decide that RAW is broken, when actually their ability to read and make sense of straightforward prose is broken.
If you don't allow maneuvre recovery then isn't that just one condition per encounter turned off? If you have a standard action to spend and wouldn't rather spend it as part of an attack to turn off the person who imposed the condition in the first place?
well, I guess turning the sun off was metaphorical, but a lot of people back then were advocating that it could suppress an antimagic field or similar effects.
I don't see why the crusader should be banned: I'd rate it as the weakest of the three...
Does this look acceptable?
-No mid-encounter recovery, only post-combat recovery.
-No feats to get martial powers.
-No dipping.
-No Crusader.
-Obvious amount of powers houseruling, similar to what GMs have to do for a host of spells and corner cases.In crunch terms, is this a broadly acceptable criteria for allowing ToB into your game?
Yes (and as said I see no reason to ban the crusader)
| David knott 242 |
| 1 person marked this as a favorite. |
In my game, I had my summoner's eidolon take the Martial Study and Martial Stance feats to gain the Crusader healing abilities. Given that the eidolon gets multiple attacks per round and thus many extra chances to hit and heal, this should be an overpowered abuse. However, in practice the minor healing that she grants is laughable compared to what the party cleric can do with his channeling ability -- especially now that he has the Selective Channeling feat and thus can exclude wounded foes from the effect.
| Stubs McKenzie |
Also, it is quite nice having martial characters that can do pretty special things instead of having to take feat chains for +2to hit and damage. Pathfinder has made a lot of classes more interesting, and the fighter is much more on par with others now, but still miss having some of those really interesting maneuver mechanics (when I charge we all charge!!!) that a caster couldn't replicate by casting a spell like divine power, transformation, etc.
| Kirth Gersen |
| 1 person marked this as a favorite. |
Re: TOB being "overpowered" -- that is true only in the following cases:
The thing is, the Warblade was intended to completely replace the fighter. That's the whole point of it. Because in 3.5, the fighter, monk, and paladin couldn't hold their own compared to everyone else.
Compare one of the ToB classes with a PF barbarian, and I think you'll find they're more or less at a par with each other. Compare one of the ToB classes with a PF cleric or wizard, and it's still underpowered, IMHO.
| sunbeam |
It wasn't overpowered at all.
I'm not sure any of the TOB classes even made it to Tier 2, most of them were Tier 3, unless there was a multiclass dip somewhere.
Of course I think Frank Trollman had the right idea on all of it pretty much as far as 3.x goes.
He must be a real jerk in real life since no game company has ever hired him.
His ideas are first rate though, and he has a knack for finding the crux of an issue.
I'm not sure Paizo intended it, but some of the classes have evolved into something like TOB classes.
The Barbarian (if you do anything like the AM Barbarian) is a lot like a TOB class.
Except a lot more powerful strangely.
| Irthos |
well, I guess turning the sun off was metaphorical, but a lot of people back then were advocating that it could suppress an antimagic field or similar effects.
According to CustServ, antimagic fields were explicitly Surge-able, and were ended instantly - not suppressed. Then again, CustServ wasn't the most accurate or reliable source of information in the waning 3.5 days.
If one of my players wanted to take Iron Heart Surge today, I'd remodel it to look something like Spell Sunder, maybe with an added list of standard conditions it can suppress for one scene without a check.
| mrbrick |
Im running a campaign right now with 1 player playing a Crusader. I think of the different classes the Crusader is the most balanced due to the randomization of the stances / maneuvers. He loaned me the book and I read over it a few times. Im still kind of playing it by ear wondering if anything needs to be nerfed.
My other players though are not using their abilities properly so im finding he is sort of a glue that keeps the party in pretty good shape.
I wouldn't say he is over powered at all- but I will say that they can hold their own against a number of enemies for awhile with a good party at their sides.
| Maggiethecat |
I don't think ToB was overpowered for 3.5, and certainly not for PF. As others have pointed out, the 3.5 fighter/monk/paladin sucked and were vastly underpowered. The ToB classes were designed to bump up the power level for people who wanted to play those melee classes.
As far as limiting maneuver recovery to after battle only...are you then going to say that certain feats can only be used once per battle and only recovered after battle? I've had Rangers do insane amounts of damage with Gravity Bow + Rapid Shot + Manyshot + Deadly Aim all day long.
| Breiti |
I'm not really clear about that.
What powers ar you using and what class are you dipping into?
1th level Crusader
Martail Spirit Stance
In my game, I had my summoner's eidolon take the Martial Study and Martial Stance feats to gain the Crusader healing abilities. Given that the eidolon gets multiple attacks per round and thus many extra chances to hit and heal, this should be an overpowered abuse. However, in practice the minor healing that she grants is laughable compared to what the party cleric can do with his channeling ability -- especially now that he has the Selective Channeling feat and thus can exclude wounded foes from the effect.
