Witch / Druid Question


Advice

Sovereign Court

I have a PC wanting to multiclass his lvl 1 druid to a witch.

I'm trying to provide the background fluff as a hook for him to allow to multiclass. In the current game I'm running, I'm struggling to think of how to do this. I'm running Crypt of the Everflame and party is just about to descend to the next floor.

I think the only way I can do allow this is through doing something with the character's druid's companion (wolf).

I don't know much about witches, but I understand they use their familiar to as a conduit to gain spells from some other source.

I'm struggling to think of a hook I can provide my player. Any help would be much appreciated.


Is your player trying to become a Mystic Theurge? Because if not, I would dissuade this player from this disasterous choice. Casting more low level spells is never better than casting fewer high level spells.

If Mystic Theurge is the goal, then let it stand (though I'd still personally get my level 2 spells in one class before taking the second).

As for the Hook, I would say there's two choices: wait to find out what patron is chosen, and go from there, or don't worry about it because Witches are practically arcane druids anyway--no hook is really needed.


Crypt of the Everflame only goes to level 2, so Mystic Theurge isn't an option unless the GM planning on extending the campaign significantly through follow-up modules or a homebrew adventure. Since it only goes that far, I'm inclined to think that the extra spells per day may actually be worth it.

For the familiar, perhaps a bat? There are lots of bats in the lower level of the crypt. Maybe one of them has been chosen by the patron and sent to offer its services to the PC.

If your player doesn't want a bat, well, familiars are unnatural creatures, and witch's familiars in particular are driven as much by the patron's desires as the PC's, at least initially. You could just rule that one was sent, found the crypt, and wandered in. Maybe a fox following the scent of its new master, or a viper that entered through the cracked wall in the lower level (same as those frogs).

Sovereign Court

I'm planning on running through Mask of the Living God and City of Golden Death.

If the PC were to use a bat familiar, I presume he would have to give up his wolf companion?

RPG Superstar 2015 Top 8

By the rules, no, a multiclass character with companion/familiar class features get all those class features--but they only level with the class they came with. In other words, the druid will have a 1 HD animal companion and a 1 HD witch familiar. A wizard/cavalier would have both a mount and a familiar, in the same way, etc.

Which is another reason why multiclassing classes like this can get tricky, since you can end up with fragile animal friends (something you definitely don't want in the case of the familiar, since that's basically a living spellbook for the witch).

It's also tricky to run with multiple animal friends... I might suggest one of two things:
1. Retcon out the wolf and let the druid take the other version of nature's bond, so he only has one creature to track.
2. This is all houseruling, but let, to a degree, the familiar act as both animal companion and familiar, and level with the druid/witch every level accordingly (which IMO is way better than two low level animal friends). I would have the creature be statted out as and level as a familiar, largely, not as an animal companion (as the familiar is more integral to the witch class build than a companion is to a druid). I would suggest in that case downgrading the wolf to a fox--familiars are powerful and I wouldn't let a full on wolf be a familiar. It could be that as the character takes on the power of his patron, the wolf transforms into a smaller but far more intelligent beast, something along those lines. If you do this, I would NOT let the druid have the nature's bond --because your level 1 witch has a 2 hd familiar, it should balance out. I hope that makes sense.


Why? I'd assume that he just has a level 1 animal companion for being a druid, and a level 1 bat familiar for being a witch. The witch and druid levels would NOT stack for determining the abilities of the two pets.

There is the feat Boon Companion which would let him add up to 4 cross-class levels to his pet's abilities. He'd have to take it again (the feat allows this) if he wants the benefits to apply to the second pet as well. If he wants to burn two feats to pump up his pets, fine.

The only real disadvantage I see is if he then starts casting summoning spells, or splashes summoner. He could easily become a walking menagerie and slow combat down with all the creatures.

Sovereign Court

Thanks for your input, guys. I'm presuming you'd also have to allow time to commune with BOTH companion and familiar during rest periods too? May prove another issue for this multiclass.


Mutebot wrote:
Thanks for your input, guys. I'm presuming you'd also have to allow time to commune with BOTH companion and familiar during rest periods too? May prove another issue for this multiclass.

Why would the druid be required to commune with his companion?

Familliars for witches are just living spellbooks, so yes the character would require 10 hours of rest (8 rest, 1 for preparing druid spells and 1 for preparing witch spells) but other than that i don't see any problem with that.

As the others said unless his goal is to go for mystic theurge then this might be a very bad choice.

Shadow Lodge

mplindustries wrote:
Is your player trying to become a Mystic Theurge? Because if not, I would dissuade this player from this disasterous choice.

+1

Even if he wants to be a Mystic Theurge this is a terrible combination. Both the Druid and the Witch classes relly heavily on class abilities that scale with lvl. A multiclass druid will have a bad animal companion and crappy wildshape, a multiclass witch will have terrible hexes that all the bad guys can make the save against.

But there are worst choices than this, afterall both classes are still full casters. If he is set on this path i would advise him to aim at mystic theurge, otherwise he will end up really underpowered. Lvl his first 3 lvls as a druid to get to the second lvl spells and them change to witch and lvl the 3 lvls there before going to mystic theurge. He can keep picking up the boom companion feat to have an effective animal companion as a druid or you can let him replace it for one of the domains avaible to the druid, maybe let him grab one of the archetypes that improve his summom natures ally abilitiy. For the witch i would say pick up misfortune hex and cacle, cacle will make your debuffs last even with crappy saves.

Shadow Lodge

Also, magical knack trait, one for each class.


Magical knack can't be taken twice as one can only pick up max of 1 trait from each category of traits.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Witch / Druid Question All Messageboards

Want to post a reply? Sign in.