Need help building a character for a concept.


Advice


The concept I am working on is a Tiefling gambler. He i influenced highly by both Gambit and Twisted Fate, using cards as a weapon and supplementing it with magic. So far I have two ideas

Idea one:
Wizard with a conjuration focus (teleportation school)
rough and ready trait (playing cards count as shurikens)
possibly throwing in a level of fighter for eldritch knight

Idea two:
Myrmidarch Magus
rough and ready

That is all I have so far, Any ideas and help are much appreciated


Empty hand monk plays into this well.


Arcane Trickster maybe?


Surprisingly alchemist can do this well too since it starts with throw anything, and can gain sneak attack instead of bombs if you so choose.


Those are good ideas, especially the arcane trickster (sneak attack will help with damage a lot). Any feat recommendations?


If you're willing to spend a little then look into the Gypsy by Deadfox Games. It's a spellcasting class that draws cards to use spells. I seems super fun to play and I myself am hoping to bring it into my campaign asap.


On a similar note tot he gypsy, I had considered harrower for the card abilities.


Another class that'd work is Rite's Luckbringer.

They're all about chance.


Arcane trickster might work really well. But your first few levels will be less than what you are looking for.

Might I suggest a deck of illusions.


I thought about adding in level of harrower for the card drawing an deck storm. Where can i find this deck of illusions?


Loren Peterson wrote:
Those are good ideas, especially the arcane trickster (sneak attack will help with damage a lot). Any feat recommendations?

Improved initiative, if you go wizard you way want to consider the divination school just for the powers. You are probably going to be casting the same spell over and over so you may want to consider preferred spell. something like snap shot and improved snap shot from UC in order to flank with your throwing cards (not entirely sure if this works) I would consider that vivisectionist idea though as the main problem with AT is the low bab.


I had a similar character and did it almost exclusively with fluff. I was a kineticist psion who had all of his visual displays be cards as he threw them, with different end results obviously.


Just had an interesting idea. See if your GM will let you take arcane archer with thrown weapons (I know it says weapon focus longbow or shortbow). If he (or she) is willing to mod it to allow thrown weapons it will only require a one level dip into wizard and you can go about with any other class you want. Imbue thrown weapon is about as close to gambit as I can think.

Note that the elf or half-elf restriction got removed.


pipedreamsam wrote:

Just had an interesting idea. See if your GM will let you take arcane archer with thrown weapons (I know it says weapon focus longbow or shortbow). If he (or she) is willing to mod it to allow thrown weapons it will only require a one level dip into wizard and you can go about with any other class you want. Imbue thrown weapon is about as close to gambit as I can think.

Note that the elf or half-elf restriction got removed.

This is probably the idea I like the best so far.I will compare it to arcane trickster and see how well it holds up for the concept.


I second Empty Hand Monk, or something similar, as well, it would be fun to flurry the "cards". You can always do the Sorc archetype that allows you to use Wisdom as your primary casting stat to make it less MAD.

A divination wizard specializing in touch attacks could also be fun. You just use the flavor of the spell touching as a card being flung. Heck, you don't even need to do touch attacks you could even have a "fireball" card or an "acid pit card". I imagine a gambler would benefit from having glimpses into the future.

I would also agree that the harrower could be fun.

(A bard archetype that has nice flavor is the archelogist and their "luck" ability)


I just took a look at gypsy. Convoluted and pretty week (only able to cast a specific spell once a day? Who's idea was that?) I am about to take a look at the luckbringer.


Wizard 1 + monk of the empty hand 8 (consider 9 for the extra fast movement and improved evasion) + arcane archer (thrower? hurler? flinger?) 10. You can apply all nice kinds of stuff while flurrying and if you want to throw one card that explodes you have that option as well. Those cards are really going to sting a balor once you make them holy.

For your school I highly suggest divination getting to act in the surprise round (only a standard or move action) means a lot more for casters than it does more martial classes.


I was also looking into the ninja as an option, flurry of stars and Ki charge


Ninja with Ki Charge (for exploding thrown weapons) and Throw Anything (to make the exploding weapons cards).

Take the Ninja trick :Rogue Talent to take Minor Magic etc.

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