1. You cleric spend an action to heal the Eidolon gets the healing for free..
2. The Eidolon has not reached pounce or is biped ?
Does this look acceptable?-No mid-encounter recovery, only post-combat recovery.
-No feats to get martial powers.
-No dipping.
-No Crusader.
-Obvious amount of powers houseruling, similar to what GMs have to do for a host of spells and corner cases.In crunch terms, is this a broadly acceptable criteria for allowing ToB into your game?
It's not only the Crusader its the hole book. As i said before i like the concept. So if i would allow anything then only with my review on any manover/stance the player takes. We played two compains 3.5 with classes from ToB and in both compains the players that used ToB where fun but totaly overpowered.
Some other examples
-Assassin's Stance (So a rogue can take 3 levels of Swordsage on does not loose anything, but he gains a hell lot of goodies compared to a pure rogue)
- Charger build (can get pounce + bonus on charge at low levels +10 damage, later +level damage)
The problem is that every none casterbuild only gets better by using this book....if that is cool with you gm and hole group go ahead.
Breiti
| Tharialas |
I think it is very situational as far as power was concerned. There are some really nice maneuvers that allows a lot of really nice things. The drawback of the Crusader is the randomness of their maneuvers and the number of stances/maneuvers they get. The draw back of the Swordsage is having to take a round getting a maneuver back. They suffer the second best to hit and end up becoming support/versatility. The drawback of the Warblade is the lack of stances/maneuvers as well. I have not had a chance to try and work them in in Pathfinder to compare them yet. All in all I don't think you should take away their powers top refresh their abilities in combat. You would effectively end up neutering them. It would be like saying to a fighter you can only use half your powers once per combat. The powers are not as powerful as a Wizard. What I found is that the power level at low level is a bit OP but it tapers as they level and it balances out.
BYC
|
It wasn't overpowered at all.
I'm not sure any of the TOB classes even made it to Tier 2, most of them were Tier 3, unless there was a multiclass dip somewhere.
Of course I think Frank Trollman had the right idea on all of it pretty much as far as 3.x goes.
He must be a real jerk in real life since no game company has ever hired him.
His ideas are first rate though, and he has a knack for finding the crux of an issue.
I'm not sure Paizo intended it, but some of the classes have evolved into something like TOB classes.
The Barbarian (if you do anything like the AM Barbarian) is a lot like a TOB class.
Except a lot more powerful strangely.
I think it was totally planned. Gunslingers and samurais being able to recharge some of their abilities is a clear indication of this. I thought this was the proper path to go down, as we have the no ability fighter is fine, but now Paizo added some different mechanics to see how well they mesh. I think the fighter should have gotten one or two abilities to do this from the start, instead of just tons of feats.
Locke1520
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16
|
Does this look acceptable?-No mid-encounter recovery, only post-combat recovery.
-No feats to get martial powers.
-No dipping.
-No Crusader.
-Obvious amount of powers houseruling, similar to what GMs have to do for a host of spells and corner cases.In crunch terms, is this a broadly acceptable criteria for allowing ToB into your game?
Actually we found in our game that you can allow the feats to get martial powers to the standard classes and it helps avoid dipping and it's not over powered. In one 3.5 game we played I had a warmage / rogue who used Distracting Ember which was nice and thematic. Other members of the party dipped (mostly via the feats) into the book as well and none of it broke the game. To be fair though I don't think any of us combined the extra maneuver's feats with a martial class from the book.
| Stubs McKenzie |
GeraintElberion wrote:
I'm not really clear about that.
What powers ar you using and what class are you dipping into?
1th level Crusader
Martail Spirit StanceGeraintElberion wrote:
In my game, I had my summoner's eidolon take the Martial Study and Martial Stance feats to gain the Crusader healing abilities. Given that the eidolon gets multiple attacks per round and thus many extra chances to hit and heal, this should be an overpowered abuse. However, in practice the minor healing that she grants is laughable compared to what the party cleric can do with his channeling ability -- especially now that he has the Selective Channeling feat and thus can exclude wounded foes from the effect.1. You cleric spend an action to heal the Eidolon gets the healing for free..
2. The Eidolon has not reached pounce or is biped ?GeraintElberion wrote:
Does this look acceptable?-No mid-encounter recovery, only post-combat recovery.
-No feats to get martial powers.
-No dipping.
-No Crusader.
-Obvious amount of powers houseruling, similar to what GMs have to do for a host of spells and corner cases.In crunch terms, is this a broadly acceptable criteria for allowing ToB into your game?
