| WithScience |
I’m currently playing through my first Pathfinder campaign (first real rpg campaign period) and I’m pretty sure my character’s going to die this Wednesday. I’m not terribly unhappy about this – I built him before I knew what I was doing, and playing a Cleric that does nothing but heal is getting old.
So, I’m looking for advice on a new character. The party could really use a spellcaster (Fighter, Ninja, Gunslinger, and my Cleric currently), so my first instinct was Wizard or Sorcerer. My group has a running joke about a Demon Dragon that may or may not be following us, so I want to build a Demon Dragon Sorcerer. But there are a lot of options, and the drawback on Crossblooded is pretty extreme, so I’m worried I may make an ineffective character. I already have a very flavorful, rather ineffective character, I don’t want another.
The restrictions are:
1. The character has to be plausibly descended from a Demon Dragon. Close is good enough – it can be any type of demon or dragon, and he doesn’t have to cast based on both bloodlines. That is, a Tiefling Draconic Sorcerer would work.
2. Characters in this campaign tend to be poor, so I’d rather not be heavily gear dependent.
3. The character will either start on level 6 or 7.
4. He’ll have to be at least moderately skilled at interacting with people.
5. I’ll have to roll the ability scores there, so I can’t plan for them exactly. Advice on what to focus on is welcome.
The DM’s very flexible about rules, so I can probably use a Tiefling (with the Infernal Bastard trait), or both Crossblooded and Wildblooded. Any Pathfinder rules are fair game. Thanks in advance!
First Attempt:
Human (+2 Cha)
Sorcerer Alternate Trait
Crossblooded: Fire Linnorm / Brutal
Bloodline Abilities: Elemental Spit, Demon Resistances (Wings at 9th, Added Summons at 15th, Power of Wyrms at 20th)
Feats: Eschew Materials (free), Combat Casting, Spell Focus (Conjuration), Iron Will, Extend Spell, Augmented Summoning (bonus)
Spells: Haven’t decided exactly, but the bonus ones would be Mage Armor, Resist Energy and Fly.
The idea is to back up the rest of the party. They already deal plenty of damage, but they can’t see invisible things, they can get swarmed by enemies, etc. I’d focus on utility spells, flying around and being invisible, and summoning. I took Linnorm so I can deal damage if I run out of spells, and Brutal so I could get some sort of wings and Added Summoning.
| Oterisk |
Human Cross blooded Abyssal red dragon sorcerer 4, Guide Ranger 1, Dragon Disciple 2
20 point buy
16 +2 racial
14
14
7
9
16
Trait, Magical Knack
Bloodline powers- claws (draconic)
Dragon Resistances (draconic)
Strength of the Abyss at 9 (Abyssal)
Recommended feats
Combat Reflexes
Power attack
Improved Initiative
Skill Focus Perception
Caster level 7 Spells
mage armor (bonus) or Cause Fear (bonus)
Enlarge person (highly recommended)
Bulls Strength (bonus)
Stick with mainly buffs and touch attack spells, and you can go far. As a human, you can pick up more spells known through if your favored class is sorcerer. Get some wands for extra utility or possibly pick up Craft wand if your group is low on funds.
At level 8 you gain your 7th level bonus spell as you gain your first level 3rd slot. You now need not worry about your downside for being crossblooded and you are a beast in combat, literally. At level 9, you will have +6 to your Str score, which can be bumped with Bulls Strength, Enlarge person and leveling bonuses, you can have a 30 str at level 9 easy. 34 if you go with a level of barbarian instead of guide ranger.
Give yourself a reach weapon with a weapon strap, Arcane Armor Training, Mithril full plate, and shred anything that gets close to you with claws and bite, and enjoy having a 20' reach when enlarged.
| Emerald Wyvern |
Straight-class sorcerer. Rakshasa bloodline. Key feats: Skill Focus: Perception, and the entire Eldritch Heritage sequence for the draconic bloodline.
You'll probably want a trait to make perception in-class, just to get the most leverage off of that skill focus.
I'd go with some degree of enchantment focus in your spell selection, plus the occasional attack spell like admonishing ray (or maybe just the subdual substitution metamagic feat?)
Definitely human; especially if you're trying to cover utility spells, the extra known spells will be vital.
| Sayer_of_Nay |
If you go as crossblooded, play a human; the human favored class bonus will soften the blow for using crossblooded. In fact, even with the loss of spells known, you'd still end up knowing more spells than a non-human sorcerer.
If you go crossblooded, you should be sure and pick up some metamagic feats; the first spell known of each spell level will get eaten by crossblooded, so you may as well use those slots for beefed lower level spells.