Quiver of abundant amunition


Homebrew and House Rules


I want to make a quiver of abundant amunition so that I no longer have to worry about keeping track of ammo.

any suggestions on price for this?

would it be done by casting abundant ammunition and permanency or should it just be considered a wondrous item with a level 1 spell such as a hat of disguise.


Depending how much money you have to spend, you may want to stick with times/day casting the spell.

As a continuous use item it would cost 8,000 gold:
(SL x CL x base x duration x no slot) or (1 x 1 x 2,000 x 2 x 2 = 8,000)

As an item that can cast the spell for 1 minute, it would cost 800 gold per use, per day. So, for three fights per day, it would cost 2,400:
(SL)(CL)(base)(uses/5) or (1 x 1 x 2,000 x 0.2 x 2 = 800/use)

I'd probably start with 1/day at a low level (800 gold) and add charges one by one until I could afford a continuous use item. Also, don't forget to stock a wide variety of arrows!


thanks for the info...

but that math does not match things like hat of disguise or ... alarm rock or some other level 1 spell attached to an item.

how would you reverse engineer a hat of disguise for example.


First, Hat of Disguise uses the spell Disguise Self, which has a longer duration than the spell, Abundant Ammunition. There's a multiplier of between 0.5 and X4 for making a spell effect item continuous.

Second, a hat takes up the "head" magic item slot, and a quiver does not take up any slot on the body. That gives the quiver another multiplier of X2.

Continuous hat:
1 x 1 x 2000 x 1.5 = 3000

Continuous quiver:
1 x 1 x 2000 x 2 x 2 = 8000

The hat of disguise happens to be an item that has a built-in discount in the handbook, probably because it has no combat application.

Here's a relevant link.


hey, great info i really appreciate it.


Just remember, the spell doesn't duplicate magical arrows, only mundane ones. You can cast enchantments on the quiver and for the duration of the enchantment spell, the ammunition will get the enchantment for the duration of the enchantment spell.

The best use would be for oddity arrows, you could buy 1 adamantine arrow, 1 silver, 1 cold iron, 1 whistling, 1 normal, etc. Then buy 1 large (for when you get enlarge person'ed) of each as well. If you ever get reduce person'ed you can do the same thing with small arrows as well. That basically gives you an unending supply of any special arrow you want, that isn't magical.


If it functions like the spell, then I believe you'll need enough of each type of arrow for one full round of attacking.

Also remember that the formula gauges the value of the item. The cost to craft would actually be half that.

Furthermore, I would argue that the quiver is an integral part of using a bow and try to get the body slot multiplier waived. In this case you are only getting a benefit while you are using a bow, so in a sense you're only getting a bonus while it is occupying the weapon slot.


MDT and Killsmith great points.

the quiver essentially takes up a weapon slot because a bow without arrows is like a sword without a blade.

I plan to make a special crafted quiver that holds 30 arrows in 6 slots of 5 arrows each. (or possibly 5 slots of 6 arrows each)

I will have standard, silver, adamantium, cold iron, blunt, and maybe something like a paralyzing poison, flight or whistling.

to be honest my GM does not really track arrows although I do so its not a huge deal just a flavorfull explanation as to how i never run out of arrows. (current flavorfull explanation is that I simply craft a few arrows every night)


Killsmith wrote:

If it functions like the spell, then I believe you'll need enough of each type of arrow for one full round of attacking.

Also remember that the formula gauges the value of the item. The cost to craft would actually be half that.

Furthermore, I would argue that the quiver is an integral part of using a bow and try to get the body slot multiplier waived. In this case you are only getting a benefit while you are using a bow, so in a sense you're only getting a bonus while it is occupying the weapon slot.

Three good points! The spell does replace arrows only once per round, so you'll want to load it with 2-6 of each arrow, depending on the number of shots you're able to take.

Also, I would ask my DM about waiving the no-slot penalty.

RPG Superstar 2012 Top 16

There are actually quivers of endless ammunition in 3.5, of which the one used by Drizzt and co with the bow Taulmaril is the most famous.

I'm pretty sure they got reprinted in the MIC, and they were actually featured online...and yes, you could build them to make magic arrows and 'special' arrows, too. It just cost more.

Anyone have a link?

==Aelryinth


since the arrow takes on the property of the bow that shoots it enhancing the arrow seems a bit redundant... although I suppose arrows could be enhanced with special properties like "GOOD" or "EVIL" for the purpouse of damage reduction... or even "MERCY" in order to make healing arrows.

but that seems a bit over powered. I mean... if I could shoot 4 or 5 healing arrows at my friends then swap to good aligned arrows to take out the bad guy not to mention smoke arrows to cover our retreat I feel like thats a bit game breaking.

RPG Superstar 2012 Top 16

Why is that game breaking? You being able to do something any spellcaster can do without spending tons of gold is game breaking?

and if the arrow and the bow have seperate properties, they all stack. Shooting specialized arrows from your +5 bow of Speed at a target is a VERY effective way to kill a very dangerous monster quickly.

==Aelryinth

The Exchange

Thread Necro, but I feel it deserves attention. With the continuous item, you'd better be sure you've got exactly what you want in it, as once the ammunition is put in, it can't be taken out, as it will vanish, being replaced in the quiver. I suggest making the quiver a command word item similar to say, a Flaming weapon.


You could buy a bag of Holding for 2500gp which would hold about 83 sets of 20 arrows (3 pounds per 20), or 1660 arrows. Total price with arrows: 2583gp

Drawback of weighing 15 pounds and occasionally needing to take arrows out to fill quiver. Advantage of being able to carry loot if you dump out some arrows.


Maybe arrows should be like spell components, where they don't need to be accounted or paid for, unless they are more than mundane.


demontroll wrote:
Maybe arrows should be like spell components, where they don't need to be accounted or paid for, unless they are more than mundane.

Payment of arrows is unnecessary bookkeeping imho. I often let the archers to refill the quivers with the arrows that he has shot (none of them get broken, etc).

However the problem comes within combat. A fast shooting archer CAN empty a quiver in a long combat.


Hoy do you stack Rhode multipiers? I thought that two x2 was equivalent to one x3. So que quiver should be priced 6000 mo.

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