It's not only the Crusader its the hole book. As i said before i like the concept. So if i would allow anything then only with my review on any manover/stance the player takes. We played two compains 3.5 with classes from ToB and in both compains the players that used ToB where fun but totaly overpowered.
Some other examples
-Assassin's Stance (So a rogue can take 3 levels of Swordsage on does not loose anything, but he gains a hell lot of goodies compared to a pure rogue)
- Charger build (can get pounce + bonus on charge at low levels +10 damage, later +level damage)The problem is that every none casterbuild only gets better by using this book....if that is cool with you gm and hole group go ahead.
Breiti
Not quite sure what you are getting at, and/or i respectfully disagree with a couple points...
1) cleric can heal for incredible amounts, but clerics (or any healer) built completely to heal are one of the least played classes... it is crazy boring for most people, and they don't feel nearly as involved in the game as others around the table. This isn't my opinion, this is an opinion retold time after time by gamers in groups and online (I am actually playing a Life Oracle right now and having a lot of fun). 2ndly, mid combat healing is considered far less efficient than killing then healing after with a wand of CLW. Personally, i find that 'mechanic', and i use the term loosely, to be downright stupid. I would rather wands of any type of healing didn't exist than sink small amounts of money into lots of small cures that need to be rolled 30 times a session.
2) You say it is the whole book that is OP, yet the campaigns were fun? When we have a truely OP character in our midst, or worse, more than one OP character, the game quickly becomes dull, and everyone becomes bored. The numbers don't mean much if there is no challenge. Is your experience different? (this may just be a disconnect in play style).
3) Rogues being better in PF can only be a good thing.. atm they are stuck in a sort of time warp, where every other class evolved and the rogue is pretty much identical with slightly different wrapping. Even if they were a full BAB class they would still be out damaged by fighters, rangers, barbs, and paladins on a regular basis (even with a consistent sneak attack target), and every skill they have can be subsumed by another class. They are the red-headed step children of Pathfinder.
4) I disagree that every other class gets better by using the book, unless you are including added feat selection stuff, which is what happens when new books are added. As far as multiclassing, you gain and you lose, particularly the lvl 20 capstone of some classes, which are mostly pretty sweet. Without pulling out my ToB, I don't believe Swordsage/assassins stance will contribute to the rogue abilities associated with their level (Trap finding, etc), so they do actually lose something, just to cite your previous example.
Having said all of that, charger builds can definitely get out of hand, but the barb, and summoner in PF has the ability to do it already, as well as the spell, and other classes (usually) more limited ability to pull off the same thing so PF is the one that is opening up that can of worms, it isn't anything new.
In the end, it is up to the group to decide (obvious statement is obvious), but I would seriously reconsider nerfing the classes abilities before adding them into a PF game, other than a couple instances of power creep, i think they did a great job of keeping the abilities in line with the power level of casting classes, based on CL.
LazarX
|
I believe James Jacobs said that if you remove all recovery mechanisms and make the powers recover after combat is over then they're all pretty balanced classes.
Considering that Tome of Battle was a testing ground for future mechanics, it seems that that's exactly what WOTC did as they evolved the rules set to 4th Edition by making these into Encounter and Daily powers.
| Stubs McKenzie |
what can a rogue do that a bard can't? bard's can disarm magical traps with dispel magic, which they have on their class list, which is limited by spells per day.. that is the biggest difference i see, but they do every other thing a rogue can do, even the total DPS brought to an encounter is matched because of a bards buffs/debuffs, and a bard is nearly always more useful in other situations. Bards are mega skill monkeys, and don't suffer any hp or AC loss due to gear differences and hps/lvl. They even can pick up disarm magical traps with certain arch types. And that is if the rogue can sneak attack some/most of the time, without the ability to sneak attack, the rogues damage is as bad or worse than the bards one on one, without buffs, spells, etc etc.
| David knott 242 |
In my game, I had my summoner's eidolon take the Martial Study and Martial Stance feats to gain the Crusader healing abilities. Given that the eidolon gets multiple attacks per round and thus many extra chances to hit and heal, this should be an overpowered abuse. However, in practice the minor healing that she grants is laughable compared to what the party cleric can do with his channeling ability -- especially now that he has the Selective Channeling feat and thus can exclude wounded foes from the effect.1. You cleric spend an action to heal the Eidolon gets the healing for free..
2. The Eidolon has not reached pounce or is biped ?Breiti
1. The action is not the point -- the amount of healing is. 2 hp per hit to one person is less likely to make a difference than d6 per 2 levels to most of the party. Still, it has made a difference when allies get really low on hit points.
2. The eidolon is serpentine, which also rules out pounce.
LazarX
|
what can a rogue do that a bard can't? bard's can disarm magical traps with dispel magic, which they have on their class list, which is limited by spells per day.. that is the biggest difference i see,
Hitting areas with a blunderbuss scattering of dispel magic IN HOPES that you're dispelling a magical trap is a far cry from being able to seek them out and disable them at will. There are also plenty of nonmagical traps that your bard will be completely outclassed on.
Not only are rogues dammed effective in their own right, but as multi-class options they synergise with practically every other class in the game. Rogue/Wizard... arcane trickster. Rouge/Ranger... silent death in the wilderness.
| Kirth Gersen |
From this, I've decided not to allow them, as I think their flavor is a bit more than I want for my campaign setting.
Wait... you lost me. The trend of the commentary was, "no need to ban it; it's not overpowered," to which you replied "Great! I'll ban it for flavor reasons!"
My question is, if you knew you were going to ban it before you asked, why change excuses, or even offer an excuse at all? Just ban it and be done with it.
| hogarth |
Wait... you lost me. The trend of the commentary was, "no need to ban it; it's not overpowered," to which you replied "Great! I'll ban it for flavor reasons!"
My question is, if you knew you were going to ban it before you asked, why change excuses, or even offer an excuse at all? Just ban it and be done with it.
I don't think anything he said particularly suggested he was on the fence about allowing it; he was just wondering what other people's thoughts were.
Going from "I don't like it for flavour and balance reasons" to "I don't like it for flavour reasons" is perfectly cromulent, if you ask me. And I've asked questions about Arcana Evolved (for instance) in the past, even though 99% of the "fluff" leaves me cold.
| Kirth Gersen |
Going from "I don't like it for flavour and balance reasons" to "I don't like it for flavour reasons" is perfectly cromulent, if you ask me.
I see nothing at all in the OP that suggests a dislike of the flavor:
It was a really cool concept, with all sorts of pretty pictures... I thought they were grossly overpowered.
To me it reads that he went from "I thought it was cool but totally overpowered," to "Well, even if it's not overpowered I suddenly don't like the flavor and am banning it for that reason."
Of course, he has every right to change his mind, but this specific case suggests to me a change of rationalization rather than a change of opinion.
Also, it's of course perfectly within your rights to immediately contradict so many of the game-related posts I make, regardless of content or your own thoughts on the matter, but if this trend is stemming from some other grievance with me, it might be better if you'd simply state what it is.
houstonderek
|
Keep in mind that the book was meant to "field test" some concepts that made it into 4e. It was never really meant to play well with core 3x.
Having said that, they're in now way overpowered compared with the upgraded PF classes, and are a bit under powered compared to the house rules I play under (quite a few ToB ideas made it into our houserules, afaict).
I dislike the whole concept behind the "recharge" stuff (seriously, if the stuff isn't magic, why can't they do it all the time? I will never like x/day for mundane powers), and some of the powers are just silly (kicking something's butt to make allies heal faster, as someone mentioned above, stands out), but the core concept behind the stuff isn't bad. Making martial classes better is always a good thing in the face of a core Wiz/CodZilla in 3x.
| Robert Carter 58 |
Keep in mind that the book was meant to "field test" some concepts that made it into 4e. It was never really meant to play well with core 3x.
Having said that, they're in now way overpowered compared with the upgraded PF classes, and are a bit under powered compared to the house rules I play under (quite a few ToB ideas made it into our houserules, afaict).
I dislike the whole concept behind the "recharge" stuff (seriously, if the stuff isn't magic, why can't they do it all the time? I will never like x/day for mundane powers), and some of the powers are just silly (kicking something's butt to make allies heal faster, as someone mentioned above, stands out), but the core concept behind the stuff isn't bad. Making martial classes better is always a good thing in the face of a core Wiz/CodZilla in 3x.
I don't know about you, but I can't do ANYTHING all the time, I need a moment to rest and refocus my energies, so the TOB recharge mechanism works for me in that respect. I'm a therapist, so if I have an intense session, I could use a breather before I see another client. I imagine if a martial artist just did a powerful maneuever, he might need time to get into position, or refocus his physical energies, his "chi" or whatever you want to call it, before he can land such a powerful blow again.
| hogarth |
Also, it's of course perfectly within your rights to immediately contradict so many of the game-related posts I make, regardless of content or your own thoughts on the matter, but if this trend is stemming from some other grievance with me, it might be better if you'd simply state what it is.
Kirth, I missed this comment from a couple of months ago:
I don't have any grievance with you, and I never noticed a particular trend of any kind, personally. In this case, I just thought you were jumping to conclusions a bit, but I reserve the right to be wrong at all times. Frequently. :-)